Difference between revisions of "Games - Security"

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|description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools  
 
|description=Helpful resources for your journey with artificial intelligence; videos, articles, techniques, courses, profiles, and tools  
 
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[http://www.youtube.com/results?search_query=~game+Cyber+security+artificial+intelligence+deep+learning+ai Youtube search...]
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[https://www.youtube.com/results?search_query=~game+Cyber+security+artificial+intelligence+deep+learning+ai Youtube search...]
[http://www.google.com/search?q=~game+Cyber+security+artificial+intelligence+deep+learning+ai ...Google search]
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[https://www.google.com/search?q=~game+Cyber+security+artificial+intelligence+deep+learning+ai ...Google search]
  
 
* [[Case Studies]]
 
* [[Case Studies]]
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* [[Python]]  ... [[Generative AI with Python]]  ... [[Javascript]]  ... [[Generative AI with Javascript]]  ... [[Game Development with Generative AI]]
 
* [[Python]]  ... [[Generative AI with Python]]  ... [[Javascript]]  ... [[Generative AI with Javascript]]  ... [[Game Development with Generative AI]]
 
* [[Development]]  ...[[Development#AI Pair Programming Tools|AI Pair Programming Tools]] ... [[Analytics]]  ... [[Visualization]]  ... [[Diagrams for Business Analysis]]
 
* [[Development]]  ...[[Development#AI Pair Programming Tools|AI Pair Programming Tools]] ... [[Analytics]]  ... [[Visualization]]  ... [[Diagrams for Business Analysis]]
* [http://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates]
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* [https://shostack.org/games.html Tabletop Security Games & Cards | Shoestack + Associates]
* [http://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem]
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* [https://www.csiac.org/csiac-report/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Hypergaming for Cyber - Strategy for Gaming a Wicked Problem]
* [http://www.circadence.com/ Circadence]
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* [https://www.circadence.com/ Circadence]
* [http://cyberstart.com/ CyberStart]
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* [https://cyberstart.com/ CyberStart]
  
 
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<youtube>1IoY_RyX1-w</youtube>
 
<youtube>1IoY_RyX1-w</youtube>
 
<b>CSIAC Podcast - Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
 
<b>CSIAC Podcast - Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
</b><br>CSIAC [http://www.csiac.org/podcast/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Learn more]  Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.  
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</b><br>CSIAC [https://www.csiac.org/podcast/hypergaming-for-cyber-strategy-for-gaming-a-wicked-problem/ Learn more]  Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.  
 
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<youtube>wv7I_TjPWDE</youtube>
 
<youtube>wv7I_TjPWDE</youtube>
 
<b>Live Project Ares Walk Through
 
<b>Live Project Ares Walk Through
</b><br>If you are interested in playing Project Ares, please fill out this form - http://bit.ly/ITCQ-ARES-Q  Project Ares Gamified Cyber Security Training from Circadence  http://www.circadence.com  www.zachtalkstech.com  teespring.com/stores/it-career-questions
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</b><br>If you are interested in playing Project Ares, please fill out this form - https://bit.ly/ITCQ-ARES-Q  Project Ares Gamified Cyber Security Training from Circadence  https://www.circadence.com  www.zachtalkstech.com  teespring.com/stores/it-career-questions
 
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Revision as of 14:18, 28 March 2023

Youtube search... ...Google search

CSIAC Podcast - Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
CSIAC Learn more Cyber as a domain and battlespace coincides with the defined attributes of a “wicked problem” with complexity and inter-domain interactions to spare. Since its elevation to domain status, cyber has continued to defy many attempts to explain its reach, importance, and fundamental definition. Corresponding to these intricacies, cyber also presents many interlaced attributes with other information related capabilities (IRCs), namely electromagnetic warfare (EW), information operations (IO), and intelligence, surveillance, and reconnaissance (ISR), within an information warfare (IW) construct that serves to add to its multifaceted nature. In this cyber analysis, the concept of hypergaming will be defined and discussed in reference to its potential as a way to examine cyber as a discipline and domain, and to explore how hypergaming can address cyber’s “wicked” nature from the perspectives of decision making, modeling, operational research (OR), IO, and finally IW. Finally, a cyber-centric hypergame model (CHM) will be presented.

Live Project Ares Walk Through
If you are interested in playing Project Ares, please fill out this form - https://bit.ly/ITCQ-ARES-Q Project Ares Gamified Cyber Security Training from Circadence https://www.circadence.com www.zachtalkstech.com teespring.com/stores/it-career-questions

CyberStart Game - Video1
How to quickly get up and running with the the CyberStart game. This video includes an overview of the game Intro, the Basic Layout and the Field Manual.

TryHackMe - Beginner Learning Path
ActualTom Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/actual_tom