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- 101+ Free Python Books | Christian
- AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat
- Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson
- An introduction to Deep Q-Learning: let’s play Doom
- AI and Games Series; an Informed Overview | Dr Tommy Thompson
- Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI | M. Sadler and N. Regan
- Artificial Intelligence in Video Games | Wikipedia
- Using Machine Learning Agents Toolkit in a real game: a beginner’s guide | Alessia Nigretti - Unity
- Google:
- AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
- Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray
- DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review ...Agent57 | DeepMind
- OpenSpiel: A Framework for Reinforcement Learning in Games | M. Lanctot, E. Lockhart, J. Lespiau1, V. Zambaldi1, S. Upadhyay, J. Pérolat, S. Srinivasan, F. Timbers, K. Tuyls, S. Omidshafiei, D. Hennes, D. Morrill1, P. Muller, T. Ewalds, R. Faulkner, J. Kramár, B. De Vylder, B. Saeta, J. Bradbury, D. Ding, S. Borgeaud, M. Lai1, J. Schrittwieser, T. Anthony, E. Hughes, I. Danihelka and J. Ryan-Davis - DeepMind
- This AI Robot Will Beat You at Jenga | Jesus Diaz
- In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism
- You can do nearly anything you want in this incredible AI-powered game | Patricia Hernandez - Polygon To play Jupyter-notebook based game click...
- AI Dungeon 2
- Writing Board Game AI Bots – The Good, The Bad, and The Ugly | Tomasz Zielinski - PGS Software
- Intrinsic Algorithm | Dave Mark reducing the world to mathematical equations
- [http://www.cnbc.com/2021/07/11/future-ai-toys-may-be-smarter-than-parents-and-less-protective.html
- Future AI toys could be smarter than parents, but a lot less protective | Mikaela Cohen - CNBC
- This AI Resurrects Ancient Board Games—and Lets You Play Them; What tabletop games did our ancestors play in 1000 BC? A new research project wants to find out, and make them playable online too. | Samantha Huioi Yow - Wired ...Digital Ludeme Project; Modelling the Evolution of Traditional Games
Contents
- 1 NVIDIA: 40 Years on, PAC-MAN ...2020
- 2 OpenAI: Hide and Seek ... 2019
- 3 Brown & Sandholm: 6-player Poker ...2019
- 4 Google DeepMind AlphaStar: StarCraft II ... 2019
- 5 OpenAI: Dota 2 ...2018
- 6 Google DeepMind AlphaGo Zero: Go ...2016
- 7 Google DeepMind: Atari video games ...2015
- 8 IBM: Watson: Jeopardy ...2011
- 9 IBM: Deep Blue: Chess ...1997
- 10 John Conway: The Game of Life (GoL) ...1970
- 11 Donald Waterman: Draw Poker ...1968
- 12 Donald Michie: Noughts and Crosses ...1960
- 13 Arthur Samuel: Checkers ...1950s
- 14 Gamification
- 15 Cybersecurity - Gaming
- 16 Airport CEO
NVIDIA: 40 Years on, PAC-MAN ...2020
- GameGAN, a generative adversarial network trained on 50,000 PAC-MAN episodes, produces a fully functional version of the dot-munching classic without an underlying game engine.
OpenAI: Hide and Seek ... 2019
- Emergent Tool Use from Multi-Agent Interaction | OpenAI
- Emergent Tool Use from Multi-Agent Autocurricula B. Baker, I. Kanitscheider, T. Markov, Y. Wu, G. Powell, B. McGrew, and I. Mordatch
Brown & Sandholm: 6-player Poker ...2019
- Occlusions
- Facebook and Carnegie Mellon (CMU) ‘superhuman’ poker AI beats human pros, ‘It can bluff better than any human.’ | James Vincent - The Verge
Google DeepMind AlphaStar: StarCraft II ... 2019
OpenAI: Dota 2 ...2018
Google DeepMind AlphaGo Zero: Go ...2016
- AlphaGo Zero: Starting from scratch | DeepMind
- China's 'Sputnik Moment' and the Sino-American Battle for AI Supremacy | Kai-Fu Lee - Asia Society
- Move 37, or how AI can change the world | George Zarkadakis - HuffPost
- Was AlphaGo's Move 37 Inevitable? | Katherine Bailey
Andrew Jackson & Josh Hoak: Minigo ...2018
an open source, unofficial implementation of AlphaGo Zero using Reinforcement Learning (RL) approaches can be massively parallelized, so Kubernetes seems like a natural fit, as Kubernetes is all about reducing the overhead for managing applications. However, it can be daunting to wade into Kubernetes and Machine Learning, especially when you add in hardware accelerators like GPUs or TPUs! This talk will break down how you can use Kubernetes and TensorFlow to create, in relatively few lines of code, a tabula rasa AI that can play the game of Go, inspired by the AlphaZero algorithm published by Deepmind. This talk will rely on GPUs, TPUs, TensorFlow, KubeFlow, and large-scale Kubernetes Engine clusters. Uses self-play with Monte Carlo Tree Search and refining the Policy/Value along the way.
