Deep Reinforcement Learning (DRL)
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- IMPALA (Importance Weighted Actor-Learner Architecture)
- OpenAI Gym
- Reinforcement Learning (RL)
- Monte Carlo (MC) Method - Model Free Reinforcement Learning
- Markov Decision Process (MDP)
- Q Learning
- State-Action-Reward-State-Action (SARSA)
- Distributed Deep Reinforcement Learning (DDRL)
- Deep Q Network (DQN)
- Evolutionary Computation / Genetic Algorithms
- Asynchronous Advantage Actor Critic (A3C)
- Hierarchical Reinforcement Learning (HRL)
- MERLIN
OTHER: Policy Gradient Methods
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- Introduction to Various Reinforcement Learning Algorithms. Part I (Q-Learning, SARSA, DQN, DDPG) | Steeve Huang
- Introduction to Various Reinforcement Learning Algorithms. Part II (TRPO, PPO) | Steeve Huang
- Guide
Goal-oriented algorithms, which learn how to attain a complex objective (goal) or maximize along a particular dimension over many steps; for example, maximize the points won in a game over many moves. Reinforcement learning solves the difficult problem of correlating immediate actions with the delayed returns they produce. Like humans, reinforcement learning algorithms sometimes have to wait a while to see the fruit of their decisions. They operate in a delayed return environment, where it can be difficult to understand which action leads to which outcome over many time steps.