Difference between revisions of "Meaning Made"

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โˆ’
[https://www.youtube.com/results?search_query=Life+Purpose+Meaning+Stardust+Information+Entropy YouTube]
+
[https://www.youtube.com/results?search_query=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy YouTube]
โˆ’
[https://www.quora.com/search?q=Life%20Purpose%20Meaning%20Stardust%20Information%20Entropy ... Quora]
+
[https://www.quora.com/search?q=Life%20Builds%20Meaning%20Made%20Pattern%20Purpose%20Information%20Entropy ... Quora]
โˆ’
[https://www.google.com/search?q=Life+Purpose+Meaning+Stardust+Information+Entropy ...Google search]
+
[https://www.google.com/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy ...Google search]
โˆ’
[https://news.google.com/search?q=Life+Purpose+Meaning+Stardust+Information+Entropy ...Google News]
+
[https://news.google.com/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy ...Google News]
โˆ’
[https://www.bing.com/news/search?q=Life+Purpose+Meaning+Stardust+Information+Entropy&qft=interval%3d%228%22 ...Bing News]
+
[https://www.bing.com/news/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy&qft=interval%3d%228%22 ...Bing News]
 +
 
 
__NOTOC__
 
__NOTOC__
 
* [[Meaning Made]] ... [[Life Builds Meaning Game]] ... [[Center and Circle Playbook|Center & Circle Playbook]] ... [[Center and Circle Playbook Walkthrough Example|Walkthrough]]
 
* [[Meaning Made]] ... [[Life Builds Meaning Game]] ... [[Center and Circle Playbook|Center & Circle Playbook]] ... [[Center and Circle Playbook Walkthrough Example|Walkthrough]]
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You are trying to:
 
You are trying to:
โˆ’
* Build your engine across 6 Layers.
+
* Build your ๐Ÿงฌ''Pattern'' engine.
 
* Complete โš™๏ธ''Projects''.
 
* Complete โš™๏ธ''Projects''.
 
* Raise ๐Ÿ›ก๏ธ''Vitals''.
 
* Raise ๐Ÿ›ก๏ธ''Vitals''.
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'''World Board'''
 
'''World Board'''
  
โˆ’
* ๐Ÿ“…''Event'' deck
+
* ๐Ÿ“…''Event Deck''
โˆ’
* โš™๏ธ''Project'' row (3 slots, cards face-up)
+
* โš™๏ธ''Project Row'' (3 slots, cards face-up)
โˆ’
** and one (1) dedicated slot for ''Stewardship โš™๏ธProject Layer 10'' card.
+
** and one (1) dedicated slot for ''Layer 10 ''๐ŸŒ''Stewardship ''โš™๏ธ''Project'' card.
 
* ๐Ÿงฌ''Pattern Gallery'' (6 face-up)
 
* ๐Ÿงฌ''Pattern Gallery'' (6 face-up)
โˆ’
* ๐ŸŒŸ''Meaning'' track (0โ€“12) is a dual shared track. When instability rises, move the marker DOWN on the track. When the group stabilizes or completes โš™๏ธ''Projects'', move the marker UP on the track. One marker tells the whole story. One marker. No formulas. No dual bookkeeping:
+
* ๐ŸŒŸ''Meaning Track'' (0โ€“12) is a dual shared track. When instability rises, move the marker DOWN on the track. When the group stabilizes or completes โš™๏ธ''Projects'', move the marker UP on the track. One marker tells the whole story. One marker. No formulas. No dual bookkeeping:
 
** The top number at the marker is ๐ŸŒŸ''Meaning''
 
** The top number at the marker is ๐ŸŒŸ''Meaning''
 
** The bottom number is ๐ŸŒ€''Drift'' = '''12 โˆ’''' ๐ŸŒŸ''Meaning'';  
 
** The bottom number is ๐ŸŒ€''Drift'' = '''12 โˆ’''' ๐ŸŒŸ''Meaning'';  
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*** ๐ŸŒŸ''Meaning'' = '''8'''  
 
*** ๐ŸŒŸ''Meaning'' = '''8'''  
 
*** ๐ŸŒ€''Drift'' = '''4'''
 
*** ๐ŸŒ€''Drift'' = '''4'''
โˆ’
** When an ๐Ÿ“…''Event'' increases ๐ŸŒ€''Drift'' โ†’ move ๐ŸŒŸ''Meaning'' marker DOWN on the track.
+
** When an ๐Ÿ“…''Event'' increases ๐ŸŒ€''Drift'' โ†’ move ๐ŸŒŸ''Meaning Track'' marker DOWN.
โˆ’
** When โค๏ธ''Support'' reduces Drift โ†’ move ๐ŸŒŸ''Meaning'' marker UP on the track.
+
** When โค๏ธ''Support'' reduces Drift โ†’ move ๐ŸŒŸ''Meaning Track'' marker UP.
โˆ’
** When โš™๏ธ''Projects'' complete โ†’ move ๐ŸŒŸ''Meaning'' marker UP on the track.
+
** When โš™๏ธ''Projects'' complete โ†’ move ๐ŸŒŸ''Meaning Track'' marker UP.
 
** If ๐ŸŒŸ''Meaning'' marker reaches '''0''', the world collapses and the game ends immediately.
 
** If ๐ŸŒŸ''Meaning'' marker reaches '''0''', the world collapses and the game ends immediately.
  
 
'''๐Ÿ‘คPlayer Mats'''
 
'''๐Ÿ‘คPlayer Mats'''
โˆ’
* ๐Ÿ›ก๏ธ''Vitals'' track (0โ€“10)
+
* ๐Ÿ›ก๏ธ''Vitals Track'' (0โ€“10)
โˆ’
* ๐ŸŒณ''Legacy'' track (0โ€“30)
+
* ๐ŸŒณ''Legacy Track'' (0โ€“30)
 
* ๐Ÿงฌ''Pattern Stack'' (6 slots ๐Ÿงฟ, โš–๏ธ, ๐Ÿฆ‹, ๐Ÿงซ, ๐ŸŒ, ๐ŸŽฏ)
 
* ๐Ÿงฌ''Pattern Stack'' (6 slots ๐Ÿงฟ, โš–๏ธ, ๐Ÿฆ‹, ๐Ÿงซ, ๐ŸŒ, ๐ŸŽฏ)
  
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* โค๏ธ''Support''
 
* โค๏ธ''Support''
 
* ๐Ÿ‘ค Player tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) to be placed on โš™๏ธ''Projects'' ''Contribution Spaces'' (4 per ๐Ÿ‘คplayer) on World Board record ''Contribution Order''
 
* ๐Ÿ‘ค Player tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) to be placed on โš™๏ธ''Projects'' ''Contribution Spaces'' (4 per ๐Ÿ‘คplayer) on World Board record ''Contribution Order''
 +
* ๐ŸงŠ''Requirement Paid'' - placed on item on โš™๏ธ''Project's'' ''Requirement List''. 
 
* Track Markers:  
 
* Track Markers:  
โˆ’
** 2 markers for each ๐Ÿ‘คPlayer's Mat; ๐Ÿ›ก๏ธ''Vitals'' and ๐ŸŒณ''Legacy''
+
** '''2''' markers for each ๐Ÿ‘คPlayer's Mat; ๐Ÿ›ก๏ธ''Vitals'' and ๐ŸŒณ''Legacy''
โˆ’
** 1 marker for ๐ŸŒŸ''Meaning'' track on World Board
+
** '''1''' marker for ๐ŸŒŸ''Meaning Track'' on World Board
  
 
== ๐Ÿงฌ''Pattern'' Cards ==
 
== ๐Ÿงฌ''Pattern'' Cards ==
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* '''๐Ÿงฌ''Pattern'' Title''': name of the Pattern
 
* '''๐Ÿงฌ''Pattern'' Title''': name of the Pattern
 
* '''Layer (1โ€“6) and Layer Icon''':
 
* '''Layer (1โ€“6) and Layer Icon''':
โˆ’
** ''Layer 1 ๐ŸงฟBoundary'': Self vs world. Basic structure and limits.
+
** ''Layer 1 ''๐Ÿงฟ''Boundary'': Self vs world. Basic structure and limits.
โˆ’
** ''Layer 2 โš–๏ธBalance'': Regulation. Staying in a viable range under pressure.
+
** ''Layer 2 ''โš–๏ธ''Balance'': Regulation. Staying in a viable range under pressure.
โˆ’
** ''Layer 3 ๐Ÿฆ‹Form'': Repair, growth, and structural efficiency.
+
** ''Layer 3 ''๐Ÿฆ‹''Form'': Repair, growth, and structural efficiency.
โˆ’
** ''Layer 4 ๐ŸงซMembership'': Reciprocity, reliability, collective function.
+
** ''Layer 4 ''๐Ÿงซ''Membership'': Reciprocity, reliability, collective function.
โˆ’
** ''Layer 5 ๐ŸŒPrediction'': Foresight, filtering, pattern recognition.
+
** ''Layer 5 ''๐ŸŒ''Prediction'': Foresight, filtering, pattern recognition.
โˆ’
** ''Layer 6 ๐ŸŽฏReinforcement'': Value stabilization. Turning good actions into repeatable habits.
+
** ''Layer 6 ''๐ŸŽฏ''Reinforcement'': Value stabilization. Turning good actions into repeatable habits.
 
