Difference between revisions of "Apprenticeship Learning - Inverse Reinforcement Learning (IRL)"

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* [[Generative Adversarial Network (GAN)]]
 
* [[Generative Adversarial Network (GAN)]]
 
* [[Connecting Brains]]
 
* [[Connecting Brains]]
 +
* [[Generative AI]]  ... [[OpenAI]]'s [[ChatGPT]] ... [[Perplexity]]  ... [[Microsoft]]'s [[BingAI]] ... [[You]] ...[[Google]]'s [[Bard]]
 
* [http://arxiv.org/pdf/1806.06877.pdf A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress | Saurabh Arora, Prashant Doshi] 18 Jun 2018
 
* [http://arxiv.org/pdf/1806.06877.pdf A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress | Saurabh Arora, Prashant Doshi] 18 Jun 2018
 
* [http://arxiv.org/pdf/1805.07687.pdf Machine Teaching for Inverse Reinforcement Learning: Algorithms and Applications | Daniel S. Brown, Scott Niekum] 23 Jun 2018
 
* [http://arxiv.org/pdf/1805.07687.pdf Machine Teaching for Inverse Reinforcement Learning: Algorithms and Applications | Daniel S. Brown, Scott Niekum] 23 Jun 2018

Revision as of 16:48, 8 March 2023

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Inverse reinforcement learning (IRL) infers/derives a reward function from observed behavior/demonstrations, allowing for policy improvement and generalization. While ordinary "reinforcement learning" involves using rewards and punishments to learn behavior, in IRL the direction is reversed, and a robot observes a person's behavior to figure out what goal that behavior seems to be trying to achieve.