Difference between revisions of "Game-Based Learning (GBL)"
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* [[Q Learning]] | * [[Q Learning]] | ||
** [[Deep Q Network (DQN)]] | ** [[Deep Q Network (DQN)]] | ||
| − | * [https://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | + | * [[Open-Source Intelligence - OSINT]] |
| + | ** [https://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | ||
* [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia] | * [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia] | ||
* [https://soar.eecs.umich.edu/workshop/27/vanLent.pdf Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies] | * [https://soar.eecs.umich.edu/workshop/27/vanLent.pdf Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies] | ||
Revision as of 10:55, 21 May 2023
Youtube search... ...Google search
- Case Studies
- Game-Based Learning (GBL)
- Game Theory
- Python ... Generative AI with Python ... Javascript ... Generative AI with Javascript ... Game Development with Generative AI
- Development ...AI Pair Programming Tools ... Analytics ... Visualization ... Diagrams for Business Analysis
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- Open-Source Intelligence - OSINT
- OSINT Games...a learning-style Capture The Flag (CTF) experience
- Serious Game | Wikipedia
- Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies
- Artificial Intelligence a Major Asset for Serious Games | O. Kamal, T. Mehdi, O. Kamar & B. Mohamed
- Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ
- BWSI Course - Serious Games and Artificial Intelligence | Beaver Works
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
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