Difference between revisions of "Gaming"
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* [[Case Studies]] | * [[Case Studies]] | ||
* [[Google DeepMind AlphaGo Zero]] | * [[Google DeepMind AlphaGo Zero]] | ||
− | * [[Reinforcement (RL)]] | + | * [[Reinforcement Learning (RL)]] |
* [[Deep Q Learning (DQN)]] | * [[Deep Q Learning (DQN)]] | ||
* [[Competitions]] | * [[Competitions]] |
Revision as of 05:27, 4 August 2018
- Case Studies
- Google DeepMind AlphaGo Zero
- Reinforcement Learning (RL)
- Deep Q Learning (DQN)
- Competitions
- An introduction to Deep Q-Learning: let’s play Doom
- AI and Games Series; an Informed Overview | Dr Tommy Thompson
Contents
OpenAI: Dota 2 ...2018
Google DeepMind AlphaGo: Go ...2016
Google DeepMind: Atari video games ...2015
IBM Watson: Jeopardy ...2011
IBM Deep Blue: Chess ...1997
Donald Waterman: Draw Poker ...1968
Arthur Samuel: Checkers ...1950s