Difference between revisions of "Games - Security"

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|description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools  
 
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[http://www.youtube.com/results?search_query=~game+based+learning+gbl+artificial+intelligence+deep+learning+ai Youtube search...]
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[http://www.youtube.com/results?search_query=~game+Cyber+security+artificial+intelligence+deep+learning+ai Youtube search...]
[http://www.google.com/search?q=~game+based+learning+gbl+artificial+intelligence+deep+learning+ai ...Google search]
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[http://www.google.com/search?q=~game+Cyber+security+artificial+intelligence+deep+learning+ai ...Google search]
  
 
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** [[Education]]
 
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** [[Healthcare]]
 
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* [[Game-Based Learning (GBL)]]
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** [[Games - Security]]
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** [[Games - Quantum Theme]]
 
* [[Game Theory]]
 
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* [[Games - Quantum Theme]]
 
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** [[Deep Q Network (DQN)]]
 
** [[Deep Q Network (DQN)]]
* [http://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience
 
* [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia]
 
* [https://soar.eecs.umich.edu/workshop/27/vanLent.pdf Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies]
 
* [https://easychair.org/publications/preprint/ZCh7 Artificial Intelligence a Major Asset for Serious Games | O. Kamal, T. Mehdi, O. Kamar & B. Mohamed]
 
* [https://games.jmir.org/2022/4/e39840 Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ]
 
* [https://beaverworks.ll.mit.edu/CMS/bw/BWSI_Course_Serious_Game BWSI Course - Serious Games and Artificial Intelligence | Beaver Works]
 
 
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. [https://ceur-ws.org/Vol-3077/paper05.pdf Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva]
 
 
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<b>Serious Game Development with AI 2021 Final Presentations
 
</b><br>Our students combine modern methods in machine learning and game-like modeling to quantitatively analyze socially relevant technology and policy questions. This year’s application is the tactical routing for self-driving ambulances. They used an analysis framework in Python to study the technical, moral, and strategic opportunities that new technologies present to that application. They also learned the practical tools and skills for working on a professional software development team. Watch the teams presentations on their game mod's and see what they discovered in their solutions and game-playing.
 
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<b>BWSI Final Event 2022 Serious Game Development with AI
 
</b><br>Join our lead instuctors, Ron and Chris,  watching our students final presentations and showing us what they learned!
 
 
Team Willy1 - Outbreak
 
Team Willy2 - Rescue
 
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= [[Games - Security]] =
 
[http://www.youtube.com/results?search_query=~game+Cyber+security+artificial+intelligence+deep+learning+ai Youtube search...]
 
[http://www.google.com/search?q=~game+Cyber+security+artificial+intelligence+deep+learning+ai ...Google search]
 
 
 
* [[Cybersecurity]]
 
* [[Cybersecurity]]
 
* [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates]
 
* [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates]

Revision as of 16:11, 12 February 2023

Youtube search... ...Google search

CSIAC Podcast - Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
CSIAC Learn more Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.

Live Project Ares Walk Through
If you are interested in playing Project Ares, please fill out this form - http://bit.ly/ITCQ-ARES-Q Project Ares Gamified Cyber Security Training from Circadence http://www.circadence.com www.zachtalkstech.com teespring.com/stores/it-career-questions

CyberStart Game - Video1
How to quickly get up and running with the the CyberStart game. This video includes an overview of the game Intro, the Basic Layout and the Field Manual.

TryHackMe - Beginner Learning Path
ActualTom Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/actual_tom