Difference between revisions of "Immersive Reality"
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Immersive Reality (or Extended Reality (XR)) refers to the spectrum of experiences that combine the real and virtual worlds. It includes all forms of immersive technology that can extend, enhance, or replace human experiences; digital content presented to users from a first-person perspective, providing the illusion that users are present within the content rather than observing the content from the outside. It is this sense of presence that is the common denominator among Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). | Immersive Reality (or Extended Reality (XR)) refers to the spectrum of experiences that combine the real and virtual worlds. It includes all forms of immersive technology that can extend, enhance, or replace human experiences; digital content presented to users from a first-person perspective, providing the illusion that users are present within the content rather than observing the content from the outside. It is this sense of presence that is the common denominator among Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). | ||
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* [https://bigthink.com/the-future/vr-ar-mr-xr-metaverse/ VR vs. AR vs. MR vs. XR: What’s the difference? | Louis Rosenberg - Big Think] | * [https://bigthink.com/the-future/vr-ar-mr-xr-metaverse/ VR vs. AR vs. MR vs. XR: What’s the difference? | Louis Rosenberg - Big Think] | ||
− | * In <b>VR</b>, the user is completely immersed in a simulated environment and has no visual connection to the real world. The virtual content in VR is fully simulated and does not interact with the real world. | + | * <b>Virtual Reality (VR)</b> is an immersive and interactive simulated environment that is experienced in the first person and provides a strong sense of presence to the user. VR is a type of immersive technology that creates a simulated environment that is experienced in the first person and provides a strong sense of presence to the user. In VR, the user feels present in a fully simulated environment, and can interact with the virtual content in a natural and immersive way. This distinguishes virtual reality from 3D simulations and movies. VR is typically achieved through the use of a VR headset, which completely takes over the user’s vision to give them the impression that they are somewhere else. The headset displays images on LCD or OLED panels inside, which are refracted by lenses to fill the user’s field of vision with whatever is being displayed. This can be a game, a 360-degree video, or just the virtual space of the platform’s interface. In gaming, VR can be used to create immersive experiences where the user feels present in a fully simulated environment. In education, VR can be used to create interactive and immersive learning experiences. For example, medical students can use VR to explore the human body and learn about anatomy. In healthcare, VR can be used for therapy and treatment. For example, VR can be used to treat phobias by exposing patients to virtual simulations of their fears in a controlled environment.In <b>VR</b>, the user is completely immersed in a simulated environment and has no visual connection to the real world. The virtual content in VR is fully simulated and does not interact with the real world. |
− | * In <b>AR</b>, virtual content is overlaid on the real world in real-time. The user sees the real world through a camera or transparent display, and virtual content is added to the scene to create an augmented experience. The virtual content in AR does not interact with the real world. | + | * <b>Augmented Reality (AR)</b> is immersive and interactive virtual content spatially registered to the real world and experienced in the first person, providing a strong sense of presence within a combined real/virtual environment. AR a type of immersive technology that overlays virtual content on the real world in real-time. In AR, the user sees the real world through a camera or transparent display, and virtual content is added to the scene to create an augmented experience. AR can be experienced through a variety of devices, including smartphones, tablets, and AR glasses. The virtual content in AR can range from simple 2D images and text to complex 3D models and animations. AR can be used for a wide range of applications, including gaming, education, advertising, and more. There are many examples of Augmented Reality (AR) across various industries. In gaming, AR can be used to create immersive experiences where virtual game characters are overlaid on the real world. For example, Pokémon Go lets users search for animated characters in their real-life neighborhoods. In education, AR can be used to create interactive and immersive learning experiences. For example, language translation apps can use AR to overlay translations on real-world text. In healthcare, AR can be used to visualize medical data and aid in diagnosis and treatment. In retail, AR can be used to allow customers to visualize products in real environments before making a purchase. For example, the Target app has a feature called “See it in Your Space” that enables users to take a photo of a space in their home and digitally view an object to see how it will look there In <b>AR</b>, virtual content is overlaid on the real world in real-time. The user sees the real world through a camera or transparent display, and virtual content is added to the scene to create an augmented experience. The virtual content in AR does not interact with the real world. |
− | * In <b>MR</b>, virtual content is not only overlaid on the real world but can also interact with it in real-time. This creates a more immersive experience where the virtual and real worlds are blended together. The virtual content in MR can interact with and respond to the real world. | + | * <b>Mixed Reality (MR)</b> a type of immersive media that combines elements of both Virtual Reality (VR) and Augmented Reality (AR). In MR, virtual content is not only overlaid on the real world but can also interact with it in real-time. This creates a more immersive experience where the virtual and real worlds are blended together. In <b>MR</b>, virtual content is not only overlaid on the real world but can also interact with it in real-time. This creates a more immersive experience where the virtual and real worlds are blended together. The virtual content in MR can interact with and respond to the real world. |
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Revision as of 04:43, 2 June 2023
YouTube ... Quora ...Google search ...Google News ...Bing News
- Immersive Reality ... Metaverse ... Digital Twin ... Internet of Things (IoT) ... Transhumanism
- Generative AI ... Conversational AI ... OpenAI's ChatGPT ... Perplexity ... Microsoft's Bing ... You ...Google's Bard ... Baidu's Ernie
- Gamification ... Crypto Metaverse
- Oculus | Facebook
- HoloLens | Microsoft
- Krikey - entertain the world through Augmented Reality
- AR/VR for Training & Education | Meetup
- Metaverse: Ambitious augmented-reality tool engages users, promotes coding skills | Common Sense Education
- Don Allen III ... XR/AI futurist
- Magic Leap ... designed and built to integrate useful, usable digital content within its user's unoccluded view of their actual environment.
