Difference between revisions of "Monte Carlo"

From
Jump to: navigation, search
Line 9: Line 9:
 
** [[State-Action-Reward-State-Action (SARSA)]]
 
** [[State-Action-Reward-State-Action (SARSA)]]
 
** [[Deep Reinforcement Learning (DRL)]] DeepRL
 
** [[Deep Reinforcement Learning (DRL)]] DeepRL
*** [[IMPALA (Importance Weighted Actor-Learner Architecture)]]
 
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Deep Q Network (DQN)]]
 
** [[Deep Q Network (DQN)]]
 
** [[Evolutionary Computation / Genetic Algorithms]]
 
** [[Evolutionary Computation / Genetic Algorithms]]
** [[Asynchronous Advantage Actor Critic (A3C)]]
+
** [[Actor Critic]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
*** [[HIerarchical Reinforcement learning with Off-policy correction(HIRO)]]
 
 
** [[MERLIN]]
 
** [[MERLIN]]
  

Revision as of 16:55, 1 September 2019

YouTube search...

A broad class of computational algorithms that rely on repeated random sampling to obtain numerical results. Their essential idea is using randomness to solve problems that might be deterministic in principle. They are often used in physical and mathematical problems and are most useful when it is difficult or impossible to use other approaches. Monte Carlo methods are mainly used in three problem classes:[1] optimization, numerical integration, and generating draws from a probability distribution.

1*ioDQJWtRffT7LlIiwwOHXw.jpeg


Monte Carlo Tree Search

Youtube search... ...Google search

Monte Carlo Simulation

Youtube search... ...Google search