Difference between revisions of "Sports Prediction"
m (→Poker) |
m (Text replacement - "* Conversational AI ... ChatGPT | OpenAI ... Bing | Microsoft ... Bard | Google ... Claude | Anthropic ... Perplexity ... You ... Ernie | Baidu" to "* Conversational AI ... [[C...) |
||
| (57 intermediate revisions by the same user not shown) | |||
| Line 2: | Line 2: | ||
|title=PRIMO.ai | |title=PRIMO.ai | ||
|titlemode=append | |titlemode=append | ||
| − | |keywords=artificial, intelligence, machine, learning, models | + | |keywords=ChatGPT, artificial, intelligence, machine, learning, GPT-4, GPT-5, NLP, NLG, NLC, NLU, models, data, singularity, moonshot, Sentience, AGI, Emergence, Moonshot, Explainable, TensorFlow, Google, Nvidia, Microsoft, Azure, Amazon, AWS, Hugging Face, OpenAI, Tensorflow, OpenAI, Google, Nvidia, Microsoft, Azure, Amazon, AWS, Meta, LLM, metaverse, assistants, agents, digital twin, IoT, Transhumanism, Immersive Reality, Generative AI, Conversational AI, Perplexity, Bing, You, Bard, Ernie, prompt Engineering LangChain, Video/Image, Vision, End-to-End Speech, Synthesize Speech, Speech Recognition, Stanford, MIT |description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools |
| − | |description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools | + | |
| + | <!-- Google tag (gtag.js) --> | ||
| + | <script async src="https://www.googletagmanager.com/gtag/js?id=G-4GCWLBVJ7T"></script> | ||
| + | <script> | ||
| + | window.dataLayer = window.dataLayer || []; | ||
| + | function gtag(){dataLayer.push(arguments);} | ||
| + | gtag('js', new Date()); | ||
| + | |||
| + | gtag('config', 'G-4GCWLBVJ7T'); | ||
| + | </script> | ||
}} | }} | ||
[http://www.youtube.com/results?search_query=sports+gambling+predict+_prediction+artificial+intelligence+deep+learning Youtube search...] | [http://www.youtube.com/results?search_query=sports+gambling+predict+_prediction+artificial+intelligence+deep+learning Youtube search...] | ||
[http://www.google.com/search?q=sports+gambling+V+prediction+deep+machine+learning+ML ...Google search] | [http://www.google.com/search?q=sports+gambling+V+prediction+deep+machine+learning+ML ...Google search] | ||
| − | * [[ | + | * [[Prescriptive Analytics|Prescriptive &]] [[Predictive Analytics]] ... [[Operations & Maintenance|Predictive Operations]] ... [[Forecasting]] ... [[Excel#Excel - Forecasting|with Excel]] ... [[Market Trading]] ... [[Sports Prediction]] ... [[Marketing]] ... [[Politics]] |
| − | + | * [[Sports]] | |
| − | * [[Reinforcement Learning (RL)]] | + | * [[What is Artificial Intelligence (AI)? | Artificial Intelligence (AI)]] ... [[Generative AI]] ... [[Machine Learning (ML)]] ... [[Deep Learning]] ... [[Neural Network]] ... [[Reinforcement Learning (RL)|Reinforcement]] ... [[Learning Techniques]] |
| + | * [[Conversational AI]] ... [[ChatGPT]] | [[OpenAI]] ... [[Bing/Copilot]] | [[Microsoft]] ... [[Gemini]] | [[Google]] ... [[Claude]] | [[Anthropic]] ... [[Perplexity]] ... [[You]] ... [[phind]] ... [[Ernie]] | [[Baidu]] | ||
* [http://www.engadget.com/ai-predicts-a-dodgers-world-series-win-after-a-covi-dshortened-season-130014351.html AI predicts a Dodgers World Series win after a COVID-shortened season | Andrew Tarantola - Engadget] | * [http://www.engadget.com/ai-predicts-a-dodgers-world-series-win-after-a-covi-dshortened-season-130014351.html AI predicts a Dodgers World Series win after a COVID-shortened season | Andrew Tarantola - Engadget] | ||
| + | AI can be applied to various sports for wagering, predicting and betting. AI for sports betting provides the ability to synthesize large volumes of data and generate predictions based on advanced algorithms and statistical models. This means that sports bettors can make informed decisions and place winning bets with confidence | ||
| + | |||
| + | = Betting, Wagering & Prediction = | ||
{|<!-- T --> | {|<!-- T --> | ||
| valign="top" | | | valign="top" | | ||
| Line 27: | Line 40: | ||
<youtube>yeh0ar2kB_Q</youtube> | <youtube>yeh0ar2kB_Q</youtube> | ||
<b>A Modern Love Story: Machine Learning & The Global Sports Betting Industry | ICED(AI) | <b>A Modern Love Story: Machine Learning & The Global Sports Betting Industry | ICED(AI) | ||
