Difference between revisions of "Markov Decision Process (MDP)"

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* [[Deep Reinforcement Learning (DRL)]]
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[http://www.youtube.com/results?search_query=Markov+Decision+Process+MDP Youtube search...]
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[http://www.google.com/search?q=Markov+Decision+Process+MDP+machine+learning+ML+artificial+intelligence ...Google search]
  
Used where outcomes are partly random and partly under the control of a decision maker. MDP is a discrete time stochastic control process. At each time step, the process is in some state s, and the decision maker may choose any action a that is available in state s. The process responds at the next time step by randomly moving into a new state  s', and giving the decision maker a corresponding reward R_{a}(s,s')} R_a(s,s').  The probability that the process moves into its new state s' is influenced by the chosen action.
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* [[Markov Model (Chain, Discrete Time, Continuous Time, Hidden)]]
  
<youtube>79pmNdyxEGo</youtube>
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* [[Reinforcement Learning (RL)]]
<youtube>A5eihauRQvo</youtube>
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** [[Monte Carlo]] (MC) Method - Model Free Reinforcement Learning
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** [[Markov Decision Process (MDP)]]
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** [[State-Action-Reward-State-Action (SARSA)]]
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** [[Q Learning]]
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*** [[Deep Q Network (DQN)]]
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** [[Deep Reinforcement Learning (DRL)]] DeepRL
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** [[Distributed Deep Reinforcement Learning (DDRL)]]
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** [[Symbiotic Intelligence]] ... [[Bio-inspired Computing]] ... [[Neuroscience]] ... [[Connecting Brains]] ... [[Nanobots#Brain Interface using AI and Nanobots|Nanobots]] ... [[Molecular Artificial Intelligence (AI)|Molecular]] ... [[Neuromorphic Computing|Neuromorphic]] ... [[Evolutionary Computation / Genetic Algorithms| Evolutionary/Genetic]]
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** [[Actor Critic]]
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*** [[Asynchronous Advantage Actor Critic (A3C)]]
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*** [[Advanced Actor Critic (A2C)]]
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*** [[Lifelong Latent Actor-Critic (LILAC)]]
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** [[Hierarchical Reinforcement Learning (HRL)]]
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Solutions:
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* [http://www.google.com/search?q=Dynamic+Programming+reinforcement+learning&oq=Dynamic+Programming+reinforcement+learning Dynamic Programming]
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* [[Monte Carlo]]
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* [http://www.google.com/search?ei=NJMKW97aLof_zgKM8KSgBA&q=Temporal+Difference+reinforcement+learning Difference Learning]
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Used where outcomes are partly random and partly under the control of a decision maker. MDP is a discrete time stochastic control process. At each time step, the process is in some state s, and the decision maker may choose any action a that is available in state s. The process responds at the next time step by randomly moving into a new state  s', and giving the decision maker a corresponding reward R_{a}(s,s')} R_a(s,s').  The probability that the process moves into its new state s' is influenced by the chosen action.  Helping the convergence of certain algorithms a discount rate (factor) makes an infinite sum finite.
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<youtube>my207WNoeyA</youtube>
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<youtube>jpmZp3eX-wI</youtube>
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<youtube>EqUfuT3CC8s</youtube>
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<youtube>Jk2V9yA82YU</youtube>
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<youtube>DgRqxKt2DYE</youtube>
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<youtube>i0o-ui1N35U</youtube>
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<youtube>Csiiv6WGzKM</youtube>
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<youtube>tO6hTI8CXaM</youtube>
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== (Richard) Bellman Equation ==
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* [https://towardsdatascience.com/introduction-to-reinforcement-learning-markov-decision-process-44c533ebf8da Reinforcement Learning : Markov-Decision Process (Part 1) | Ayush Singh - Towards Data Science]
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* [http://towardsdatascience.com/reinforcement-learning-markov-decision-process-part-2-96837c936ec3 Reinforcement Learning: Bellman Equation and Optimality (Part 2) | Ayush Singh - Towards Data Science]
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<youtube>14BfO5lMiuk</youtube>
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<youtube>aNuOLwojyfg</youtube>

Latest revision as of 20:27, 13 July 2023

Youtube search... ...Google search


1*mUyxMUpzQWX4GNTd7TT4nA.gif

600px-Markov_Decision_Process.svg.png

Solutions:

Used where outcomes are partly random and partly under the control of a decision maker. MDP is a discrete time stochastic control process. At each time step, the process is in some state s, and the decision maker may choose any action a that is available in state s. The process responds at the next time step by randomly moving into a new state s', and giving the decision maker a corresponding reward R_{a}(s,s')} R_a(s,s'). The probability that the process moves into its new state s' is influenced by the chosen action. Helping the convergence of certain algorithms a discount rate (factor) makes an infinite sum finite.



(Richard) Bellman Equation

1*5PGCR0jwd15kLhRCA09R1w.gif