Difference between revisions of "Game-Based Learning (GBL)"

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|title=PRIMO.ai
 
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|keywords=artificial, intelligence, machine, learning, models, algorithms, data, singularity, moonshot, TensorFlow, Google, Nvidia, Microsoft, Azure, Amazon, AWS, Facebook
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|keywords=ChatGPT, artificial, intelligence, machine, learning, GPT-4, GPT-5, NLP, NLG, NLC, NLU, models, data, singularity, moonshot, Sentience, AGI, Emergence, Moonshot, Explainable, TensorFlow, Google, Nvidia, Microsoft, Azure, Amazon, AWS, Hugging Face, OpenAI, Tensorflow, OpenAI, Google, Nvidia, Microsoft, Azure, Amazon, AWS, Meta, LLM, metaverse, assistants, agents, digital twin, IoT, Transhumanism, Immersive Reality, Generative AI, Conversational AI, Perplexity, Bing, You, Bard, Ernie, prompt Engineering LangChain, Video/Image, Vision, End-to-End Speech, Synthesize Speech, Speech Recognition, Stanford, MIT |description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools
|description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools  
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[http://www.youtube.com/results?search_query=game+gamegan+artificial+intelligence+deep+learning+ai Youtube search...]
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[https://www.youtube.com/results?search_query=~game+based+learning+gbl+artificial+intelligence+deep+learning+ai Youtube search...]
[http://www.google.com/search?q=game+gaming+gamegan+deep+machine+learning+ML+ai ...Google search]
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[https://www.google.com/search?q=~game+based+learning+gbl+artificial+intelligence+deep+learning+ai ...Google search]
  
 +
* [[Gaming]] ... [[Game-Based Learning (GBL)]] ... [[Games - Security|Security]] ... [[Game Development with Generative AI|Generative AI]] ... [[Metaverse#Games - Metaverse|Games - Metaverse]] ... [[Games - Quantum Theme|Quantum]] ... [[Game Theory]] ... [[Game Design | Design]]
 
* [[Case Studies]]
 
* [[Case Studies]]
** [[Gaming]]
 
** [[Sports]]
 
*** [[Sports Prediction#American_Football |American Football]]
 
** [[Toys]]
 
 
** [[Education]]
 
** [[Education]]
* [[Games - Quantum Theme]]
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** [[Healthcare]]
* [[Metaverse]] ... [[Metaverse#MetaverseGaming | Gaming]]                                          
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* [[Python]] ... [[Generative AI with Python|GenAI w/ Python]] ... [[JavaScript]] ... [[Generative AI with JavaScript|GenAI w/ JavaScript]] ... [[TensorFlow]] ... [[PyTorch]]
** [[Metaverse#Flight Simulator 2020| Flight Simulator 2020]]
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** [[JavaScript#Games_to_Learn|Games to Learn JavaScript and CSS]]
** [[Metaverse#Fortnite| Fortnite]]
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** [[Python#Games_to_Learn_Python | Games to Learn Python]]
* [[Autonomous Drones]] Racing
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* [[Analytics]] ... [[Visualization]] ... [[Graphical Tools for Modeling AI Components|Graphical Tools]] ... [[Diagrams for Business Analysis|Diagrams]] & [[Generative AI for Business Analysis|Business Analysis]] ... [[Requirements Management|Requirements]] ... [[Loop]] ... [[Bayes]] ... [[Network Pattern]]
* [[Reinforcement Learning (RL)]]
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* [[Development]] ... [[Notebooks]] ... [[Development#AI Pair Programming Tools|AI Pair Programming]] ... [[Codeless Options, Code Generators, Drag n' Drop|Codeless]] ... [[Hugging Face]] ... [[Algorithm Administration#AIOps/MLOps|AIOps/MLOps]] ... [[Platforms: AI/Machine Learning as a Service (AIaaS/MLaaS)|AIaaS/MLaaS]]
 +
* [[What is Artificial Intelligence (AI)? | Artificial Intelligence (AI)]] ... [[Generative AI]] ... [[Machine Learning (ML)]] ... [[Deep Learning]] ... [[Neural Network]] ... [[Reinforcement Learning (RL)|Reinforcement]] ... [[Learning Techniques]]
 +
* [[Conversational AI]] ... [[ChatGPT]] | [[OpenAI]] ... [[Bing/Copilot]] | [[Microsoft]] ... [[Gemini]] | [[Google]] ... [[Claude]] | [[Anthropic]] ... [[Perplexity]] ... [[You]] ... [[phind]] ... [[Ernie]] | [[Baidu]]
 