* '''Cost''': token icons you must pay to obtain it
 
* '''Cost''': token icons you must pay to obtain it
 
* '''Effect / Output''': what it produces or changes
 
* '''Effect / Output''': what it produces or changes
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* '''โš™๏ธ''Project'' Title''': name of the build
 
* '''โš™๏ธ''Project'' Title''': name of the build
 
* '''Layer Tier (7โ€“10) and Layer Icon'''   
 
* '''Layer Tier (7โ€“10) and Layer Icon'''   
โˆ’
** Layer 7 ๐Ÿ“Œ''Presence'' - Moments of flexible choice, steering, and attention.
+
** ''Layer 7 ''๐Ÿ“Œ''Presence'' - Moments of flexible choice, steering, and attention.
โˆ’
** Layer 8 ๐Ÿ›๏ธ''Social'' - Institutions, norms, and shared infrastructure.
+
** ''Layer 8 ''๐Ÿ›๏ธ''Social'' - Institutions, norms, and shared infrastructure.
โˆ’
** Layer 9 ๐ŸŒณ''Story'' - Long-horizon continuity, memory, and generativity.
+
** ''Layer 9 ''๐ŸŒณ''Story'' - Long-horizon continuity, memory, and generativity.
โˆ’
* '''Requirement Row''': (token icons) showing the total resources the group must collectively pay to complete the โš™๏ธ''Project'' For example: โ˜€๏ธ โ˜€๏ธ โ˜€๏ธ ๐Ÿ” ๐Ÿ” โค๏ธ means the โš™๏ธ''Project'' needs a total of '''3 โ˜€๏ธ''Energy''' + '''2 ๐Ÿ”''Insight''' + '''1 โค๏ธ''Support'''.
+
* '''Requirement List''': (token icons) showing the total resources the group must collectively pay to complete the โš™๏ธ''Project'' For example: โ˜€๏ธ โ˜€๏ธ โ˜€๏ธ ๐Ÿ” ๐Ÿ” โค๏ธ means the โš™๏ธ''Project'' needs a total of '''3''' โ˜€๏ธ''Energy'' + '''2''' ๐Ÿ”''Insight'' + '''1''' โค๏ธ''Support''.
 
* '''Contribution Spaces''': (typically '''3โ€“6''') where players place a ๐Ÿ‘คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ŸŒณ''Legacy'' ('''6 / 3 / 1''').
 
* '''Contribution Spaces''': (typically '''3โ€“6''') where players place a ๐Ÿ‘คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ŸŒณ''Legacy'' ('''6 / 3 / 1''').
 
* '''Completion Reward''': ๐ŸŒŸ''Meaning'' gain usually '''+1''' or '''+2'''  
 
* '''Completion Reward''': ๐ŸŒŸ''Meaning'' gain usually '''+1''' or '''+2'''  
 
* '''Completion Reward+''': such as...
 
* '''Completion Reward+''': such as...
โˆ’
** All ๐Ÿ‘ฅplayers ๐Ÿ›ก๏ธ''Vitals'' +1
+
** All ๐Ÿ‘ฅplayers ๐Ÿ›ก๏ธ''Vitals'' '''+1'''
โˆ’
** Gain 1 token of your choice
+
** Gain '''1''' token of your choice
 
** Refresh the ๐Ÿงฌ''Pattern Gallery''
 
** Refresh the ๐Ÿงฌ''Pattern Gallery''
 
* '''Theme Note''': The โš™๏ธ''Project'' Table provides this theme sentence for quick context.
 
* '''Theme Note''': The โš™๏ธ''Project'' Table provides this theme sentence for quick context.
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= Setup =
 
= Setup =
  
โˆ’
* Place ๐ŸŒŸ''Meaning'' track marker =  โ–ณ '''5'''
+
* Shuffle ๐Ÿ“…''Event Deck''  
โˆ’
* Shuffle ๐Ÿ“…''Event'' and reveal 1 card
+
* Shuffle ๐Ÿงฌ''Pattern Deck''
โˆ’
* Reveal 6 ๐Ÿงฌ''Pattern'' cards - placed in ''Pattern Gallery''
+
* Place ๐ŸŒŸ''Meaning Track'' marker =  โ–ณ '''5'''
 
* Each ๐Ÿ‘คplayer sets marker on their Player Mat:
 
* Each ๐Ÿ‘คplayer sets marker on their Player Mat:
 
** ๐Ÿ›ก๏ธ''Vitals'' = โ–ณ '''5'''
 
** ๐Ÿ›ก๏ธ''Vitals'' = โ–ณ '''5'''
 
** ๐ŸŒณ''Legacy'' = โ–ณ '''0'''
 
** ๐ŸŒณ''Legacy'' = โ–ณ '''0'''
 
* Each ๐Ÿ‘คplayer gets...  
 
* Each ๐Ÿ‘คplayer gets...  
โˆ’
** 2 โ˜€๏ธ''Energy'' tokens
+
** 3 โ˜€๏ธ''Energy'' tokens
โˆ’
** 1 ๐Ÿ”''Insight'' token
+
** 2 ๐Ÿ”''Insight'' tokens
 +
** 1 โค๏ธ''Support'' token
 
** 4 ๐Ÿ‘คplayer tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange)
 
** 4 ๐Ÿ‘คplayer tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange)
 
* World Board: โš™๏ธ''Projects''   
 
* World Board: โš™๏ธ''Projects''   
โˆ’
** From the โš™๏ธ''Project'' deck, place a โš™๏ธ''Project'' card face-up in each of the three โš™๏ธ''Project'' slots (A, B, C).
+
** From the โš™๏ธ''Project Deck'', place a โš™๏ธ''Project'' card face-up in each of the three โš™๏ธ''Project'' slots (A, B, C).
โˆ’
** Find the fixed endgame card; ''Stewardship โš™๏ธProject Layer 10'' and place it face-up separate from the row.
+
** Find the fixed endgame card; ''Layer 10 ''๐ŸŒ''Stewardship ''โš™๏ธ''Project'' and place it face-up separate from the โš™๏ธ''Projects Row''.
 
* Choose starting ๐Ÿ‘คplayer.
 
* Choose starting ๐Ÿ‘คplayer.
  
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== Phase โ’ถโ€“ ๐Ÿ“…''Event'' ==
 
== Phase โ’ถโ€“ ๐Ÿ“…''Event'' ==
โˆ’
* Reveal ๐Ÿ“…''Event''.   
+
* Reveal ๐Ÿ“…''Event'' card face-up.   
 
* Move ๐ŸŒŸ''Meaning'' marker DOWN by listed amount.
 
* Move ๐ŸŒŸ''Meaning'' marker DOWN by listed amount.
  
โˆ’
== Phase โ’ท โ€“ ๐ŸงฌPattern Gallery Refresh  ==
+
== Phase โ’ท โ€“ Refresh  ==
โˆ’
Refill Pattern Gallery up to 6 ๐ŸงฌPattern cards.
+
* Fill empty ๐Ÿงฌ''Pattern Gallery'' slots with ๐Ÿงฌ''Pattern'' cards from ๐Ÿงฌ''Pattern Deck''.
 +
* During your turn, you may convert '''2''' โ˜€๏ธ''Energy'' into '''1''' โค๏ธ''Support''.
 +
** This conversion does NOT count as an Action.
 +
** Limit: Once per turn.
  