Immersive Reality (or Extended Reality (XR)) refers to the spectrum of experiences that combine the real and virtual worlds. It includes all forms of immersive technology that can extend, enhance, or replace human experiences; digital content presented to users from a first-person perspective, providing the illusion that users are present within the content rather than observing the content from the outside. It is this sense of presence that is the common denominator among Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR).
Contents
What's the difference? Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)
- Virtual Reality (VR) is an immersive and interactive simulated environment that is experienced in the first person and provides a strong sense of presence to the user. VR is a type of immersive technology that creates a simulated environment that is experienced in the first person and provides a strong sense of presence to the user. In VR, the user feels present in a fully simulated environment, and can interact with the virtual content in a natural and immersive way. This distinguishes virtual reality from 3D simulations and movies. VR is typically achieved through the use of a VR headset, which completely takes over the user’s vision to give them the impression that they are somewhere else. The headset displays images on LCD or OLED panels inside, which are refracted by lenses to fill the user’s field of vision with whatever is being displayed. This can be a game, a 360-degree video, or just the virtual space of the platform’s interface. In gaming, VR can be used to create immersive experiences where the user feels present in a fully simulated environment. In education, VR can be used to create interactive and immersive learning experiences. For example, medical students can use VR to explore the human body and learn about anatomy. In healthcare, VR can be used for therapy and treatment. For example, VR can be used to treat phobias by exposing patients to virtual simulations of their fears in a controlled environment.In VR, the user is completely immersed in a simulated environment and has no visual connection to the real world. The virtual content in VR is fully simulated and does not interact with the real world.
- Augmented Reality (AR) is immersive and interactive virtual content spatially registered to the real world and experienced in the first person, providing a strong sense of presence within a combined real/virtual environment. AR a type of immersive technology that overlays virtual content on the real world in real-time. In AR, the user sees the real world through a camera or transparent display, and virtual content is added to the scene to create an augmented experience. AR can be experienced through a variety of devices, including smartphones, tablets, and AR glasses. The virtual content in AR can range from simple 2D images and text to complex 3D models and animations. AR can be used for a wide range of applications, including gaming, education, advertising, and more. There are many examples of Augmented Reality (AR) across various industries. In gaming, AR can be used to create immersive experiences where virtual game characters are overlaid on the real world. For example, Pokémon Go lets users search for animated characters in their real-life neighborhoods. In education, AR can be used to create interactive and immersive learning experiences. For example, language translation apps can use AR to overlay translations on real-world text. In healthcare, AR can be used to visualize medical data and aid in diagnosis and treatment. In retail, AR can be used to allow customers to visualize products in real environments before making a purchase. For example, the Target app has a feature called “See it in Your Space” that enables users to take a photo of a space in their home and digitally view an object to see how it will look there In AR, virtual content is overlaid on the real world in real-time. The user sees the real world through a camera or transparent display, and virtual content is added to the scene to create an augmented experience. The virtual content in AR does not interact with the real world.
- Mixed Reality (MR) a type of immersive media that combines elements of both Virtual Reality (VR) and Augmented Reality (AR). In MR, virtual content is not only overlaid on the real world but can also interact with it in real-time. This creates a more immersive experience where the virtual and real worlds are blended together. In MR, virtual content is not only overlaid on the real world but can also interact with it in real-time. This creates a more immersive experience where the virtual and real worlds are blended together. The virtual content in MR can interact with and respond to the real world.
