Difference between revisions of "Markov Decision Process (MDP)"

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** [[State-Action-Reward-State-Action (SARSA)]]
 
** [[State-Action-Reward-State-Action (SARSA)]]
 
** [[Deep Reinforcement Learning (DRL)]] DeepRL
 
** [[Deep Reinforcement Learning (DRL)]] DeepRL
*** [[IMPALA (Importance Weighted Actor-Learner Architecture)]]
 
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Deep Q Network (DQN)]]
 
** [[Deep Q Network (DQN)]]
 
** [[Evolutionary Computation / Genetic Algorithms]]
 
** [[Evolutionary Computation / Genetic Algorithms]]
** [[Asynchronous Advantage Actor Critic (A3C)]]
+
** [[Actor Critic]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
*** [[HIerarchical Reinforcement learning with Off-policy correction(HIRO)]]
 
 
** [[MERLIN]]
 
** [[MERLIN]]
  

Revision as of 16:54, 1 September 2019

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600px-Markov_Decision_Process.svg.png big_thumb.jpg

Solutions:

Used where outcomes are partly random and partly under the control of a decision maker. MDP is a discrete time stochastic control process. At each time step, the process is in some state s, and the decision maker may choose any action a that is available in state s. The process responds at the next time step by randomly moving into a new state s', and giving the decision maker a corresponding reward R_{a}(s,s')} R_a(s,s'). The probability that the process moves into its new state s' is influenced by the chosen action. Helping the convergence of certain algorithms a discount rate (factor) makes an infinite sum finite.