 
== Phase โ’ธ โ€“ ๐Ÿ‘คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint) ==
 
== Phase โ’ธ โ€“ ๐Ÿ‘คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint) ==
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== Phase โ’น โ€“ ๐ŸŒ€Stability Window ==
 
== Phase โ’น โ€“ ๐ŸŒ€Stability Window ==
โˆ’
Each ๐Ÿ‘คPlayer may donate at most '''1 โค๏ธ''Support'''''.
+
* Each ๐Ÿ‘คPlayer may donate at most '''1''' โค๏ธ''Support''. For each โค๏ธ''Support'' donated move ๐ŸŒŸ''Meaning Track'' marker UP by '''1'''.
 +
* Remove this Round's face-up ๐Ÿ“…''Event'' card from play.<br>
  
โˆ’
For each โค๏ธ''Support'' donated:
+
Group Cap Note: The Group may move the ๐ŸŒŸ''Meaning'' marker UP a maximum of '''3''' spaces total per Round, regardless of ๐Ÿ‘คPlayer count.
โˆ’
* Move ๐ŸŒŸ''Meaning'' marker UP by 1.
 
โˆ’
 
 
โˆ’
'''Group Cap:''' The Group may move the ๐ŸŒŸ''Meaning'' marker UP a maximum of 3 spaces total per Round, regardless of player count.
 
  
 
= Actions =
 
= Actions =
โˆ’
 
+
Each turn each ๐Ÿ‘คPlayer may take '''2''' Actions.
โˆ’
Each turn each ๐Ÿ‘คPlayer may take 2 Actions.
 
  
 
== Action: โ›๏ธAcquire ==
 
== Action: โ›๏ธAcquire ==
โˆ’
* Take any 2 tokens: โ˜€๏ธ''Energy'' and/or ๐Ÿ”''Insight''.
+
* Take any '''2''' tokens: โ˜€๏ธ''Energy'' and/or ๐Ÿ”''Insight''.
โˆ’
* You may not take โค๏ธ''Support'' directly with โ›๏ธAcquire.
+
* You may NOT take โค๏ธ''Support'' directly with โ›๏ธAcquire.
โˆ’
 
 
โˆ’
== Rule: Convert โ˜€๏ธ''Energy'' into โค๏ธ''Support'' ==
 
โˆ’
During your turn, you may convert 2 โ˜€๏ธ''Energy'' into 1 โค๏ธ''Support''.
 
โˆ’
* This conversion does NOT count as an action.
 
โˆ’
* Limit: '''once per turn'''.
 
  
 
== Action: Obtain ๐Ÿงฌ''Pattern'' ==
 
== Action: Obtain ๐Ÿงฌ''Pattern'' ==
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Layer Discount: If you already own a ๐Ÿงฌ''Pattern'' for the same layer:
 
Layer Discount: If you already own a ๐Ÿงฌ''Pattern'' for the same layer:
โˆ’
* Pay 1 fewer token (your choice) for each ๐Ÿงฌ''Pattern'' card.
+
* Pay '''1''' fewer token (your choice) for each ๐Ÿงฌ''Pattern'' card.
 
* Only one discount per purchase.
 
* Only one discount per purchase.
  
 
== Action: Contribute โš™๏ธProject ==
 
== Action: Contribute โš™๏ธProject ==
โˆ’
You may choose an available โš™๏ธ''Project'' and contribute one or more tokens to its shared Requirement Row.
+
You may choose an available โš™๏ธ''Project'' and contribute one or more tokens to its shared ''Requirement List''.
  
 
* You may take this action during Phase โ’ธ as one of your two actions.
 
* You may take this action during Phase โ’ธ as one of your two actions.
 
* You may contribute to a given โš™๏ธ''Project'' at most once per round.
 
* You may contribute to a given โš™๏ธ''Project'' at most once per round.
โˆ’
* Choose a face-up โš™๏ธ''Project'' (including ''Stewardship โš™๏ธProject Layer 10'' if ๐ŸŒŸ''Meaning'' โ‰ฅ 8).
+
* Choose a face-up โš™๏ธ''Project'' (including ''Layer 10 ''๐ŸŒ''Stewardship ''โš™๏ธ''Project'' if ๐ŸŒŸ''Meaning'' โ‰ฅ '''8''').
โˆ’
* Pay '''any combination''' of required tokens that are still needed (from the Requirement Row shown on the card).
+
* Pay any combination of required tokens that are still needed (from the ''Requirement List'' shown on the card).
 
* If this is your first time contributing to the โš™๏ธ''Project'', place your ๐Ÿ‘คPlayer token (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) in the next open ''Contribution Space'' to record your ''Contribution Order''.
 
* If this is your first time contributing to the โš™๏ธ''Project'', place your ๐Ÿ‘คPlayer token (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) in the next open ''Contribution Space'' to record your ''Contribution Order''.
 
* Mark the paid โš™๏ธ''Project'' Requirement icon(s) as fulfilled with a marker.
 
* Mark the paid โš™๏ธ''Project'' Requirement icon(s) as fulfilled with a marker.
  
 
'''Important Clarifications'''
 
'''Important Clarifications'''
โˆ’
* The Requirement Row is the total shared cost. It is not split by space.
+
* The ''Requirement List'' is the total shared cost. It is NOT split by space.
โˆ’
* ''Contribution Spaces'' record '''order''', not cost. Earlier spaces earn better ๐ŸŒณ''Legacy''.
+
* ''Contribution Spaces'' record '''order''', NOT cost. Earlier spaces earn better ๐ŸŒณ''Legacy''.
โˆ’
* You may pay 1 token or many tokens in a single Contribute action.
+
* You may pay '''1''' token or many tokens in a single Contribute action.
โˆ’
* If you contribute again to the same โš™๏ธ''Project'' in a later round, you do '''not''' put another marker in a ''Contribution Space''. Your order is determined by your first Contribution.
+
* If you contribute again to the same โš™๏ธ''Project'' in a later round, you do NOT put another marker in a ''Contribution Space''. Your order is determined by your first Contribution.
  
 
'''โš™๏ธ''Project'' Completion'''
 
'''โš™๏ธ''Project'' Completion'''
โˆ’
When all required icons in the Requirement Row are fulfilled, the โš™๏ธ''Project'' completes immediately:
+
When all required icons in the ''Requirement List'' are fulfilled, the โš™๏ธ''Project'' completes immediately:
  
 
* Award ๐ŸŒณ''Legacy'' by ''Contribution Order'' ('''6 / 3 / 1'''):
 
* Award ๐ŸŒณ''Legacy'' by ''Contribution Order'' ('''6 / 3 / 1'''):
Line 197: Line 195:
 
** Second: '''3''' ๐ŸŒณ''Legacy''
 
** Second: '''3''' ๐ŸŒณ''Legacy''
 
** Others who contributed: '''1''' ๐ŸŒณ''Legacy''
 
** Others who contributed: '''1''' ๐ŸŒณ''Legacy''
โˆ’
* Move the ๐ŸŒŸ''Meaning'' marker UP as listed on the card (usually +1 or +2).
+
* Move the ๐ŸŒŸ''Meaning'' marker UP as listed on the card (usually '''+1''' or '''+2''').
โˆ’
* All ๐Ÿ‘ฅplayers who participated in the โš™๏ธ''Project'' receive the cardโ€™s '''Completion Reward+''' (if present).
+
* All ๐Ÿ‘ฅplayers who participated in the โš™๏ธ''Project'' receive the cardโ€™s ''Completion Reward+'' (if present).
โˆ’
* Refill the empty โš™๏ธ''Project'' slot from the deck (Stewardship is fixed and does not refill).
+
* Refill the empty โš™๏ธ''Project'' slot from the โš™๏ธ''Project Deck'' (Stewardship is fixed and does NOT refill).
โˆ’
* When the ''Stewardship โš™๏ธProject Layer 10'' completes the game ends.
+
* After scoring, remove all ๐Ÿ‘คPlayer tokens from the completed โš™๏ธ''Project'' and return them to their owners.
 +
* When the ''Layer 10 ''๐ŸŒ''Stewardship ''โš™๏ธ''Project'' completes the game ends.
  
 
== Action: ๐Ÿ’ฌ Touchpoint ==
 
== Action: ๐Ÿ’ฌ Touchpoint ==
โˆ’
Give OR request 1 token.
+
Give OR request '''1''' token.
 
If accepted:
 
If accepted:
โˆ’
* Both ๐Ÿ‘ฅplayers gain +1 ๐Ÿ›ก๏ธ''Vitals''.
+
* Both ๐Ÿ‘ฅplayers gain '''+1''' ๐Ÿ›ก๏ธ''Vitals''.
  
 
<br>
 
<br>
Line 213: Line 212:
 
Game ends immediately if:
 
Game ends immediately if:
 
* ๐ŸŒŸ''Meaning'' reaches '''0''' (Collapse), or
 
* ๐ŸŒŸ''Meaning'' reaches '''0''' (Collapse), or
โˆ’
* ''Stewardship โš™๏ธProject Layer 10'' completes.
+
* ''Layer 10 ''๐ŸŒ''Stewardship ''โš™๏ธ''Project'' completes.
  
