Difference between revisions of "Game-Based Learning (GBL)"
m |
m |
||
| Line 19: | Line 19: | ||
* [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia] | * [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia] | ||
* [https://beaverworks.ll.mit.edu/CMS/bw/BWSI_Course_Serious_Game BWSI Course - Serious Games and Artificial Intelligence | Beaver Works] | * [https://beaverworks.ll.mit.edu/CMS/bw/BWSI_Course_Serious_Game BWSI Course - Serious Games and Artificial Intelligence | Beaver Works] | ||
| + | * [https://games.jmir.org/2022/4/e39840 Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ] | ||
| − | Artificial intelligence and immersive technologies are powerful tools for educational games | + | Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. [https://ceur-ws.org/Vol-3077/paper05.pdf Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva] |
| − | development. New constructors without programming skills existence open perspectives for | ||
| − | the creation of new curriculums for game-based and project-based learning. [https://ceur-ws.org/Vol-3077/paper05.pdf Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva] | ||
{|<!-- T --> | {|<!-- T --> | ||
Revision as of 15:18, 12 February 2023
Youtube search... ...Google search
- Case Studies
- Games - Quantum Theme
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- OSINT Games...a learning-style Capture The Flag (CTF) experience
- Serious Game | Wikipedia
- BWSI Course - Serious Games and Artificial Intelligence | Beaver Works
- Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
|
|
Games - Security
Youtube search... ...Google search
- Cybersecurity
- Tabletop Security Games & Cards | Shoestack + Associates
- Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
- Circadence
- CyberStart
|
|
|
|