Difference between revisions of "Games - Security"
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* [[Cybersecurity]] ... [[Open-Source Intelligence - OSINT |OSINT]] ... [[Cybersecurity Frameworks, Architectures & Roadmaps | Frameworks]] ... [[Cybersecurity References|References]] ... [[Offense - Adversarial Threats/Attacks| Offense]] ... [[National Institute of Standards and Technology (NIST)|NIST]] ... [[U.S. Department of Homeland Security (DHS)| DHS]] ... [[Screening; Passenger, Luggage, & Cargo|Screening]] ... [[Law Enforcement]] ... [[Government Services|Government]] ... [[Defense]] ... [[Joint Capabilities Integration and Development System (JCIDS)#Cybersecurity & Acquisition Lifecycle Integration| Lifecycle Integration]] ... [[Cybersecurity Companies/Products|Products]] ... [[Cybersecurity: Evaluating & Selling|Evaluating]] | * [[Cybersecurity]] ... [[Open-Source Intelligence - OSINT |OSINT]] ... [[Cybersecurity Frameworks, Architectures & Roadmaps | Frameworks]] ... [[Cybersecurity References|References]] ... [[Offense - Adversarial Threats/Attacks| Offense]] ... [[National Institute of Standards and Technology (NIST)|NIST]] ... [[U.S. Department of Homeland Security (DHS)| DHS]] ... [[Screening; Passenger, Luggage, & Cargo|Screening]] ... [[Law Enforcement]] ... [[Government Services|Government]] ... [[Defense]] ... [[Joint Capabilities Integration and Development System (JCIDS)#Cybersecurity & Acquisition Lifecycle Integration| Lifecycle Integration]] ... [[Cybersecurity Companies/Products|Products]] ... [[Cybersecurity: Evaluating & Selling|Evaluating]] | ||
* [[Python]] ... [[Generative AI with Python]] ... [[Javascript]] ... [[Generative AI with Javascript]] | * [[Python]] ... [[Generative AI with Python]] ... [[Javascript]] ... [[Generative AI with Javascript]] | ||
− | * [[Development]] | + | * [[Analytics]] ... [[Visualization]] ... [[Graphical Tools for Modeling AI Components|Graphical Tools]] ... [[Loop]] ... [[Diagrams for Business Analysis|Diagrams]] & [[Generative AI for Business Analysis|Business Analysis]] ... [[Requirements Management|Requirements]] ... [[Bayes]] ... [[Network Pattern]] |
+ | * [[Development]] ... [[Notebooks]] ... [[Development#AI Pair Programming Tools|AI Pair Programming]] ... [[Codeless Options, Code Generators, Drag n' Drop|Codeless, Generators, Drag n' Drop]] ... [[Algorithm Administration#AIOps/MLOps|AIOps/MLOps]] ... [[Platforms: AI/Machine Learning as a Service (AIaaS/MLaaS)|AIaaS/MLaaS]] | ||
* [https://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates] | * [https://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates] | ||
* [https://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem] | * [https://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem] |
Revision as of 19:37, 5 July 2023
Youtube search... ...Google search
- Gaming ... Game-Based Learning (GBL) ... Security ... Generative AI ... Metaverse ... Quantum ... Game Theory
- Case Studies
- Artificial Intelligence (AI) ... Machine Learning (ML) ... Deep Learning ... Neural Network ... Reinforcement ... Learning Techniques
- Q Learning
- Cybersecurity ... OSINT ... Frameworks ... References ... Offense ... NIST ... DHS ... Screening ... Law Enforcement ... Government ... Defense ... Lifecycle Integration ... Products ... Evaluating
- Python ... Generative AI with Python ... Javascript ... Generative AI with Javascript
- Analytics ... Visualization ... Graphical Tools ... Loop ... Diagrams & Business Analysis ... Requirements ... Bayes ... Network Pattern
- Development ... Notebooks ... AI Pair Programming ... Codeless, Generators, Drag n' Drop ... AIOps/MLOps ... AIaaS/MLaaS
- Tabletop Security Games & Cards | Shoestack + Associates
- Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
- Circadence
- CyberStart
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