 
''' Scoring '''<br>
 
''' Scoring '''<br>
Line 300: Line 299:
  
 
Round 1:
 
Round 1:
โˆ’
๐Ÿ“…''Event'' โˆ’2 โ†’ ๐ŸŒŸ''Meaning'' marker = '''5'''   
+
๐Ÿ“…''Event'' '''โˆ’2''' โ†’ ๐ŸŒŸ''Meaning'' marker = '''5'''   
 
๐Ÿ‘ฅPlayers mostly Acquire and build Layer 1โ€“2 Patterns.   
 
๐Ÿ‘ฅPlayers mostly Acquire and build Layer 1โ€“2 Patterns.   
โˆ’
Two donate โค๏ธ''Support'' โ†’ +2 โ†’ ๐ŸŒŸ''Meaning'' marker = '''7'''.
+
Two donate โค๏ธ''Support'' โ†’ '''+2''' โ†’ ๐ŸŒŸ''Meaning'' marker = '''7'''.
  
 
Comment: Early correction stabilizes base layers.
 
Comment: Early correction stabilizes base layers.
  
 
Round 2:
 
Round 2:
โˆ’
๐Ÿ“…''Event'' โˆ’1 โ†’ 6   
+
๐Ÿ“…''Event'' '''โˆ’1''' โ†’ '''6'''  
 
โš™๏ธ''Clinic Project'' completed โ†’ +1 โ†’ '''7'''   
 
โš™๏ธ''Clinic Project'' completed โ†’ +1 โ†’ '''7'''   
โˆ’
Three โค๏ธ''Support'' โ†’ +3 (cap) โ†’ 10.
+
Three โค๏ธ''Support'' โ†’ '''+3''' (cap) โ†’ '''10'''.
  
 
Comment: Layer 3โ€“4 expansion begins safely.
 
Comment: Layer 3โ€“4 expansion begins safely.
  
 
Round 3:
 
Round 3:
โˆ’
๐Ÿ“…''Event'' โˆ’3 โ†’ 7   
+
๐Ÿ“…''Event'' '''โˆ’3''' โ†’ '''7'''  
 
๐Ÿ‘ฅPlayers prioritize Pattern building in Layers 5โ€“6.   
 
๐Ÿ‘ฅPlayers prioritize Pattern building in Layers 5โ€“6.   
โˆ’
Only one โค๏ธ''Support'' donated โ†’ 8.
+
Only one โค๏ธ''Support'' donated โ†’ '''8'''.
  
 
Comment: Strategic risk while stable.
 
Comment: Strategic risk while stable.
  
 
Round 4:
 
Round 4:
โˆ’
๐Ÿ“…''Event'' โˆ’2 โ†’ 6   
+
๐Ÿ“…''Event'' '''โˆ’2''' โ†’ '''6'''  
โˆ’
โš™๏ธ''Food Network Project'' completed โ†’ +1 โ†’ 7   
+
โš™๏ธ''Food Network Project'' completed โ†’ '''+1''' โ†’ '''7'''  
โˆ’
Two โค๏ธ''Support'' โ†’ +2 โ†’ 9.
+
Two โค๏ธ''Support'' โ†’ '''+2''' โ†’ '''9'''.
  
 
Round 5:
 
Round 5:
โˆ’
๐Ÿ“…''Event'' โˆ’4 โ†’ 5   
+
๐Ÿ“…''Event'' '''โˆ’4''' โ†’ '''5'''  
โˆ’
Archive completed โ†’ +2 โ†’ 7   
+
Archive completed โ†’ '''+2''' โ†’ '''7'''  
โˆ’
Three โค๏ธ''Support'' โ†’ +3 โ†’ 10.
+
Three โค๏ธ''Support'' โ†’ '''+3''' โ†’ '''10'''.
  
 
Round 6:
 
Round 6:
โˆ’
๐Ÿ“…''Event'' โˆ’3 โ†’ 7   
+
๐Ÿ“…''Event'' '''โˆ’3''' โ†’ '''7'''  
โˆ’
Final โš™๏ธ''Project'' โ†’ +2 โ†’ 9   
+
Final โš™๏ธ''Project'' โ†’ '''+2''' โ†’ '''9'''  
โˆ’
Two โค๏ธ''Support'' โ†’ +2 โ†’ 11.
+
Two โค๏ธ''Support'' โ†’ '''+2''' โ†’ '''11'''.
  
 
Game ends at ๐ŸŒŸ''Meaning'' = '''11''' (Durable).
 
Game ends at ๐ŸŒŸ''Meaning'' = '''11''' (Durable).
  
 
Final Scores:
 
Final Scores:
โˆ’
Alex: 9 ๐Ÿ›ก๏ธ''Vitals'' + 18 ๐ŸŒณ''Legacy'' = 27   
+
Alex: '''9''' ๐Ÿ›ก๏ธ''Vitals'' '''+ 18''' ๐ŸŒณ''Legacy'' = '''27'''  
โˆ’
Brooke: 8 ๐Ÿ›ก๏ธ''Vitals'' 12 ๐ŸŒณ''Legacy'' = 20   
+
Brooke: '''8''' ๐Ÿ›ก๏ธ''Vitals'' '''+ 12''' ๐ŸŒณ''Legacy'' = '''20'''  
โˆ’
Casey: 10 ๐Ÿ›ก๏ธ''Vitals''+ 21 ๐ŸŒณ''Legacy'' = 31   
+
Casey: '''10''' ๐Ÿ›ก๏ธ''Vitals'' '''+ 21''' ๐ŸŒณ''Legacy'' = '''31'''  
โˆ’
Drew: 9 ๐Ÿ›ก๏ธ''Vitals''+ 8 ๐ŸŒณ''Legacy'' = 17   
+
Drew: '''9''' ๐Ÿ›ก๏ธ''Vitals'' '''+ 8''' ๐ŸŒณ''Legacy'' = '''17'''  
  
โˆ’
Winner: Casey.
+
Winner: '''Casey'''.
  
โˆ’
System State: Durable.
+
System State: '''Durable'''.
  
 
<br>
 
<br>
Line 361: Line 360:
 
Use standard setup.   
 
Use standard setup.   
  
โˆ’
* Place a neutral marker beside the โš™๏ธ''Project'' row to represent the ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community''.
+
* Place a neutral marker beside the โš™๏ธ''Project Row'' to represent the ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community''.
 
* Optionally use the following:
 
* Optionally use the following:
โˆ’
** ๐Ÿ›ก๏ธ''Vitals'' start -- Easy: ๐Ÿ›ก๏ธ''Vitals'' = 6 Hard: = ๐Ÿ›ก๏ธ''Vitals'' = 4
 
โˆ’
** ๐ŸŒŸ''Meaning'' start --  Easy: ๐ŸŒŸ''Meaning'' = 6 Hard: = ๐ŸŒŸ''Meaning'' = 4
 
โˆ’
** ๐ŸŒŸ''Meaning'' contribute threshold for ''Stewardship โš™๏ธProject Layer 10'' --  Easy: ๐ŸŒŸ''Meaning'' โ‰ฅ 7 Hard: = ๐ŸŒŸ''Meaning'' โ‰ฅ 9
 
  
 +
{| class="wikitable" style="width:100%;"
 +
|-
 +
! Category
 +
! '''Easy'''
 +
! '''Hard'''
 +
|-
 +
| โ˜€๏ธ''Energy'' tokens (start)
 +
| 4
 +
| 2
 +
|-
 +
| ๐Ÿ”''Insight'' tokens (start)
 +
| 3
 +
| 1
 +
|-
 +
| โค๏ธ''Support'' tokens (start)
 +
| 2
 +
| 0
 +
|-
 +
| ๐Ÿ›ก๏ธ''Vitals'' marker (start)
 +
| 6
 +
| 4
 +
|-
 +
| ๐ŸŒŸ''Meaning'' marker (start)
 +
| 6
 +
| 4
 +
|-
 +
| <span style="font-weight:normal;">''Layer 10'' ๐ŸŒ''Stewardship'' โš™๏ธ''Project'' Contribute Threshold</span>
 +
| ๐ŸŒŸ''Meaning'' โ‰ฅ '''7'''
 +
| ๐ŸŒŸ''Meaning'' โ‰ฅ '''9'''
 +
|}
  
โˆ’
'''Phase D โ€“ Stability Window (Solo Rule)'''<br>
+
 
 +
'''Phase โ’น โ€“ Stability Window (Solo Rule)'''<br>
  
 
You must choose:
 
You must choose:
Line 382: Line 409:
 
'''๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'' Rule'''<br>
 
'''๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'' Rule'''<br>
  
โˆ’
At the end of every round, after Phase D:
+
At the end of every round, after Phase โ’น:
  
 
1. Identify the leftmost โš™๏ธ''Project'' with an open Contribution Space.
 
1. Identify the leftmost โš™๏ธ''Project'' with an open Contribution Space.
Line 390: Line 417:
 
The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'':
 
The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'':
 
* Pays no cost.
 