| − | </b><br> | + | </b><br>[[Development]]s in Artificial Intelligence, particularly those within the subfield of Machine Learning, are revolutionizing virtually every industry on the planet. The global sports betting industry, especially with the United States' repeal of PASPA in 2018, is ripe for disruption. Exponential increases in the ability to collect, distribute, and analyze sports data have led to an influx of top engineers entering the space. This presentation will focus on some of the principal ways in which Machine Learning is revolutionizing the industry, ranging from oddsmaking and risk management to fraud detection and responsible gaming implementations. It will also offer a guide to the economics of the business side of the industry and discuss relevant current topics in the tech space, such as adversarial machine learning. ABOUT THE SPEAKER Lloyd Danzig is the Chairman & Founder of the International Consortium for the Ethical [[Development]] of Artificial Intelligence, a non-profit dedicated to ensuring that rapid [[development.\]]s in A.I. are made with a keen eye toward the long-term interests of humanity. He is also the Founder & CEO of Sharp Alpha Advisors, a sports betting business and investment consultancy with a focus on companies deploying cutting-edge tech. He has previously managed institutional portfolios for BlackRock, data science initiatives for Samsung, and Machine Learning engines for sportsbook operators, along with a lifelong passion for entrepreneurship and innovation. He has been privileged to be featured as a guest speaker on the evolving role of Machine Learning in gaming at numerous prestigious universities including Stanford University, Columbia University, and The Wharton School of Business, in addition to private sector conferences including QConAI, Betting on Sports, The AI Summit, MathSport International, The All American Sports Betting Summit, Sport & Society, and IAGR 2019. |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| − | = | + | |
| + | |||
| + | = Sports = | ||
| + | Horse Racing, Basketball, American Football, Soccer, Cricket, Tennis, Poker and Esports are all popular sports and games that people bet on. | ||
== Horse Racing == | == Horse Racing == | ||
| + | |||
{|<!-- T --> | {|<!-- T --> | ||
| valign="top" | | | valign="top" | | ||
| Line 69: | Line 86: | ||
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| + | <youtube>d_-eh2JlVz4</youtube> | ||
== Basketball == | == Basketball == | ||
| Line 77: | Line 95: | ||
<youtube>k7hSD_-gWMw</youtube> | <youtube>k7hSD_-gWMw</youtube> | ||
<b>Predicting sports winners using data analytics with Pandas and scikit-learn by Robert Layton | <b>Predicting sports winners using data analytics with Pandas and scikit-learn by Robert Layton | ||
| − | </b><br>The Pandas and scikit-learn packages combine together to produce a powerful toolkit for data analytics. In this talk, we will be using them together to analyse the outcome of NBA games, trying to predict the winner of a match. There is plenty of data out there to allow us to create good predictions – the key is getting it in the right format and building the right model. In this talk we will go through importing data from the net, cleaning it up, creating new features, and building a predictive model. We then evaluate how well we did, using recent NBA data. The model we use will be a decision tree ensemble called a random forest. PyCon Australia is the national conference for users of the [[Python]] Programming Language. In 2015, we're heading to Brisbane to bring together students, enthusiasts, and professionals with a love of Python from around Australia, and all around the World. July 31-August 4, Brisbane, Queensland, Australia | + | </b><br>The Pandas and scikit-learn packages combine together to produce a powerful toolkit for data analytics. In this talk, we will be using them together to analyse the outcome of NBA games, trying to predict the winner of a match. There is plenty of data out there to allow us to create good predictions – the key is getting it in the right format and building the right model. In this talk we will go through importing data from the net, cleaning it up, creating new features, and building a [[Predictive Analytics|predictive model]]. We then evaluate how well we did, using recent NBA data. The model we use will be a decision tree ensemble called a random forest. PyCon Australia is the national conference for users of the [[Python]] Programming Language. In 2015, we're heading to Brisbane to bring together students, enthusiasts, and professionals with a love of Python from around Australia, and all around the World. July 31-August 4, Brisbane, Queensland, Australia |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 83: | Line 101: | ||
