Difference between revisions of "Omniverse"
m |
m |
||
| Line 22: | Line 22: | ||
* [[NVIDIA]] | * [[NVIDIA]] | ||
* [https://developer.nvidia.com/nvidia-omniverse-platform NVIDIA Omniverse™]; a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and [[NVIDIA]] RTX™ technology. | * [https://developer.nvidia.com/nvidia-omniverse-platform NVIDIA Omniverse™]; a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and [[NVIDIA]] RTX™ technology. | ||
| + | * [https://venturebeat.com/2020/05/24/nvidia-ceo-jensen-huang-on-the-metaverse-working-from-home-permanently-and-raises-for-workers/ Nvidia CEO Jensen Huang on the Metaverse, permanent Work From Home (WFH), and accelerating raises | Dean Takahashi - VentureBeat] | ||
{|<!-- T --> | {|<!-- T --> | ||
Revision as of 17:22, 19 March 2024
Youtube search... ...Google search
- Immersive Reality ... Metaverse ... Omniverse ... Transhumanism ... Religion
- Video/Image ... Vision ... Enhancement ... Fake ... Reconstruction ... Colorize ... Occlusions ... Predict image ... Image/Video Transfer Learning ... Art ... Photography
- NVIDIA
- NVIDIA Omniverse™; a scalable, multi-GPU real-time reference development platform for 3D simulation and design collaboration, and based on Pixar's Universal Scene Description and NVIDIA RTX™ technology.
- Nvidia CEO Jensen Huang on the Metaverse, permanent Work From Home (WFH), and accelerating raises | Dean Takahashi - VentureBeat
|
|