* Pays no cost.
โˆ’
* Does not gain tokens.
+
* Does NOT gain tokens.
โˆ’
* Does not participate in Stability Window.
+
* Does NOT participate in Stability Window.
 
* Only competes for โš™๏ธ''Project'' rank.
 
* Only competes for โš™๏ธ''Project'' rank.
  
Line 398: Line 425:
 
* Award Legacy normally.
 
* Award Legacy normally.
 
* Move ๐ŸŒŸ''Meaning'' marker UP as listed.
 
* Move ๐ŸŒŸ''Meaning'' marker UP as listed.
โˆ’
* Refill โš™๏ธ''Project'' row.
+
* Refill โš™๏ธ''Project Row''.
  
 
The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'' represents ongoing background societal effort that progresses whether or not you participate.
 
The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘''Community'' represents ongoing background societal effort that progresses whether or not you participate.
Line 411: Line 438:
  
 
Adjustments:
 
Adjustments:
โˆ’
* In Stability Window, donating 1 โค๏ธ''Support'' โ†’ Move ๐ŸŒŸ''Meaning'' marker UP '''3''' instead of 2.
+
* In Stability Window, donating '''1''' โค๏ธ''Support'' โ†’ Move ๐ŸŒŸ''Meaning'' marker UP '''3''' instead of '''2'''.
โˆ’
* If you donate 0 โค๏ธ''Support'' โ†’ No automatic โˆ’1 penalty.
+
* If you donate '''0''' โค๏ธ''Support'' โ†’ No automatic '''โˆ’1''' penalty.
โˆ’
* Community only fills a Project slot every '''other round''' (Rounds 2, 4, 6, etc.).
+
* Community only fills a โš™๏ธ''Project'' slot every '''other round''' (Rounds 2, 4, 6, etc.).
  
 
Use Easy to learn pacing and long-term planning.
 
Use Easy to learn pacing and long-term planning.
Line 423: Line 450:
 
Default rules:
 
Default rules:
  
โˆ’
* Donate 1 โค๏ธ''Support'' โ†’ +2 Meaning.
+
* Donate '''1''' โค๏ธ''Support'' โ†’ '''+2''' Meaning.
โˆ’
* Donate 0 โ†’ โˆ’1 Meaning.
+
* Donate '''0''' โ†’ '''โˆ’1''' Meaning.
โˆ’
* Community fills one Project slot every round.
+
* Community fills '''1''' โš™๏ธ''Project'' slot every round.
  
 
This is the intended baseline difficulty.
 
This is the intended baseline difficulty.
Line 435: Line 462:
 
Adjustments:
 
Adjustments:
  
โˆ’
* Donate 1 โค๏ธ''Support'' โ†’ +2 Meaning (no bonus).
+
* Donate '''1''' โค๏ธ''Support'' โ†’ '''+2''' Meaning (no bonus).
โˆ’
* Donate 0 โ†’ โˆ’2 Meaning.
+
* Donate '''0''' โ†’ '''โˆ’2''' Meaning.
โˆ’
* Community fills one Project slot every round.
+
* Community fills '''1''' โš™๏ธ''Project'' slot every round.
โˆ’
* If Meaning is 5 or lower at end of round, Community fills '''two''' Project slots instead of one.
+
* If Meaning is '''5''' or lower at end of round, Community fills '''2''' โš™๏ธ''Project'' slots instead of '''1'''.
  
 
Hard mode represents a world where instability amplifies background pressure.
 
Hard mode represents a world where instability amplifies background pressure.
Line 452: Line 479:
 
If ๐ŸŒŸ''Meaning'' is:
 
If ๐ŸŒŸ''Meaning'' is:
  
โˆ’
* 9โ€“12 โ†’ Community fills 0 slots.
+
* 9โ€“12 โ†’ Community fills '''0''' slots.
โˆ’
* 6โ€“8 โ†’ Community fills 1 slot.
+
* 6โ€“8 โ†’ Community fills '''1''' slot.
โˆ’
* 3โ€“5 โ†’ Community fills 2 slots.
+
* 3โ€“5 โ†’ Community fills '''2''' slots.
โˆ’
* 0โ€“2 โ†’ Community fills 3 slots.
+
* 0โ€“2 โ†’ Community fills '''3''' slots.
  
 
This creates a feedback loop:
 
This creates a feedback loop:
Line 477: Line 504:
 
Final Score: ๐Ÿ›ก๏ธ''Vitals'' + ๐ŸŒณ''Legacy''   
 
Final Score: ๐Ÿ›ก๏ธ''Vitals'' + ๐ŸŒณ''Legacy''   
  
โˆ’
If ๐ŸŒŸ''Meaning'' reached 0 โ†’ System Collapse (automatic loss).
+
If ๐ŸŒŸ''Meaning'' reached '''0''' โ†’ System Collapse (automatic loss).
  
 
Otherwise compare your score:
 
Otherwise compare your score:
Line 513: Line 540:
 
= Glossary =
 
= Glossary =
  
โˆ’
== World State ==
+
'''World State '''<br>
โˆ’
๐ŸŒŸ Meaning: The shared stability level of the world (0โ€“12). Higher Meaning means the table is holding together.<br>
+
๐ŸŒŸ Meaning: The shared stability level of the world (0โ€“12). Higher ๐ŸŒŸ''Meaning'' means the table is holding together.<br>
โˆ’
๐ŸŒ€ Drift: Instability and external pressure. Drift is not tracked separately: '''Drift = 12 โˆ’ Meaning''' (same marker).<br>
+
๐ŸŒ€ Drift: Instability and external pressure. ๐ŸŒ€''Drift'' is NOT tracked separately: ๐ŸŒ€''Drift'' = '''12 โˆ’''' ๐ŸŒŸ''Meaning'' (same marker).<br>
  
โˆ’
== World Board Areas ==
+
<br>''' World Board Areas '''<br>
 
๐Ÿ“… Event: A card revealed each round that reduces ๐ŸŒŸ''Meaning'' (external pressure).<br>
 
๐Ÿ“… Event: A card revealed each round that reduces ๐ŸŒŸ''Meaning'' (external pressure).<br>
โˆ’
๐Ÿงฌ Pattern Gallery: Six face-up ๐ŸงฌPattern cards available to obtain.<br>
+
๐Ÿงฌ Pattern Gallery: Six face-up ๐Ÿงฌ''Pattern'' cards available to obtain.<br>
 
โš™๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ŸŒณ''Legacy'' by contribution order and raise ๐ŸŒŸ''Meaning'' when completed.<br>
 
โš™๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ŸŒณ''Legacy'' by contribution order and raise ๐ŸŒŸ''Meaning'' when completed.<br>
โˆ’
โš™๏ธ Stewardship Project: A fixed Layer 10 Project present from setup. You may contribute to it only when ๐ŸŒŸ''Meaning'' is at or above the Stewardship threshold. Completing it ends the game.<br>
+
โš™๏ธ Stewardship Project: A fixed Layer 10 โš™๏ธ''Project'' present from setup. You may contribute to it only when ๐ŸŒŸ''Meaning'' is at or above the Stewardship threshold. Completing Stewardship Project ends the game.<br>
โˆ’
๐ŸŒ€ Stability Window: Phase D. Each player may donate at most 1 โค๏ธ''Support''. Each donated โค๏ธ''Support'' moves ๐ŸŒŸ''Meaning'' marker UP the track by 1, up to a Group cap of +3 per round.<br>
+
๐ŸŒ€ Stability Window: Phase โ’น. Each player may donate at most '''1''' โค๏ธ''Support''. Each donated โค๏ธ''Support'' moves ๐ŸŒŸ''Meaning Track'' marker UP by '''1''', up to a Group cap of '''+3''' per round.<br>
  