Google DeepMind: Atari video games ...2015
IBM: Watson: Jeopardy ...2011
IBM: Deep Blue: Chess ...1997
John Conway: The Game of Life (GoL) ...1970
- Game_of_Life
- MATHEMATICAL GAMES: The fantastic combinations of John Conway's new solitaire game "life" | Martin Gardner - Scientific American 223 (October 1970): 120-123.
- Wikipedia
- Evolving Game of Life: Neural Networks, Chaos, and Complexity | Tom Grek - Medium
The Rules
- For a space that is 'populated':
- Each cell with one or no neighbors dies, as if by solitude.
- Each cell with four or more neighbors dies, as if by overpopulation.
- Each cell with two or three neighbors survives.
- For a space that is 'empty' or 'unpopulated'
- Each cell with three neighbors becomes populated.
Donald Waterman: Draw Poker ...1968
Donald Michie: Noughts and Crosses ...1960
- Experiments on the mechanization of game-learning Part I. Characterization of the model and its parameters | Donald Michie
- Play against the online version of MENACE | Matt Scroggs
- Playing Noughts and Crosses using MENACE | Richard Bowles
MENACE (the Machine Educable Noughts And Crosses Engine) “learns” to play Noughts and Crosses by playing the game repeatedly against another player, each time refining its strategy until after having played a certain number of games it becomes almost perfect and its opponent is only able to draw or lose against it. The learning process involves being “punished” for losing and “rewarded” for drawing or winning, in much the same way that a child learns. This type of machine learning is called Reinforcement Learning (RL). Menace: the Machine Educable Noughts And Crosses Engine | Oliver Child - Chalkdust
MENACE makes a move when the human player randomly picks a bead out of the box that represents the game’s current state. The colour of the bead determines where MENACE will move. In some versions of MENACE, there were beads that only represented more blatant moves such as the side, centre, or corner. The human player chooses the beads at random, just like a neural network’s weights are random at the start. Also like weights, the beads are adjusted when there is failure or success. At the end of each game, if MENACE loses, each bead MENACE used is removed from each box. If MENACE wins, three beads the same as the colour used during each individual turn are added to their respective box. If if the game resulted in a draw, one bead is added. How 300 Matchboxes Learned to Play Tic-Tac-Toe Using MENACE | Caspar Wylie - Open Data Science (ODSC)
Hexapawn
Arthur Samuel: Checkers ...1950s
Gamification
NFT
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- GameFi ...
Sandbox =
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The Sandbox is a community-driven platform where creators can monetize voxel ASSETS and gaming experiences on the blockchain.
The Sandbox is a virtual gaming world, where players are able to create, build, trade, own, and monetise their gaming within the Ethereum Blockchain. The aim is to provide gamers with actual ownership of in-game items as NFTs (non-fungible tokens) and reward them for their playtime and participation within the games ecosystem – contrary to existing game makers like Minecraft and Roblox. $SAND is the currency of THE SANDBOX and is used for all transactions. It allows users access to the platform, enables them to play games, stake (if desired), and earn rewards. $SAND token is currently listed on over 20 exchanges, with the most well-known being; Crypto.com, Bittrex, and Kraken amongst others. The Sandbox is currently one of the top 5 Metaverse projects representing approximately 7% of the sector. The METAVERSE Is Coming and It Will Be HUGE | Bitcoinist
AXIE INFINITY
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Axie was built as a fun and educational way to introduce the world to blockchain technology. Many of the original team members met playing Crypto kitties, and it was their first time ever using Blockchain for anything other than pure speculation. They soon started working on Axie to introduce the magic of Blockchain technology to billions of players. The Vision
- We believe in a future where work and play become one.
- We believe in empowering our players and giving them economic opportunities.
- Most of all, we have a dream that battling and collecting cute creatures can change the world.
- Welcome to our revolution.
In short, Axie Infinity is a Pokemon-inspired game based on the blockchain, where players can battle other players and earn money. Axies are unique digital assets stored on Axie’s’ own blockchain and owned in the form of an NFT. The most expensive Axie sold to date was for 300 ETH (Ethereum). To create a new Axie, existing Axie owners must “breed” them by spending in-game currency earned within the game or purchased from an exchange. By winning battles, or selling their Axies to another player, owners can earn the in-game currency. Any earnings can then be sold or traded on the open market for money, generating income for players. Released in March 2018, Axie was one of the first to combine Crypto, Play To Earn, NFT’s, and METAVERSE and it continues to grow with a total trading volume that exceeds $2.4 billion.The METAVERSE Is Coming and It Will Be HUGE | Bitcoinist
Cybersecurity - Gaming
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Airport CEO
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Books
Invent Your Own Computer Games with Python | Al Sweigart
Deep Learning and the Game of Go | Max Pumperla, Kevin Ferguson