* [[Q Learning]]
 
* [[Q Learning]]
 
** [[Deep Q Network (DQN)]]
 
** [[Deep Q Network (DQN)]]
* [[Competitions]]
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* [[Open-Source Intelligence - OSINT]]
* [[Game Theory]]
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** [https://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience
* [[Blockchain]]
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* [[Protein_Folding#Discovery#Baker_Lab|Baker Lab - Foldit:]] A game that leverages human puzzle-solving skills for protein folding challenges, engaging the public in scientific research.
** [[Bayes#Bayesian_Game|Bayesian_Game]]
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* [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia]
* [[GameGAN]]
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* [https://soar.eecs.umich.edu/workshop/27/vanLent.pdf Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies]
* [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates]
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* [https://easychair.org/publications/preprint/ZCh7 Artificial Intelligence a Major Asset for Serious Games | O. Kamal, T. Mehdi, O. Kamar & B. Mohamed]
 
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* [https://games.jmir.org/2022/4/e39840 Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ]
 
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* [https://beaverworks.ll.mit.edu/CMS/bw/BWSI_Course_Serious_Game BWSI Course - Serious Games and Artificial Intelligence | Beaver Works]
= <span id="Cybersecurity - Gaming"></span>Cybersecurity - Gaming =
 
[http://www.youtube.com/results?search_query=~game+~hypergaming+Cyber+Cybersecurity+artificial+intelligence+deep+learning+ai Youtube search...]
 
[http://www.google.com/search?q=~game+~hypergaming+Cyber+Cybersecurity+artificial+intelligence+deep+learning+ai ...Google search]
 
 
 
* [[Cybersecurity]]
 
* [http://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem]
 
* [http://www.circadence.com/ Circadence]
 
* [http://cyberstart.com/ CyberStart]
 
 
 
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<youtube>1IoY_RyX1-w</youtube>
 
<b>CSIAC Podcast - Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
 
</b><br>CSIAC [http://www.csiac.org/podcast/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Learn more]  Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.  
 
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<youtube>wv7I_TjPWDE</youtube>
 
<b>Live Project Ares Walk Through
 
</b><br>If you are interested in playing Project Ares, please fill out this form - http://bit.ly/ITCQ-ARES-Q  Project Ares Gamified Cyber Security Training from Circadence  http://www.circadence.com  www.zachtalkstech.com  teespring.com/stores/it-career-questions
 
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<youtube>ulmo00-3h7k</youtube>
 
<b>CyberStart Game - Video1
 
</b><br>How to quickly get up and running with the the CyberStart game.  This video includes an overview of the game Intro, the Basic Layout and the Field Manual.
 
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<youtube>83AychLyugc</youtube>
 
<b>TryHackMe - Beginner Learning Path
 
</b><br>ActualTom  Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/actual_tom
 
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= More... =
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Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. [https://ceur-ws.org/Vol-3077/paper05.pdf Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva]
 
 
== <span id="Wordle"></span>Wordle ==
 
* [http://www.powerlanguage.co.uk/wordle/ Wordle]
 
* [[Javascript#Wordle |Javascript ~ Wordle]]
 
  
 
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<youtube>fRed0Xmc2Wg</youtube>
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<youtube>EZqn687pPQY</youtube>
<b>Oh, wait, actually the best Wordle opener is not “crane”
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<b>Serious Game [[Development]] with AI 2021 Final Presentations
</b><br>Following up on the [http://youtu.be/v68zYyaEmEA Worlde-solver], discussing a minor bug and more details about how the best first word was chosen.
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</b><br>Our students combine modern methods in machine learning and game-like modeling to quantitatively analyze socially relevant technology and [[policy]] questions. This year’s application is the tactical routing for self-driving ambulances. They used an analysis framework in Python to study the technical, moral, and strategic opportunities that new technologies present to that application. They also learned the practical tools and skills for working on a professional software [[development]] team. Watch the teams presentations on their game mod's and see what they discovered in their solutions and game-playing.
 
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<youtube>R_9qLkVim4s</youtube>
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<youtube>wYEvpRNvA0I</youtube>
<b>Wordle Champion - Coding Perfect Wordle Ai
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<b>BWSI Final Event 2022 Serious Game [[Development]] with AI
</b><br>ey, have you heard of Wordle yet? Stop lying - I know you have! And while it is a super fun game to play for humans, I wanted to let computers in on the action. In this video, I explain and implement a Wordle algorithm in Python which is ALWAYS able to find the secret word in 6 tries or fewer (4 tries on average).
+
</b><br>Join our lead instuctors, Ron and Chris, watching our students final presentations and showing us what they learned!
 