{| class="wikitable" style="width: 550px;" | {| class="wikitable" style="width: 550px;" | ||
|| | || | ||
| − | <youtube> | + | <youtube>egTylm6C2is</youtube> |
| − | <b> | + | <b>Predict NBA Games With Python And Machine Learning |
| − | </b><br> | + | </b><br> We'll predict the winners of basketball games in the NBA using python. We'll start by reading in box score data that we scraped in the last video. If you didn't watch the last video, you can still download the file (link below) and follow along. We'll do feature selection to identify good predictors, and train a machine learning model to make predictions. We'll end by computing rolling predictors and improving the model. We'll discuss how you can keep improving the model and predict future games. |
| + | * [https://github.com/dataquestio/project-walkthroughs/tree/master/nba_games Full code and description of the project] | ||
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| − | == American Football == | + | == <span id="American_Football"></span>American Football == |
* [https://datadialogs.ischool.berkeley.edu/2016/schedule/using-machine-learning-predicting-nfl-games Using Machine Learning for Predicting NFL Games | Amit Bhattacharyya - Berkeley School of Information] | * [https://datadialogs.ischool.berkeley.edu/2016/schedule/using-machine-learning-predicting-nfl-games Using Machine Learning for Predicting NFL Games | Amit Bhattacharyya - Berkeley School of Information] | ||
| + | |||
| + | {|<!-- T --> | ||
| + | | valign="top" | | ||
| + | {| class="wikitable" style="width: 550px;" | ||
| + | || | ||
| + | <youtube>GZygunw-swU</youtube> | ||
| + | <b>2021 Machine Learning Fantasy Football Projections | ||
| + | </b><br> | ||
| + | |} | ||
| + | |<!-- M --> | ||
| + | | valign="top" | | ||
| + | {| class="wikitable" style="width: 550px;" | ||
| + | || | ||
| + | <youtube>zYSDlbr-8V8</youtube> | ||
| + | <b>How to Build a Football Data Web App in Python | Streamlit #9 | ||
| + | </b><br>In this video, I will be showing you how to build an NFL Football data web app in Python using the Streamlit library. We will be webscraping football data from Pro-Football-Reference.com that are then used for making the web app. | ||
| + | Data Professor | ||
| + | |} | ||
| + | |}<!-- B --> | ||
{|<!-- T --> | {|<!-- T --> | ||
| Line 128: | Line 166: | ||
== Soccer == | == Soccer == | ||
| + | |||
{|<!-- T --> | {|<!-- T --> | ||
| valign="top" | | | valign="top" | | ||
| Line 134: | Line 173: | ||
<youtube>6tQhoUuQrOw</youtube> | <youtube>6tQhoUuQrOw</youtube> | ||
<b>Predicting the Winning Team with Machine Learning | <b>Predicting the Winning Team with Machine Learning | ||
| − | </b><br>[[Creatives#Siraj Raval|Siraj Raval]] Can we predict the outcome of a football game given a dataset of past games? That's the question that we'll answer in this episode by using the [[Python#scikit-learn|scikit-learn]] machine learning library as our predictive tool. [http://github.com/llSourcell/Predicting_Winning_Teams Code for this video] | + | </b><br>[[Creatives#Siraj Raval|Siraj Raval]] Can we predict the outcome of a football game given a dataset of past games? That's the question that we'll answer in this episode by using the [[Python#scikit-learn|scikit-learn]] machine learning library as our [[Predictive Analytics|predictive tool]]. [http://github.com/llSourcell/Predicting_Winning_Teams Code for this video] |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 140: | Line 179: | ||
{| class="wikitable" style="width: 550px;" | {| class="wikitable" style="width: 550px;" | ||
|| | || | ||
| − | <youtube> | + | <youtube>vdrD7Bg5HV8</youtube> |
| − | <b> | + | <b>Innovations in Betting, Soccer & Football Analytics: Ted Knutson, StatsBomb |
| − | </b><br> | + | </b><br>Ted Knutson, CEO and founder of StatsBomb, joins me to talk about his journey through being a professional bettor, bookmaker and creating innovative data and insights for professional Soccer and American football. |