โˆ’
== Player Tracks ==
+
<br>'''Player Tracks '''<br>
โˆ’
๐Ÿ›ก๏ธ Vitals: Your personal stability and social integration (0โ€“10). Vitals increase through accepted ๐Ÿ’ฌTouchpoints and certain Project rewards.<br>
+
๐Ÿ›ก๏ธ Vitals: Your personal stability and social integration (0โ€“10). ๐Ÿ›ก๏ธ''Vitals'' increase through accepted ๐Ÿ’ฌ''Touchpoints'' and certain โš™๏ธ''Project'' rewards.<br>
โˆ’
๐ŸŒณ Legacy: Your competitive score track (0โ€“30). Legacy is mainly earned from completing โš™๏ธProjects (6 / 3 / 1 by contribution order).<br>
+
๐ŸŒณ Legacy: Your competitive score track (0โ€“30). ๐ŸŒณ''Legacy'' is mainly earned from completing โš™๏ธProjects ('''6 / 3 / 1''' by ''Contribution Order'').<br>
  
โˆ’
== Tokens ==
+
<br>'''Tokens '''<br>
โˆ’
โ˜€๏ธ Energy: Basic fuel for obtaining ๐ŸงฌPatterns and contributing to โš™๏ธProjects.<br>
+
โ˜€๏ธ Energy: Basic fuel for obtaining ๐Ÿงฌ''Patterns'' and contributing to โš™๏ธ''Projects''.<br>
 
๐Ÿ” Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.<br>
 
๐Ÿ” Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.<br>
โˆ’
โค๏ธ Support: Repair and relationship maintenance. Used for Stability Window donations and sometimes required by โš™๏ธProjects.<br>
+
โค๏ธ Support: Repair and relationship maintenance. Used for ''Stability Window'' donations and sometimes required by โš™๏ธ''Projects''.<br>
  
โˆ’
== Player Pieces ==
+
<br>''' Accounting Tokens for recording ๐Ÿ‘ค Player's Contributions to a โš™๏ธProject'''<br>
 +
๐ŸงŠ Requirement Paid - placed on item on โš™๏ธProject's Requirement List.
 
๐Ÿ‘ค Player Token:  ๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange
 
๐Ÿ‘ค Player Token:  ๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange
โˆ’
A player-colored marker used to claim a Projectโ€™s Contribution Space and record contribution order.<br>
+
A player-colored marker used to claim a โš™๏ธ''Projectโ€™s'' Contribution Space and record contribution order.<br>
  
โˆ’
== Core Actions ==
+
<br>'''Core Actions'''<br>
โˆ’
โ›๏ธ Acquire: Take any 2 tokens.<br>
+
โ›๏ธ Acquire: Take any '''2''' tokens.<br>
โˆ’
๐Ÿงฌ Obtain Pattern: Pay the Patternโ€™s cost and place it in the matching Layer slot on your mat (Layers 1โ€“6).<br>
+
๐Ÿงฌ Obtain Pattern: Pay the โš™๏ธ''Patternโ€™s'' cost and place it in the matching Layer slot on your mat (Layers 1โ€“6).<br>
โˆ’
โš™๏ธ Contribute Project: Pay one or more required tokens to a chosen Projectโ€™s Requirement Row (at most once per Project per round). If itโ€™s your first contribution to that Project, place your ๐Ÿ‘คPlayer token in the next open Contribution Space to lock your contribution order.<br>
+
โš™๏ธ Contribute Project: Pay one or more required tokens to a chosen โš™๏ธ''Projectโ€™s'' ''Requirement List'' <br>
โˆ’
๐Ÿ’ฌ Touchpoint: Give OR request 1 token from another player. If accepted, both players gain +1 ๐Ÿ›ก๏ธ''Vitals''.<br>
+
๐Ÿ’ฌ Touchpoint: Give OR request '''1''' token from another player. If accepted, both players gain '''+1''' ๐Ÿ›ก๏ธ''Vitals''.<br>
  
โˆ’
== Action Summary ==
+
<br>'''Action Summary '''<br>
  
 
โ›๏ธ Acquire โ†’ โ˜€๏ธ''Energy'' / ๐Ÿ”''Insight''
 
โ›๏ธ Acquire โ†’ โ˜€๏ธ''Energy'' / ๐Ÿ”''Insight''
โˆ’
Acquire produces build fuel, not Support.
+
Acquire produces build fuel, NOT โค๏ธ''Support.
  
 
โ˜€๏ธ''Energy'' โ†’ โค๏ธ''Support''
 
โ˜€๏ธ''Energy'' โ†’ โค๏ธ''Support''
โˆ’
Convert 2โ˜€๏ธ into 1โค๏ธ (once per turn).
+
Convert '''2''' โ˜€๏ธ''Energy'' into '''1''' โค๏ธ''Support (once per turn).
  
 
๐Ÿงฌ''Patterns'' โ†’ โค๏ธ''Support''
 
๐Ÿงฌ''Patterns'' โ†’ โค๏ธ''Support''
โˆ’
Some Patterns generate Support as part of your engine.
+
Some ๐Ÿงฌ''Patterns'' generate โค๏ธ''Support as part of your engine.
  
 
โš™๏ธ''Projects'' โ†’ โค๏ธ''Support''
 
โš™๏ธ''Projects'' โ†’ โค๏ธ''Support''
โˆ’
Some Projects grant Support as a completion reward.
+
Some Projects grant โค๏ธ''Support as a completion reward.
  
 
๐Ÿ’ฌ''Touchpoint'' โ†’ โค๏ธ''Support''
 
๐Ÿ’ฌ''Touchpoint'' โ†’ โค๏ธ''Support''
โˆ’
Support can move between players (give/request 1 token). Touchpoint doesn't create โค๏ธ''Support'', it redistributes it.
+
โค๏ธ''Support'' can move between ๐Ÿ‘ฅPlayers (give/request '''1''' token). ๐Ÿ’ฌ''Touchpoint'' does NOT create โค๏ธ''Support'', it redistributes it.
  
 
โค๏ธ''Support'' โ†’ ๐ŸŒ€''Drift'' โ†’ ๐ŸŒŸ''Meaning''
 
โค๏ธ''Support'' โ†’ ๐ŸŒ€''Drift'' โ†’ ๐ŸŒŸ''Meaning''
โˆ’
Support resists instability. Instability reduces Meaning.
+
Support resists instability. Instability reduces ๐ŸŒŸ''Meaning''.
โˆ’
 
 
โˆ’
๐Ÿงฌ''Patterns'' โ†’ โš™๏ธ''Projects'' โ†’ ๐ŸŒŸ''Meaning''
 
โˆ’
Patterns enable Projects. Structure increases Meaning.
 
  
โˆ’
== ๐Ÿงฌ''Pattern Stack'' (Layers 1โ€“6) ==
+
โš™๏ธ''Patterns'' โ†’ โš™๏ธ''Projects'' โ†’ ๐ŸŒŸ''Meaning''
โˆ’
๐Ÿงฟ Layer 1 โ€“ Boundary: Self vs world. Basic structure and limits.<br>
+
โš™๏ธ''Patterns'' enable โš™๏ธ''Projects''. Structure increases ๐ŸŒŸ''Meaning''.
โˆ’
โš–๏ธ Layer 2 โ€“ Balance: Regulation. Staying in a viable range under pressure.<br>
 
โˆ’
๐Ÿฆ‹ Layer 3 โ€“ Form: Repair, growth, and structural efficiency.<br>
 
โˆ’
๐Ÿงซ Layer 4 โ€“ Membership: Reciprocity, reliability, collective function.<br>
 
โˆ’
๐ŸŒ Layer 5 โ€“ Prediction: Foresight, filtering, pattern recognition.<br>
 
โˆ’
๐ŸŽฏ Layer 6 โ€“ Reinforcement: Value stabilization. Turning good actions into repeatable habits.<br>
 
  
โˆ’
== โš™๏ธ''Projects'' (Layers 7โ€“10) ==
+
๐Ÿ†Final Score '''=''' ๐Ÿ›ก๏ธ''Vitals'' '''+''' ๐ŸŒณ''Legacy''. Highest score wins (if the world did NOT collapse).<br>
โˆ’
๐Ÿ“Œ Layer 7 โ€“ Presence: Moments of flexible choice, steering, and attention.<br>
 
โˆ’
๐Ÿ›๏ธ Layer 8 โ€“ Social: Institutions, norms, and shared infrastructure.<br>
 
โˆ’
๐ŸŒณ Layer 9 โ€“ Story: Long-horizon continuity, memory, and generativity.<br>
 
โˆ’
๐ŸŒ Layer 10 โ€“ Stewardship: Caring for future stability and shared world health.<br>
 
