Difference between revisions of "Game-Based Learning (GBL)"
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** [[Deep Q Network (DQN)]] | ** [[Deep Q Network (DQN)]] | ||
* [http://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | * [http://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | ||
| + | * [https://en.wikipedia.org/wiki/Serious_game Serious Game | Wikipedia] | ||
Artificial intelligence and immersive technologies are powerful tools for educational games | Artificial intelligence and immersive technologies are powerful tools for educational games | ||
Revision as of 14:51, 12 February 2023
Youtube search... ...Google search
- Case Studies
- Games - Quantum Theme
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- OSINT Games...a learning-style Capture The Flag (CTF) experience
- Serious Game | Wikipedia
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
Games - Security
Youtube search... ...Google search
- Cybersecurity
- Tabletop Security Games & Cards | Shoestack + Associates
- Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
- Circadence
- CyberStart
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