| − | |||
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| − | == | + | == Cricket == |
| + | {|<!-- T --> | ||
| + | | valign="top" | | ||
| + | {| class="wikitable" style="width: 550px;" | ||
| + | || | ||
| + | <youtube>tcY6k-x9c5w</youtube> | ||
| + | <b>IPL Cricket Match Outcome Prediction Using AI Techniques | GL Projects Showcase | Great Learning | ||
| + | </b><br>Cricket is one of the most popular sports on this planet and it is like religion in India. Cricket is increasingly popular among the statistical science community, but the unpredictable and inconsistent natures of this game make it challenging to apply in common probability models. Especially the twenty20 format has maximum uncertainty, where a single over can completely change the momentum of the game. With millions of people following the Indian Premier League, therefore developing a model for predicting the outcome of its matches beforehand is a real-world problem. Problem Statement In this project, we are trying to Predicting Winner of IPL Twenty-20 Cricket Match while the match is in progress – The objective of this research to propose a dynamic model to predict the winner of an IPL Twenty-20 Cricket Match while the match is in progress. An early prediction is always helpful for team management to work on their plans quickly and improve team performance and enhance the chances of winning the game. We will be applying different machine learning algorithms and statistical approaches to find out the best possible outcome. | ||
| + | Visit Great Learning Academy, to get access to 80+ free courses with 1000+ hours of content on Data Science, Data Analytics, Artificial Intelligence, Big Data, Cloud, Management, Cybersecurity and many more. These are supplemented with free projects, assignments, datasets, quizzes. You can earn a certificate of completion at the end of the course for free. http://glacad.me/3duVMLE Get the free Great Learning App for a seamless experience, enrol for free courses and watch them offline by downloading them. https://glacad.me/3cSKlNl | ||
| + | |} | ||
| + | |<!-- M --> | ||
| + | | valign="top" | | ||
| + | {| class="wikitable" style="width: 550px;" | ||
| + | || | ||
| + | <youtube>cbVsbQlfew0</youtube> | ||
| + | <b>Creating AI Models and Getting Predictions - Machine Learning & AI in Sports Betting | ||
| + | </b><br>#AI #SportsBetting #MachineLearning | ||
| + | |} | ||
| + | |}<!-- B --> | ||
{|<!-- T --> | {|<!-- T --> | ||
| valign="top" | | | valign="top" | | ||
{| class="wikitable" style="width: 550px;" | {| class="wikitable" style="width: 550px;" | ||
|| | || | ||
| − | <youtube> | + | <youtube>kMPCkRKS_UU</youtube> |
| − | <b> | + | <b>Predicting First Innings Final Score Using Machine Learning | Cricket Prediction | ODI | T20 | IPL |
| − | </b><br> | + | </b><br>n this video, I discuss on how we can apply machine learning to predict the final first innings score in limited overs cricket using machine learning. Language used: [[Python]] Cricket Prediction DreamXI Fantasy Cricket IPL |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 160: | Line 216: | ||
{| class="wikitable" style="width: 550px;" | {| class="wikitable" style="width: 550px;" | ||
|| | || | ||
| − | <youtube> | + | <youtube>4CtyDxfhoN8</youtube> |
| − | <b> | + | <b> Implementation of Cricket Score Prediction App With Deployment For IPL(Sport Analytics) |
| − | </b><br> | + | </b><br>Krish Naik modified code: http://github.com/krishnaik06/IPL credit: Anuj Vyas |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| Line 193: | Line 249: | ||
<b>How Science is Taking the Luck out of Gambling - with Adam Kucharski | <b>How Science is Taking the Luck out of Gambling - with Adam Kucharski | ||
