Difference between revisions of "Deep Reinforcement Learning (DRL)"

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** [[Q Learning]]
 
** [[Q Learning]]
 
** [[State-Action-Reward-State-Action (SARSA)]]
 
** [[State-Action-Reward-State-Action (SARSA)]]
** [[Deep Reinforcement Learning (DRL)]] DeepRL
 
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Distributed Deep Reinforcement Learning (DDRL)]]
 
** [[Deep Q Network (DQN)]]
 
** [[Deep Q Network (DQN)]]

Revision as of 15:10, 1 September 2019

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OTHER: Policy Gradient Methods

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375px-Reinforcement_learning_diagram.svg.png 1*BEby_oK1mU8Wq0HABOqeVQ.png

Goal-oriented algorithms, which learn how to attain a complex objective (goal) or maximize along a particular dimension over many steps; for example, maximize the points won in a game over many moves. Reinforcement learning solves the difficult problem of correlating immediate actions with the delayed returns they produce. Like humans, reinforcement learning algorithms sometimes have to wait a while to see the fruit of their decisions. They operate in a delayed return environment, where it can be difficult to understand which action leads to which outcome over many time steps.