Difference between revisions of "Gaming"
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* [[Deep Q Network (DQN)]] | * [[Deep Q Network (DQN)]] | ||
* [[Competitions]] | * [[Competitions]] | ||
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* [http://venturebeat.com/2019/05/09/ai-is-becoming-esports-secret-weapon/ AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat] | * [http://venturebeat.com/2019/05/09/ai-is-becoming-esports-secret-weapon/ AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat] | ||
* [http://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson] | * [http://www.theverge.com/2019/2/1/18185945/live-action-roleplaying-larp-game-design-artificial-intelligence-ethics-issues Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson] | ||
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** [http://www.zdnet.com/article/googles-ai-surfs-the-gamescape-to-conquer-game-theory/ Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray] | ** [http://www.zdnet.com/article/googles-ai-surfs-the-gamescape-to-conquer-game-theory/ Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray] | ||
** [http://www.technologyreview.com/f/615429/deepminds-ai-57-atari-games-but-its-still-not-versatile-enough/ DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review] ...[http://deepmind.com/blog/article/Agent57-Outperforming-the-human-Atari-benchmark Agent57 | DeepMind] | ** [http://www.technologyreview.com/f/615429/deepminds-ai-57-atari-games-but-its-still-not-versatile-enough/ DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review] ...[http://deepmind.com/blog/article/Agent57-Outperforming-the-human-Atari-benchmark Agent57 | DeepMind] | ||
| + | ** [http://arxiv.org/pdf/1908.09453.pdf OpenSpiel: A Framework for Reinforcement Learning in Games | M. Lanctot, E. Lockhart, J. Lespiau1, V. Zambaldi1, S. Upadhyay, J. Pérolat, S. Srinivasan, F. Timbers, K. Tuyls, S. Omidshafiei, D. Hennes, D. Morrill1, P. Muller, T. Ewalds, R. Faulkner, J. Kramár, B. De Vylder, B. Saeta, J. Bradbury, D. Ding, S. Borgeaud, M. Lai1, J. Schrittwieser, T. Anthony, E. Hughes, I. Danihelka and J. Ryan-Davis - DeepMind] | ||
| + | *** [http://github.com/deepmind/open_spiel/blob/master/docs/intro.md OpenSpiel | GitHub] | ||
| + | *** [http://venturebeat.com/2019/08/27/deepmind-details-openspiel-a-collection-of-ai-training-tools-for-video-games/ DeepMind details OpenSpiel, a collection of AI training tools for video games | Kyle Wiggers - VentureBeat] | ||
* [http://www.tomsguide.com/us/mit-jenga-robot,news-29290.html This AI Robot Will Beat You at Jenga | Jesus Diaz] | * [http://www.tomsguide.com/us/mit-jenga-robot,news-29290.html This AI Robot Will Beat You at Jenga | Jesus Diaz] | ||
* [http://futurism.com/the-byte/browser-game-opponents-neural-networks In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism] | * [http://futurism.com/the-byte/browser-game-opponents-neural-networks In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism] | ||
Revision as of 08:57, 2 April 2020
Youtube search... ...Google search
- Case Studies
- Deepindex.org list
- Autonomous Drones Racing
- Reinforcement Learning (RL)
- Deep Q Network (DQN)
- Competitions
- AI is becoming esports’ secret weapon | Berk Ozer - VentureBeat
- Inside the LARPS (ive-action role-playing game) that let Human Players Experience AI Life | Tasha Robinson
- An introduction to Deep Q-Learning: let’s play Doom
- AI and Games Series; an Informed Overview | Dr Tommy Thompson
- Game Changer: AlphaZero's Groundbreaking Chess Strategies and the Promise of AI | M. Sadler and N. Regan
- Artificial Intelligence in Video Games | Wikipedia
- Using Machine Learning Agents Toolkit in a real game: a beginner’s guide | Alessia Nigretti - Unity
- Google:
- AlphaStar: Mastering the Real-Time Strategy Game StarCraft II
- Google’s AI surfs the “gamescape” to conquer game theory | Tiernan Ray
- DeepMind’s AI can now play all 57 Atari games—but it’s still not versatile enough | MIT Technology Review ...Agent57 | DeepMind
- OpenSpiel: A Framework for Reinforcement Learning in Games | M. Lanctot, E. Lockhart, J. Lespiau1, V. Zambaldi1, S. Upadhyay, J. Pérolat, S. Srinivasan, F. Timbers, K. Tuyls, S. Omidshafiei, D. Hennes, D. Morrill1, P. Muller, T. Ewalds, R. Faulkner, J. Kramár, B. De Vylder, B. Saeta, J. Bradbury, D. Ding, S. Borgeaud, M. Lai1, J. Schrittwieser, T. Anthony, E. Hughes, I. Danihelka and J. Ryan-Davis - DeepMind
- This AI Robot Will Beat You at Jenga | Jesus Diaz
- In This Browser Game, Your Opponents Are Neural Networks | Dan Robitzski - Futurism
- You can do nearly anything you want in this incredible AI-powered game | Patricia Hernandez - Polygon To play Jupyter-notebook based game click... AI Dungeon 2
Contents
- 1 Brown & Sandholm: 6-player Poker ...2019
- 2 Google DeepMind AlphaStar: StarCraft II ... 2019
- 3 OpenAI: Dota 2 ...2018
- 4 Google DeepMind AlphaGo Zero: Go ...2016
- 5 Google DeepMind: Atari video games ...2015
- 6 IBM Watson: Jeopardy ...2011
- 7 IBM Deep Blue: Chess ...1997
- 8 Donald Waterman: Draw Poker ...1968
- 9 Arthur Samuel: Checkers ...1950s
- 10 Fun!
- 11 Books
Brown & Sandholm: 6-player Poker ...2019
- Occlusions
- Facebook and Carnegie Mellon (CMU) ‘superhuman’ poker AI beats human pros, ‘It can bluff better than any human.’ | James Vincent - The Verge
Google DeepMind AlphaStar: StarCraft II ... 2019
OpenAI: Dota 2 ...2018
Google DeepMind AlphaGo Zero: Go ...2016
Google DeepMind: Atari video games ...2015
IBM Watson: Jeopardy ...2011
IBM Deep Blue: Chess ...1997
Donald Waterman: Draw Poker ...1968
Arthur Samuel: Checkers ...1950s
Fun!
Books
Invent Your Own Computer Games with Python | Al Sweigart
Deep Learning and the Game of Go | Max Pumperla, Kevin Ferguson