  
โˆ’
== Quick Scoring ==
+
<br>'''๐Ÿงฌ''Pattern Stack'' (Layers 1โ€“6)'''<br>
 +
''Layer 1 ''๐Ÿงฟ''Boundary'': Self vs world. Basic structure and limits.<br>
 +
''Layer 2 ''โš–๏ธ''Balance'': Regulation. Staying in a viable range under pressure.<br>
 +
''Layer 3 ''๐Ÿฆ‹''Form'': Repair, growth, and structural efficiency.<br>
 +
''Layer 4 ''๐Ÿงซ''Membership'': Reciprocity, reliability, collective function.<br>
 +
''Layer 5 ''๐ŸŒ''Prediction'': Foresight, filtering, pattern recognition.<br>
 +
''Layer 6 ''๐ŸŽฏ''Reinforcement'': Value stabilization. Turning good actions into repeatable habits.<br>
  
โˆ’
; ๐Ÿ† Final Score: Your score is: ๐Ÿ›ก๏ธ''Vitals'' + ๐ŸŒณ''Legacy''. Highest score wins (if the world did not collapse).<br>
+
<br>'''โš™๏ธ''Projects'' (Layers 7โ€“10) '''<br>
 +
''Layer 7 ''๐Ÿ“Œ''Presence'': Moments of flexible choice, steering, and attention.<br>
 +
''Layer 8 ''๐Ÿ›๏ธ''Social'': Institutions, norms, and shared infrastructure.<br>
 +
''Layer 9 ''๐ŸŒณ''Story'': Long-horizon continuity, memory, and generativity.<br>
 +
''Layer 10 ''๐ŸŒ''Stewardship'': Caring for future stability and shared world health.<br>

Latest revision as of 16:35, 4 March 2026

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๐Ÿ‘๏ธ Watch Introduction ~ 7 minutes
๐ŸŽง Listen to Play Example ~ 24 minutes



Meaning Made is a competitive-collaborative tabletop engine-building game. Each ๐Ÿ‘คplayer builds a personal engine of ๐Ÿงฌpatterns while sharing responsibility for a fragile world under pressure.

๐ŸŒ€Drift represents instability. โค๏ธSupport resists collapse. โš™๏ธProjects strengthen shared structure. ๐ŸŒŸMeaning rises when the system holds.

There are no hidden roles. No betrayal. Pressure comes from shared instability and scarce resources.

You are trying to:

  • Build your ๐ŸงฌPattern engine.
  • Complete โš™๏ธProjects.
  • Raise ๐Ÿ›ก๏ธVitals.
  • Score the most ๐ŸŒณLegacy.
  • And keep the world from collapsing.

Meaning is not found. It is made.



Players / Time

  • 2โ€“6 ๐Ÿ‘ฅPlayers
  • 45โ€“60 Minutes
  • ๐Ÿ‘คSolo variant is included below


Components

World Board

  • ๐Ÿ“…Event Deck
  • โš™๏ธProject Row (3 slots, cards face-up)
    • and one (1) dedicated slot for Layer 10 ๐ŸŒStewardship โš™๏ธProject card.
  • ๐ŸงฌPattern Gallery (6 face-up)
  • ๐ŸŒŸMeaning Track (0โ€“12) is a dual shared track. When instability rises, move the marker DOWN on the track. When the group stabilizes or completes โš™๏ธProjects, move the marker UP on the track. One marker tells the whole story. One marker. No formulas. No dual bookkeeping:
    • The top number at the marker is ๐ŸŒŸMeaning
    • The bottom number is ๐ŸŒ€Drift = 12 โˆ’ ๐ŸŒŸMeaning;
    • For example, if the ๐ŸŒŸMeaning marker is on 8:
      • ๐ŸŒŸMeaning = 8
      • ๐ŸŒ€Drift = 4
    • When an ๐Ÿ“…Event increases ๐ŸŒ€Drift โ†’ move ๐ŸŒŸMeaning Track marker DOWN.
    • When โค๏ธSupport reduces Drift โ†’ move ๐ŸŒŸMeaning Track marker UP.
    • When โš™๏ธProjects complete โ†’ move ๐ŸŒŸMeaning Track marker UP.
    • If ๐ŸŒŸMeaning marker reaches 0, the world collapses and the game ends immediately.

๐Ÿ‘คPlayer Mats

  • ๐Ÿ›ก๏ธVitals Track (0โ€“10)
  • ๐ŸŒณLegacy Track (0โ€“30)
  • ๐ŸงฌPattern Stack (6 slots ๐Ÿงฟ, โš–๏ธ, ๐Ÿฆ‹, ๐Ÿงซ, ๐ŸŒ, ๐ŸŽฏ)

Tokens

  • โ˜€๏ธEnergy
  • ๐Ÿ”Insight
  • โค๏ธSupport
  • ๐Ÿ‘ค Player tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) to be placed on โš™๏ธProjects Contribution Spaces (4 per ๐Ÿ‘คplayer) on World Board record Contribution Order
  • ๐ŸงŠRequirement Paid - placed on item on โš™๏ธProject's Requirement List.
  • Track Markers:
    • 2 markers for each ๐Ÿ‘คPlayer's Mat; ๐Ÿ›ก๏ธVitals and ๐ŸŒณLegacy
    • 1 marker for ๐ŸŒŸMeaning Track on World Board

๐ŸงฌPattern Cards

๐ŸงฌPatterns are engine cards you obtain and place into your 6-slot ๐ŸงฌPattern Stack (Layers 1โ€“6).

Each ๐ŸงฌPattern card includes:

  • ๐ŸงฌPattern Title: name of the Pattern
  • Layer (1โ€“6) and Layer Icon:
    • Layer 1 ๐ŸงฟBoundary: Self vs world. Basic structure and limits.
    • Layer 2 โš–๏ธBalance: Regulation. Staying in a viable range under pressure.
    • Layer 3 ๐Ÿฆ‹Form: Repair, growth, and structural efficiency.
    • Layer 4 ๐ŸงซMembership: Reciprocity, reliability, collective function.
    • Layer 5 ๐ŸŒPrediction: Foresight, filtering, pattern recognition.
    • Layer 6 ๐ŸŽฏReinforcement: Value stabilization. Turning good actions into repeatable habits.
  • Cost: token icons you must pay to obtain it
  • Effect / Output: what it produces or changes

โš™๏ธProject Cards

โš™๏ธProjects are shared builds that raise the tableโ€™s ๐ŸŒŸMeaning and award competitive ๐ŸŒณLegacy credit based on Contribution Order.

Each โš™๏ธProject card includes:

  • โš™๏ธProject Title: name of the build
  • Layer Tier (7โ€“10) and Layer Icon
    • Layer 7 ๐Ÿ“ŒPresence - Moments of flexible choice, steering, and attention.
    • Layer 8 ๐Ÿ›๏ธSocial - Institutions, norms, and shared infrastructure.
    • Layer 9 ๐ŸŒณStory - Long-horizon continuity, memory, and generativity.
  • Requirement List: (token icons) showing the total resources the group must collectively pay to complete the โš™๏ธProject For example: โ˜€๏ธ โ˜€๏ธ โ˜€๏ธ ๐Ÿ” ๐Ÿ” โค๏ธ means the โš™๏ธProject needs a total of 3 โ˜€๏ธEnergy + 2 ๐Ÿ”Insight + 1 โค๏ธSupport.
  • Contribution Spaces: (typically 3โ€“6) where players place a ๐Ÿ‘คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ŸŒณLegacy (6 / 3 / 1).
  • Completion Reward: ๐ŸŒŸMeaning gain usually +1 or +2
  • Completion Reward+: such as...
    • All ๐Ÿ‘ฅplayers ๐Ÿ›ก๏ธVitals +1
    • Gain 1 token of your choice
    • Refresh the ๐ŸงฌPattern Gallery
  • Theme Note: The โš™๏ธProject Table provides this theme sentence for quick context.

Setup

  • Shuffle ๐Ÿ“…Event Deck
  • Shuffle ๐ŸงฌPattern Deck
  • Place ๐ŸŒŸMeaning Track marker = โ–ณ 5
  • Each ๐Ÿ‘คplayer sets marker on their Player Mat:
    • ๐Ÿ›ก๏ธVitals = โ–ณ 5
    • ๐ŸŒณLegacy = โ–ณ 0
  • Each ๐Ÿ‘คplayer gets...
    • 3 โ˜€๏ธEnergy tokens
    • 2 ๐Ÿ”Insight tokens
    • 1 โค๏ธSupport token
    • 4 ๐Ÿ‘คplayer tokens of their color (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange)
  • World Board: โš™๏ธProjects
    • From the โš™๏ธProject Deck, place a โš™๏ธProject card face-up in each of the three โš™๏ธProject slots (A, B, C).
    • Find the fixed endgame card; Layer 10 ๐ŸŒStewardship โš™๏ธProject and place it face-up separate from the โš™๏ธProjects Row.
  • Choose starting ๐Ÿ‘คplayer.


