Difference between revisions of "Deep Reinforcement Learning (DRL)"

From
Jump to: navigation, search
(Q-learning & SARSA)
Line 16: Line 16:
 
* [[Proximal Policy Optimization (PPO)]]
 
* [[Proximal Policy Optimization (PPO)]]
  
https://cdn-images-1.medium.com/max/640/1*NyWUkwz1QhrVJj9ygCQ5nA.png
+
https://upload.wikimedia.org/wikipedia/commons/thumb/1/1b/Reinforcement_learning_diagram.svg/375px-Reinforcement_learning_diagram.svg.png
 
https://cdn-images-1.medium.com/max/800/1*BEby_oK1mU8Wq0HABOqeVQ.png
 
https://cdn-images-1.medium.com/max/800/1*BEby_oK1mU8Wq0HABOqeVQ.png
  

Revision as of 05:40, 27 May 2018

Youtube search...

Q-learning & SARSA

Policy Gradient Methods

375px-Reinforcement_learning_diagram.svg.png 1*BEby_oK1mU8Wq0HABOqeVQ.png

Goal-oriented algorithms, which learn how to attain a complex objective (goal) or maximize along a particular dimension over many steps; for example, maximize the points won in a game over many moves. Reinforcement learning solves the difficult problem of correlating immediate actions with the delayed returns they produce. Like humans, reinforcement learning algorithms sometimes have to wait a while to see the fruit of their decisions. They operate in a delayed return environment, where it can be difficult to understand which action leads to which outcome over many time steps.