</b><br>From the statisticians forecasting sports scores to the intelligent bots beating human poker players, Adam Kucharski traces the scientific origins of the world's best gambling strategies. Adam's book "The Perfect Bet" is available now - http://geni.us/9Ao9j Spanning mathematics, psychology, economics and physics, Adam Kucharski reveals the long and tangled history between betting and science, and explains how gambling shaped everything from probability to game theory, and chaos theory to artificial intelligence. Adam Kucharski is a Lecturer at London School of Hygiene and Tropical Medicine where his research focusses on the dynamics of infectious diseases, particularly emerging infections. Prior to this, he got a degree in mathematics from the University of Warwick, received a PhD in applied mathematics from the University of Cambridge and had a post-doc position at Imperial College London. The Ri is on Twitter: http://twitter.com/ri_science | </b><br>From the statisticians forecasting sports scores to the intelligent bots beating human poker players, Adam Kucharski traces the scientific origins of the world's best gambling strategies. Adam's book "The Perfect Bet" is available now - http://geni.us/9Ao9j Spanning mathematics, psychology, economics and physics, Adam Kucharski reveals the long and tangled history between betting and science, and explains how gambling shaped everything from probability to game theory, and chaos theory to artificial intelligence. Adam Kucharski is a Lecturer at London School of Hygiene and Tropical Medicine where his research focusses on the dynamics of infectious diseases, particularly emerging infections. Prior to this, he got a degree in mathematics from the University of Warwick, received a PhD in applied mathematics from the University of Cambridge and had a post-doc position at Imperial College London. The Ri is on Twitter: http://twitter.com/ri_science | ||
| − | and Facebook: http://www.facebook.com/royalinstitution | + | and [[Meta|Facebook]]: http://www.facebook.com/royalinstitution |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 222: | Line 278: | ||
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| − | + | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
=== Imperfect Information === | === Imperfect Information === | ||
| Line 272: | Line 295: | ||
<youtube>McV4a6umbAY</youtube> | <youtube>McV4a6umbAY</youtube> | ||
<b>AI for Imperfect-Information Games: Beating Top Humans in No-Limit Poker | <b>AI for Imperfect-Information Games: Beating Top Humans in No-Limit Poker | ||
| − | </b><br>Despite AI successes in perfect-information games, the hidden information and large size of no-limit poker have made the game difficult for AI to tackle. Libratus is an AI that, in a 120,000-hand competition, defeated four top pros in heads-up no-limit Texas hold’em poker, the leading benchmark in imperfect-information game solving. This talk explains why imperfect-information games are fundamentally more difficult than perfect-information games, and the advances in Libratus that overcame those challenges. In particular, this talk describes new methods for real-time planning in imperfect-information games that have theoretical guarantees. Additional research has extended these methods to deeper game trees, enabling the development of the master-level poker AI Modicum which was constructed using only a 4-core CPU and 16 GB of RAM. These algorithms are domain-independent and can be applied to a variety of strategic interactions involving hidden information. | + | </b><br>Despite AI successes in perfect-information games, the hidden information and large size of no-limit poker have made the game difficult for AI to tackle. Libratus is an AI that, in a 120,000-hand competition, defeated four top pros in heads-up no-limit Texas hold’em poker, the leading benchmark in imperfect-information game solving. This talk explains why imperfect-information games are fundamentally more difficult than perfect-information games, and the advances in Libratus that overcame those challenges. In particular, this talk describes new methods for real-time planning in imperfect-information games that have theoretical guarantees. Additional research has extended these methods to deeper game trees, enabling the [[development]] of the master-level poker AI Modicum which was constructed using only a 4-core CPU and 16 GB of RAM. These algorithms are domain-independent and can be applied to a variety of strategic interactions involving hidden information. |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| Line 289: | Line 312: | ||
<youtube>EhvH4jdF-ko</youtube> | <youtube>EhvH4jdF-ko</youtube> | ||
<b>Super-Human AI for Strategic Reasoning | <b>Super-Human AI for Strategic Reasoning | ||
