Difference between revisions of "Deep Q Network (DQN)"

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** [[Actor Critic]]
 
** [[Actor Critic]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
 
** [[Hierarchical Reinforcement Learning (HRL)]]
** [[MERLIN]]
 
  
 
* [[Gaming]]
 
* [[Gaming]]

Revision as of 19:47, 1 September 2019

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Deep Q learning (DQN), as published in Playing Atari with Deep Reinforcement Learning | Mnih et al, 2013, leverages advances in deep learning to learn policies from high dimensional sensory input. A convolutional neural network, trained with a variant of Q-learning, whose input is raw pixels and whose output is a value function estimating future rewards. Vanilla Deep Q Networks: Deep Q Learning Explained | Chris Yoon - Towards Data Science

Training deep neural networks to show that a novel end-to-end reinforcement learning agent, termed a deep Q-network (DQN) Human-level control through Deep Reinforcement Learning | Deepmind