 
I test the Wordle bot not only on the official wordle website (https://www.powerlanguage.co.uk/wordle/) but on another website that lets you play many times a day (https://octokatherine.github.io/word-...).
 
 
 
I even enter a Wordle Bot Competition and place in the top 10 (https://botfights.io/game/wordle).
 
 
 
So what is the bot's wordle strategy? Well, we consider every possible guessing word and every possible answer. Every guessing word yields us information (green for correct letter in correct location, yellow for correct letter in wrong location, and gray for incorrect letter). We choose a guess that helps us narrow down our answer list the most. Particularly, we choose the guess that guarantees the most narrowing down. I explain this algorithm in detail in the video.
 
 
 
After that, we get the list of all possible guess and answer words from this subreddit (https://www.reddit.com/r/wordle/comme...). Then, it is just a matter of Python implementation.
 
 
 
The solution is 100% accurate and typically takes under 3 seconds to solve an entire puzzle. When I run it on the websites mentioned above, it is clear that it excels at its job!
 
 
 
Do you know how my wordle ai can be improved? Or at least sped up? Let me know in the comments and maybe we can crack top 5 in the botfights competition to be a true wordle hacker!
 
 
 
If you watched this video, you probably like code!
 
Here is the code for my wordle solver: https://github.com/techtribeyt/Wordle
 
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== <span id="Airport CEO"></span>Airport CEO ==
 
[http://www.youtube.com/results?search_query=Airport+CEO Youtube search...]
 
[http://www.google.com/search?q=Airport+CEO ...Google search]
 
 
 
* [http://www.airportceo.com/ Airport CEO]
 
* [[Screening; Passenger, Luggage, & Cargo]]
 
* [[Metaverse]]
 
** [[Metaverse#Flight Simulator 2020| Flight Simulator 2020]]
 
  
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Team Willy1 - Outbreak
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Team Willy2 - Rescue
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<youtube>XoHA907Pcdo</youtube>
 
<b>S1:E1 Airport CEO - Extreme Difficulty - An Aggressive Start
 
</b><br>In this episode, we kick off a new series playing Airport CEO on extreme difficulty and showcasing a very aggressive start where we embrace debt and expand rapidly.
 
Airport CEO is a city-builder / tycoon game where the player is acting as CEO of an airport.
 
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<youtube>G0m0yM40qDA</youtube>
 
<b>BETTER Baggage Security! | Airport CEO
 
</b><br>Come fly with me..
 
 
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<youtube>HnkVoOdTiSo</youtube>
 
<youtube>Q8BX0nXfPjY</youtube>
 
<youtube>2cGHkBeGpeU</youtube>
 
<youtube>NHWjlCaIrQo</youtube>
 
<youtube>Xhec39dVGDE</youtube>
 
<youtube>TnUYcTuZJpM</youtube>
 
<youtube>ZX2Hyu5WoFg</youtube>
 
<youtube>J6Q0TIPDB-Y</youtube>
 
<youtube>SZpINa6UvpQ</youtube>
 
<youtube>dZOUdS2KcHQ</youtube>
 
<youtube>PsvsZuFgBzc</youtube>
 
<youtube>XbDmxEOj9OY</youtube>
 
<youtube>vZFNzwv61Fk</youtube>
 
<youtube>mGYU5t8MO7s</youtube>
 
<youtube>HBAUeJkFMH0</youtube>
 
<youtube>79pmNdyxEGo</youtube>
 
<youtube>MMLtza3CZFM</youtube>
 

Latest revision as of 07:03, 31 December 2025

Youtube search... ...Google search

Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva

Serious Game Development with AI 2021 Final Presentations
Our students combine modern methods in machine learning and game-like modeling to quantitatively analyze socially relevant technology and policy questions. This year’s application is the tactical routing for self-driving ambulances. They used an analysis framework in Python to study the technical, moral, and strategic opportunities that new technologies present to that application. They also learned the practical tools and skills for working on a professional software development team. Watch the teams presentations on their game mod's and see what they discovered in their solutions and game-playing.

BWSI Final Event 2022 Serious Game Development with AI
Join our lead instuctors, Ron and Chris, watching our students final presentations and showing us what they learned!

Team Willy1 - Outbreak Team Willy2 - Rescue