Difference between revisions of "Gaming"

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* [[Deep Q Network (DQN)]]
 
* [[Deep Q Network (DQN)]]
 
* [[Competitions]]
 
* [[Competitions]]
* [http://arxiv.org/pdf/1908.09453.pdf OpenSpiel: A Framework for Reinforcement Learning in Games | M. Lanctot, E. Lockhart, J. Lespiau1, V. Zambaldi1, S. Upadhyay, J. Pérolat, S. Srinivasan, F. Timbers, K. Tuyls, S. Omidshafiei, D. Hennes, D. Morrill1, P. Muller, T. Ewalds, R. Faulkner, J. Kramár, B. De Vylder, B. Saeta, J. Bradbury, D. Ding, S. Borgeaud, M. Lai1, J. Schrittwieser, T. Anthony, E. Hughes, I. Danihelka and J. Ryan-Davis - DeepMind]
+
 
** [http://github.com/deepmind/open_spiel/blob/master/docs/intro.md OpenSpiel | GitHub]
 
** [http://venturebeat.com/2019/08/27/deepmind-details-openspiel-a-collection-of-ai-training-tools-for-video-games/ DeepMind details OpenSpiel, a collection of AI training tools for video games | Kyle Wiggers - VentureBeat]
 
 
* [http://venturebeat.com/2019/05/09/ai-is-becoming-esports-secret-weapon/ AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat]
 
* [http://venturebeat.com/2019/05/09/ai-is-becoming-esports-secret-weapon/ AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat]
 
* [http://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson]
 
* [http://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson]
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** [http://www.zdnet.com/article/googles-ai-surfs-the-gamescape-to-conquer-game-theory/ Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray]
 
** [http://www.zdnet.com/article/googles-ai-surfs-the-gamescape-to-conquer-game-theory/ Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray]
 
** [http://www.technologyreview.com/f/615429/deepminds-ai-57-atari-games-but-its-still-not-versatile-enough/ DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review]  ...[http://deepmind.com/blog/article/Agent57-Outperforming-the-human-Atari-benchmark Agent57 | DeepMind]
 
** [http://www.technologyreview.com/f/615429/deepminds-ai-57-atari-games-but-its-still-not-versatile-enough/ DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review]  ...[http://deepmind.com/blog/article/Agent57-Outperforming-the-human-Atari-benchmark Agent57 | DeepMind]
 +
** [http://arxiv.org/pdf/1908.09453.pdf OpenSpiel: A Framework for Reinforcement Learning in Games | M. Lanctot, E. Lockhart, J. Lespiau1, V. Zambaldi1, S. Upadhyay, J. Pérolat, S. Srinivasan, F. Timbers, K. Tuyls, S. Omidshafiei, D. Hennes, D. Morrill1, P. Muller, T. Ewalds, R. Faulkner, J. Kramár, B. De Vylder, B. Saeta, J. Bradbury, D. Ding, S. Borgeaud, M. Lai1, J. Schrittwieser, T. Anthony, E. Hughes, I. Danihelka and J. Ryan-Davis - DeepMind]
 +
*** [http://github.com/deepmind/open_spiel/blob/master/docs/intro.md OpenSpiel | GitHub]
 +
*** [http://venturebeat.com/2019/08/27/deepmind-details-openspiel-a-collection-of-ai-training-tools-for-video-games/ DeepMind details OpenSpiel, a collection of AI training tools for video games | Kyle Wiggers - VentureBeat]
 
* [http://www.tomsguide.com/us/mit-jenga-robot,news-29290.html This AI Robot Will Beat You at Jenga | Jesus Diaz]
 
* [http://www.tomsguide.com/us/mit-jenga-robot,news-29290.html This AI Robot Will Beat You at Jenga | Jesus Diaz]
 
* [http://futurism.com/the-byte/browser-game-opponents-neural-networks In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism]
 
* [http://futurism.com/the-byte/browser-game-opponents-neural-networks In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism]

Revision as of 08:57, 2 April 2020

Youtube search... ...Google search


google-2019-expanding-the-gamescape.png


Brown & Sandholm: 6-player Poker ...2019

Google DeepMind AlphaStar: StarCraft II ... 2019

OpenAI: Dota 2 ...2018

Google DeepMind AlphaGo Zero: Go ...2016

Google DeepMind: Atari video games ...2015

IBM Watson: Jeopardy ...2011

IBM Deep Blue: Chess ...1997

Donald Waterman: Draw Poker ...1968

Arthur Samuel: Checkers ...1950s

Fun!

Books

Invent Your Own Computer Games with Python | Al Sweigart

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Deep Learning and the Game of Go | Max Pumperla, Kevin Ferguson

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Hands-On Deep Learning for Games: Leverage the power of neural networks and reinforcement learning to build intelligent games | Micheal Lanham

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Machine learning and Artificial Intelligence 2.0 with Big Data: Building Video Games using Python 3.7 and Pygame | Narendra Mohan Mittal

41eHxTsXXgL.jpg