VR Showcase
AR Showcase
VRChat
Youtube search... ...Google search
VRChat is a free-to-play massively multiplayer online virtual reality social platform created by Graham Gaylor and Jesse Joudrey. It allows players to interact with others as 3D character models. The game was released for Microsoft Windows as a standalone application compatible with the Oculus DK1 development kit on January 16, 2014, and via Steam's early access program on February 1, 2017. It supports the Oculus Rift, Oculus Rift S and the Oculus Quest via the Oculus Store, the HTC Vive series, Windows Mixed Reality headsets and the Valve Index through SteamVR. Notably, it also supports full-body humanoid avatar tracking via Vive Trackers, though none of these accessories are mandatory to play. The game later launched on the Oculus Quest on May 20, 2019, supporting limited cross-play with the Microsoft Windows version. Wikipedia
Unity
Start bringing your vision to life today with the Unity real-time 3D development platform.
- Games Bring your game to life with the world's leading platform for creating and operating interactive, real-time 3D content. Unity enables you to quickly create, easily operate, and fully monetize your game.
- Automotive, Transportation & Manufacturing Bring the power of immersive, interactive experiences across every stage of your product lifecycle using our real-time 3D development platform.
- Film, animation and cinematic From independent boutiques to global media producers, studios around the world are harnessing the power of real-time rendering to speed up production, smooth workflow hurdles, and grow their creativity with Unity.
- Architecture, Engineering & Construction Our new real-time BIM product Unity Reflect is now available. Create immersive, interactive experiences in VR and AR, from Autodesk Revit, Navisworks, SketchUp, and Rhino.
Unity AI Machine Learning
Youtube search... ...Google search
At Unity, we aim to maximize the transformative impact of Machine Learning for researchers and developers alike. Our Machine Learning tools, combined with the Unity platform, promote innovation. To further strengthen the Machine Learning community, we provide a forum where researchers and developers can exchange information, share projects, and support one another to advance the field. Unity Machine Learning Agents allows researchers and developers to create games and simulations using the Unity Editor which serve as environments where intelligent agents can be trained using reinforcement learning, neuroevolution, or other machine learning methods through a simple-to-use Python API.
Unity ML Agents
- Unity_ML_Agents | Siraj Raval - GitHub
Creating 3D Artificial Intelligence in a simulated world is actually pretty easy using Unity 5. It's a powerful tool and I'll go over its new ML Agents toolkit, that allows researchers and developers to build/train ML models in a 3D simulation. It's pretty fun watching it in a 3D world, lets break down the code and concepts. | Siraj Raval
Baton Master
- Baton_Master_Unity | Siraj Raval - GitHub
Baton Master is an educational Virtual Reality experience built for the Oculus platform. It allows a player to conduct an orchestra in a simulated environment. This is a project built using Unity, and the implementation files are in C#. Right now, the game is built around 1 song: "Finish the Fight" by Michael Salvatorri, aka the Halo 3 theme (because Halo 3 will always be my favorite Halo game, sorry kids). But more songs can easily be added once you understand the project structure and game mechanics. The future of Education is gaming, and in order to build that future we need to start building high quality, engaging educational games. In this tutorial, I show you how I built my first game for the Oculus Virtual Reality platform in C# using Unity. Baton Master lets you practice conducting in a simulated orchestral environmental. I wanted to understand the process of encoding real-world knowledge into game mechanics. I recorded a 3 hour screencast of me rebuilding it from scratch but i condensed it as much as I could to focus on the most relevant parts for you. I'm also releasing the code so please use it as you need it to learn, build, and explore the incredible world of Virtual Reality. | Siraj Raval
Auki Labs
- Auki Labs ... creating a decentralized protocol for collaborative spatial computing
- Conjure Kit
Auki Labs is a company that is creating a protocol for collaborative spatial computing to allow for social AR experiences. Their flagship product, the ConjureKit, allows you to manifest your imagination in the reality we all inhabit. They have developed a patent-pending instant calibration method that gives AR developers unprecedented ability to create social experiences. Peer-to-peer positioning ensures relevant relative positioning without awkward or time-consuming preparations Auki Labs also have a bespoke distributed networking engine that makes developing spatial multiplayer experiences effortless.
Bockade Labs
- Bockade Labs ... from text prompts create 360° landscapes
- Unreal Engine ... open and advanced real-time 3D creation tool
Blockade Labs is a technology company that creates AI-powered tools for world-building technowizards. They are committed to breaking down the barriers between technology and creativity so that everyone can manifest their ideas into reality. One of their products is Skybox Lab, an AI-powered solution for generating incredible 360° skybox experiences from text prompts.
Security