Difference between revisions of "Gaming"
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== Arthur Samuel: Checkers ...1950s == | == Arthur Samuel: Checkers ...1950s == | ||
* [http://infolab.stanford.edu/pub/voy/museum/samuel.html Arthur Samuel - heuristics] | * [http://infolab.stanford.edu/pub/voy/museum/samuel.html Arthur Samuel - heuristics] | ||
+ | * [http://www.wired.com/2007/07/the-game-of-che/ The Game of Checkers: Solved], 2007 | ||
<youtube>ipNT1QZV7Ag</youtube> | <youtube>ipNT1QZV7Ag</youtube> |
Revision as of 09:08, 4 July 2018
- Case Studies
- Reinforcement (RL)
- Deep Q Learning (DQN)
- Competitions
- An introduction to Deep Q-Learning: let’s play Doom
- IBM Watson: The inside story of how the Jeopardy-winning supercomputer was born, and what it wants to do next | Jo Best - TechRepublic
- AI and Games Series; an Informed Overview | Dr Tommy Thompson
Contents
OpenAI: Dota 2 ...2018
Google DeepMind AlphaGo: Go ...2016
Google DeepMind: Atari video games ...2015
IBM Watson: Jeopardy ...2011
IBM Deep Blue: Chess ...1997
Donald Waterman: Draw Poker ...1968
Arthur Samuel: Checkers ...1950s