| − | </b><br>Poker has been a challenge problem in game theory, operations research, and artificial intelligence for decades. As a game of imperfect information, it involves obstacles not present in games like chess and go, and requires totally different techniques. In 2017, our AI, Libratus, beat a team of four top specialist pros in the main benchmark for imperfect-information game solving, heads-up no-limit Texas hold'em, which has 10^161 decision points. This was the first time AI has beaten top players in a very large poker game. Libratus is powered by new algorithms in each of its three main modules: 1) computing approximate Nash equilibrium strategies before the event (i.e., computing a blueprint strategy for the entire game), 2) safe nested endgame solving during play (i.e., refining the blueprint strategy on the fly in parts of the game that are reached while preserving guarantees on exploitability), and 3) fixing its own strategy to play even closer to equilibrium based on what holes opponents have tried to identify and exploit. The algorithms are domain independent and have applicability to video games, strategic pricing, finance, negotiation, business strategy, strategic market segmentation, sports, investment banking, strategic product portfolio optimization, electricity markets, bidding, auction design, acquisition strategy (e.g., for streaming companies to acquire movies), political campaigns, cybersecurity, physical security, military, bot detection, and steering evolution and biological adaptation (such as for medical treatment planning and synthetic biology). The Libratus part of this talk is joint work with my PhD student Noam Brown. | + | </b><br>Poker has been a challenge problem in game theory, operations research, and artificial intelligence for decades. As a game of imperfect information, it involves obstacles not present in games like chess and go, and requires totally different techniques. In 2017, our AI, Libratus, beat a team of four top specialist pros in the main benchmark for imperfect-information game solving, heads-up no-limit Texas hold'em, which has 10^161 decision points. This was the first time AI has beaten top players in a very large poker game. Libratus is powered by new algorithms in each of its three main modules: 1) computing approximate Nash equilibrium strategies before the event (i.e., computing a blueprint strategy for the entire game), 2) safe nested endgame solving during play (i.e., refining the blueprint strategy on the fly in parts of the game that are reached while preserving guarantees on exploitability), and 3) fixing its own strategy to play even closer to equilibrium based on what holes opponents have tried to identify and exploit. The algorithms are domain independent and have applicability to video games, strategic pricing, finance, [[negotiation]], business strategy, strategic market segmentation, sports, investment banking, strategic product portfolio optimization, electricity markets, bidding, auction design, acquisition strategy (e.g., for streaming companies to acquire movies), political campaigns, cybersecurity, physical security, military, bot detection, and steering evolution and biological adaptation (such as for medical treatment planning and synthetic biology). The Libratus part of this talk is joint work with my PhD student Noam Brown. |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| + | |||
| + | == Esports == | ||
| + | <youtube>mGNFqV-pwu4</youtube> | ||
| + | |||
| + | = Betting with ChatGPT - Siraj Raval = | ||
| + | |||
| + | <youtube>8EFJagJkQLI</youtube> | ||
| + | <youtube>IDthta5sUGQ</youtube> | ||
| + | <youtube>BaSgUREIPkc</youtube> | ||
| + | |||
| + | = Reinforcement Learning = | ||
| + | |||
| + | {| class="wikitable" style="width: 550px;" | ||
| + | || | ||
| + | <youtube>mEIePvxdbkQ</youtube> | ||
| + | <b>Sports Betting with Reinforcement Learning | ||
| + | </b><br>[[Creatives#Siraj Raval|Siraj Raval]] - Sports betting is a popular past-time for many and a great use-case for an important concept known as dynamic programming that I’ll introduce in this video. We'll go over concepts like value iteration, the [[Markov Decision Process (MDP)]], and the bellman optimality principle, all to help create a system that will help US optimally bet on the winning hockey team in order to maximize profits. Code, animations, theory, and yours truly. Enjoy! [http://github.com/llSourcell/sports_betting_with_reinforcement_learning Code for this video] | ||
