Difference between revisions of "Games - Security"
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** [[Deep Q Network (DQN)]] | ** [[Deep Q Network (DQN)]] | ||
* [[Cybersecurity]] | * [[Cybersecurity]] | ||
+ | * [[Python]] ... [[Generative AI with Python]] ... [[Javascript]] ... [[Generative AI with Javascript]] ... [[Game Development with Generative AI]] | ||
* [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates] | * [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates] | ||
* [http://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem] | * [http://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem] |
Revision as of 08:43, 8 March 2023
Youtube search... ...Google search
- Case Studies
- Game-Based Learning (GBL)
- Game Theory
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- Cybersecurity
- Python ... Generative AI with Python ... Javascript ... Generative AI with Javascript ... Game Development with Generative AI
- Tabletop Security Games & Cards | Shoestack + Associates
- Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
- Circadence
- CyberStart
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