Difference between revisions of "Deep Reinforcement Learning (DRL)"
(→OpenAI Gym and Universe) |
(→OTHER: Policy Gradient Methods) |
||
| Line 18: | Line 18: | ||
==== OTHER: Policy Gradient Methods ==== | ==== OTHER: Policy Gradient Methods ==== | ||
| − | * [[ | + | * [[Policy Gradient (PG)]] |
* [[Trust Region Policy Optimization (TRPO)]] | * [[Trust Region Policy Optimization (TRPO)]] | ||
* [[Proximal Policy Optimization (PPO)]] | * [[Proximal Policy Optimization (PPO)]] | ||
Revision as of 11:59, 1 September 2019
Youtube search... ...Google search
OTHER: Learning; MDP, Q, and SARSA
- Markov Decision Process (MDP)
- Deep Q Learning (DQN)
- Neural Coreference
- State-Action-Reward-State-Action (SARSA)
OTHER: Policy Gradient Methods
_______________________________________________________________________________________
- Introduction to Various Reinforcement Learning Algorithms. Part I (Q-Learning, SARSA, DQN, DDPG) | Steeve Huang
- Introduction to Various Reinforcement Learning Algorithms. Part II (TRPO, PPO) | Steeve Huang
- Guide
Goal-oriented algorithms, which learn how to attain a complex objective (goal) or maximize along a particular dimension over many steps; for example, maximize the points won in a game over many moves. Reinforcement learning solves the difficult problem of correlating immediate actions with the delayed returns they produce. Like humans, reinforcement learning algorithms sometimes have to wait a while to see the fruit of their decisions. They operate in a delayed return environment, where it can be difficult to understand which action leads to which outcome over many time steps.
OpenAI Gym and Universe