| + | |} | ||
| + | |||
| + | = Random Forest = | ||
| + | <youtube>XRhOZ7za9PQ</youtube> | ||
| + | |||
| + | = OddsJam = | ||
| + | * [https://bit.ly/oddsjamyt OddsJam] | ||
| + | * My Twitter: https://twitter.com/AlexMonahan100 | ||
| + | * Email: alex@oddsjam.com | ||
| + | * My author page where I write about profitable sports betting: https://oddsjam.com/author/alexmonahan | ||
| + | |||
| + | <youtube>rbqJAY0xcGY</youtube> | ||
| + | |||
| + | == Sportbooks for Line Shopping == | ||
| + | * [https://www.oddsshark.com/sports-betting/line-shopping Line Shopping | Odds Shark] | ||
| + | |||
| + | Line shopping is the practice of checking multiple sportsbooks to find the best odds and lines for a particular bet. By doing this, bettors can increase their potential profits in both the short term and the long term. With the internet being what it is today, line shopping is easier than ever before. Line shopping is an important strategy for sports bettors because it allows them to find the best value for their bets. By checking multiple sportsbooks, bettors can find the best odds and lines for their chosen bet. This can increase their potential profits and help them make more informed decisions. It’s important to note that lines and odds can vary between sportsbooks due to a variety of factors, including the book’s own analysis of the event, the amount of money being bet on each side, and the book’s own profit margin. By line shopping, bettors can take advantage of these differences to get the best value for their bets. | ||
| + | |||
| + | == Sportbook Limits == | ||
| + | * [https://www.gamblingsites.org/sports-betting/essentials/why-bookmakers-limit-accounts Why Bookmakers Limit or Close Accounts and How to Avoid It] | ||
| + | Bookmakers often set limits on the amount that can be wagered on a particular bet. These limits are put in place to help protect the bookmaker from large losses. When an account becomes limited, it means that the amount that the account holder can wager is restricted. Bookmakers may limit accounts that are winning too much or are suspected of doing something else that is against the rules. There are also some bookmakers that have exceptionally high betting and deposit limits for those looking to place larger bets. | ||
= Excel - Sports Prediction = | = Excel - Sports Prediction = | ||
| + | * [[Excel]] ... [[LangChain#Documents|Documents]] ... [[Database|Database; Vector & Relational]] ... [[Graph]] ... [[LlamaIndex]] | ||
| + | <youtube>2Bp8bytUN24</youtube> | ||
{|<!-- T --> | {|<!-- T --> | ||
| Line 300: | Line 363: | ||
|| | || | ||
<youtube>t8ViRP2zZ3A</youtube> | <youtube>t8ViRP2zZ3A</youtube> | ||
| − | <b> | + | <b>Creating a Sports Betting Model 101 - Intro to Linear Regression (The simplest model ever created!) |
| − | </b><br> | + | </b><br>If you have watched my previous videos, you will have seen me say the only way you stand a chance at sports betting is to have a mathematical model. The problem is most people have no idea what exactly a model is, or where to start. The purpose of this video is to illustrate a sports betting model at the very simplest level possible. This video is intentionally low level to educate the absolute novice about the basics of building a sports betting model using a simple linear regression approach in [[Microsoft]] [[Excel]]. The model demoed in this video is very simple and therefore will not win you money in the long run. The purpose of the model is to illustrate the concepts and principles behind a linear regression model. The idea is to take this video and learn the basics and then advance your sports betting analytical skills to more complex methods. This channel is a tout free safe space that has zero tolerance for touting or speaking positively about touts. |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 308: | Line 371: | ||
|| | || | ||
<youtube>Ho63lmjxbLA</youtube> | <youtube>Ho63lmjxbLA</youtube> | ||
| − | <b> | + | <b>[[Microsoft]] [[Excel]] Football Predictions and Statistics Workbook v5.4 |
| − | </b><br> | + | </b><br>Thank you for checking out my new demo with the current version 30/01/2020. This demo is on my Football predictions application using [[Microsoft]] [[Excel]] . As you can see in the video there is a lot of stats and predictions to help you make informed decision. Currently listed on eBay and e-junkie. |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
| Line 317: | Line 380: | ||
|| | || | ||
<youtube>PtTgyDBK0jg</youtube> | <youtube>PtTgyDBK0jg</youtube> | ||
| − | <b> | + | <b>How to Analyze Sports with [[Excel]] - Part 5: Using Our Data to Make Predictions for Betting Purposes |
| − | </b><br> | + | </b><br>[http://docs.google.com/spreadsheets/d/11oaW1SLveX7216FsVlQ5WHP53omkoVmgFbRHLO7TAhg/edit#gid=2084699678 Spreadsheet | Sports Betting Truth] |
|} | |} | ||
|<!-- M --> | |<!-- M --> | ||
| Line 325: | Line 388: | ||
|| | || | ||
<youtube>V20rb9RL2ng</youtube> | <youtube>V20rb9RL2ng</youtube> | ||
| − | <b> | + | <b>How to Simulate Sports Games in [[Excel]] based on Lineups |
| − | </b><br> | + | </b><br>Riley Wichmann |
|} | |} | ||
|}<!-- B --> | |}<!-- B --> | ||
Latest revision as of 11:43, 16 March 2024
Youtube search... ...Google search
- Prescriptive & Predictive Analytics ... Predictive Operations ... Forecasting ... with Excel ... Market Trading ... Sports Prediction ... Marketing ... Politics
- Sports
- Artificial Intelligence (AI) ... Generative AI ... Machine Learning (ML) ... Deep Learning ... Neural Network ... Reinforcement ... Learning Techniques
- Conversational AI ... ChatGPT | OpenAI ... Bing/Copilot | Microsoft ... Gemini | Google ... Claude | Anthropic ... Perplexity ... You ... phind ... Ernie | Baidu
- AI predicts a Dodgers World Series win after a COVID-shortened season | Andrew Tarantola - Engadget
AI can be applied to various sports for wagering, predicting and betting. AI for sports betting provides the ability to synthesize large volumes of data and generate predictions based on advanced algorithms and statistical models. This means that sports bettors can make informed decisions and place winning bets with confidence
Contents
Betting, Wagering & Prediction
|
|
Sports
Horse Racing, Basketball, American Football, Soccer, Cricket, Tennis, Poker and Esports are all popular sports and games that people bet on.
Horse Racing
|
|
|
|
Basketball
|
|
American Football
|
|
|
|
|
|
Soccer
|
|
Cricket
|
|
|
|
Tennis
|
|
Poker
|
|
|
|
Imperfect Information
|
|
|
|
Esports
Betting with ChatGPT - Siraj Raval
Reinforcement Learning
|
Sports Betting with Reinforcement Learning
|
Random Forest
OddsJam
- OddsJam
- My Twitter: https://twitter.com/AlexMonahan100
- Email: alex@oddsjam.com
- My author page where I write about profitable sports betting: https://oddsjam.com/author/alexmonahan
Sportbooks for Line Shopping
Line shopping is the practice of checking multiple sportsbooks to find the best odds and lines for a particular bet. By doing this, bettors can increase their potential profits in both the short term and the long term. With the internet being what it is today, line shopping is easier than ever before. Line shopping is an important strategy for sports bettors because it allows them to find the best value for their bets. By checking multiple sportsbooks, bettors can find the best odds and lines for their chosen bet. This can increase their potential profits and help them make more informed decisions. It’s important to note that lines and odds can vary between sportsbooks due to a variety of factors, including the book’s own analysis of the event, the amount of money being bet on each side, and the book’s own profit margin. By line shopping, bettors can take advantage of these differences to get the best value for their bets.
Sportbook Limits
Bookmakers often set limits on the amount that can be wagered on a particular bet. These limits are put in place to help protect the bookmaker from large losses. When an account becomes limited, it means that the amount that the account holder can wager is restricted. Bookmakers may limit accounts that are winning too much or are suspected of doing something else that is against the rules. There are also some bookmakers that have exceptionally high betting and deposit limits for those looking to place larger bets.
Excel - Sports Prediction
- Excel ... Documents ... Database; Vector & Relational ... Graph ... LlamaIndex
|
|
|
|