Rounds

Each round has four phases:

Phase โ’ถโ€“ ๐Ÿ“…Event

  • Reveal ๐Ÿ“…Event card face-up.
  • Move ๐ŸŒŸMeaning marker DOWN by listed amount.

Phase โ’ท โ€“ Refresh

  • Fill empty ๐ŸงฌPattern Gallery slots with ๐ŸงฌPattern cards from ๐ŸงฌPattern Deck.
  • During your turn, you may convert 2 โ˜€๏ธEnergy into 1 โค๏ธSupport.
    • This conversion does NOT count as an Action.
    • Limit: Once per turn.

Phase โ’ธ โ€“ ๐Ÿ‘คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint)

Each ๐Ÿ‘คplayer can take 2 actions.

Phase โ’น โ€“ ๐ŸŒ€Stability Window

  • Each ๐Ÿ‘คPlayer may donate at most 1 โค๏ธSupport. For each โค๏ธSupport donated move ๐ŸŒŸMeaning Track marker UP by 1.
  • Remove this Round's face-up ๐Ÿ“…Event card from play.

Group Cap Note: The Group may move the ๐ŸŒŸMeaning marker UP a maximum of 3 spaces total per Round, regardless of ๐Ÿ‘คPlayer count.

Actions

Each turn each ๐Ÿ‘คPlayer may take 2 Actions.

Action: โ›๏ธAcquire

  • Take any 2 tokens: โ˜€๏ธEnergy and/or ๐Ÿ”Insight.
  • You may NOT take โค๏ธSupport directly with โ›๏ธAcquire.

Action: Obtain ๐ŸงฌPattern

  • Pay cost as shown on ๐ŸงฌPattern card.
  • Place in correct Layer slot (1โ€“6) (๐Ÿงฟโš–๏ธ๐Ÿฆ‹๐Ÿงซ๐ŸŒ๐ŸŽฏ). You may stack multiple ๐ŸงฌPatterns in a matching slot on your ๐ŸงฌPattern Stack.

Layer Discount: If you already own a ๐ŸงฌPattern for the same layer:

  • Pay 1 fewer token (your choice) for each ๐ŸงฌPattern card.
  • Only one discount per purchase.

Action: Contribute โš™๏ธProject

You may choose an available โš™๏ธProject and contribute one or more tokens to its shared Requirement List.

  • You may take this action during Phase โ’ธ as one of your two actions.
  • You may contribute to a given โš™๏ธProject at most once per round.
  • Choose a face-up โš™๏ธProject (including Layer 10 ๐ŸŒStewardship โš™๏ธProject if ๐ŸŒŸMeaning โ‰ฅ 8).
  • Pay any combination of required tokens that are still needed (from the Requirement List shown on the card).
  • If this is your first time contributing to the โš™๏ธProject, place your ๐Ÿ‘คPlayer token (๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange) in the next open Contribution Space to record your Contribution Order.
  • Mark the paid โš™๏ธProject Requirement icon(s) as fulfilled with a marker.

Important Clarifications

  • The Requirement List is the total shared cost. It is NOT split by space.
  • Contribution Spaces record order, NOT cost. Earlier spaces earn better ๐ŸŒณLegacy.
  • You may pay 1 token or many tokens in a single Contribute action.
  • If you contribute again to the same โš™๏ธProject in a later round, you do NOT put another marker in a Contribution Space. Your order is determined by your first Contribution.

โš™๏ธProject Completion When all required icons in the Requirement List are fulfilled, the โš™๏ธProject completes immediately:

  • Award ๐ŸŒณLegacy by Contribution Order (6 / 3 / 1):
    • First contributor: 6 ๐ŸŒณLegacy
    • Second: 3 ๐ŸŒณLegacy
    • Others who contributed: 1 ๐ŸŒณLegacy
  • Move the ๐ŸŒŸMeaning marker UP as listed on the card (usually +1 or +2).
  • All ๐Ÿ‘ฅplayers who participated in the โš™๏ธProject receive the cardโ€™s Completion Reward+ (if present).
  • Refill the empty โš™๏ธProject slot from the โš™๏ธProject Deck (Stewardship is fixed and does NOT refill).
  • After scoring, remove all ๐Ÿ‘คPlayer tokens from the completed โš™๏ธProject and return them to their owners.
  • When the Layer 10 ๐ŸŒStewardship โš™๏ธProject completes the game ends.

Action: ๐Ÿ’ฌ Touchpoint

Give OR request 1 token. If accepted:

  • Both ๐Ÿ‘ฅplayers gain +1 ๐Ÿ›ก๏ธVitals.


End of Game

Game ends immediately if:

  • ๐ŸŒŸMeaning reaches 0 (Collapse), or
  • Layer 10 ๐ŸŒStewardship โš™๏ธProject completes.

Scoring

  • ๐Ÿ‘คPlayer's Score = ๐Ÿ›ก๏ธVitals + ๐ŸŒณLegacy ... Highest Score wins.
  • ๐Ÿ‘ฅGroup Outcome = Use ๐ŸŒŸMeaning to lookup in table:
๐ŸŒŸ Meaning Outcome What It Feels Like
0 Collapse Structure failed. Instability overwhelmed coordination. Nothing sustainable remained.
1 Critical Survival only. Every gain required emergency correction.
2 Precarious Functional but constantly unstable.
3 Strained Stability required heavy effort each round.
4 Recovering The group found rhythm after instability.
5 Functional Instability rose, but was matched by response.
6 Coordinated Support moved efficiently. Projects mattered.
7 Stable Players built confidently under pressure.
8 Resilient Shocks absorbed without fragmentation.
9 Stewarding Long-horizon thinking emerged.
10 Strong Pattern Structure outpaced instability.
11 Durable Cooperative discipline felt natural.
12 Flourishing The system sustained itself with surplus stability.


Example Play (4 ๐Ÿ‘ฅPlayers, 6 Rounds)

๐Ÿ‘ฅPlayers:

  • Alex โ€“ Stability focus
  • Brooke โ€“ Engine builder
  • Casey โ€“ Project racer
  • Drew โ€“ Social optimizer


Slot โš™๏ธ Project Title Layer Spaces ๐ŸŒŸMeaning + on Completion Theme Notes
A Local Clinic Layer 8 โ€“ Social Infrastructure 3 +1 Fast, early structure. Stabilizes the community and restores basic functioning under pressure.
B Food Network Layer 8 โ€“ Social Coordination 4 +1 Mid-game reliability. Represents organized cooperation and shared resource flow.
C Learning Archive Layer 9 โ€“ Story / Long-Horizon Memory 5 +2 Larger build with stronger payoff. Represents accumulated knowledge and durable continuity across time.
Fixed Stewardship Layer 10 โ€“ Stewardship 6 +2 Capstone commitment. A long-horizon build that protects the future of the whole system, not just todayโ€™s needs. Completion triggers the end of the game.

Round 1: ๐Ÿ“…Event โˆ’2 โ†’ ๐ŸŒŸMeaning marker = 5 ๐Ÿ‘ฅPlayers mostly Acquire and build Layer 1โ€“2 Patterns. Two donate โค๏ธSupport โ†’ +2 โ†’ ๐ŸŒŸMeaning marker = 7.

Comment: Early correction stabilizes base layers.

Round 2: ๐Ÿ“…Event โˆ’1 โ†’ 6 โš™๏ธClinic Project completed โ†’ +1 โ†’ 7 Three โค๏ธSupport โ†’ +3 (cap) โ†’ 10.

Comment: Layer 3โ€“4 expansion begins safely.

Round 3: ๐Ÿ“…Event โˆ’3 โ†’ 7 ๐Ÿ‘ฅPlayers prioritize Pattern building in Layers 5โ€“6. Only one โค๏ธSupport donated โ†’ 8.

Comment: Strategic risk while stable.

Round 4: ๐Ÿ“…Event โˆ’2 โ†’ 6 โš™๏ธFood Network Project completed โ†’ +1 โ†’ 7 Two โค๏ธSupport โ†’ +2 โ†’ 9.

Round 5: ๐Ÿ“…Event โˆ’4 โ†’ 5 Archive completed โ†’ +2 โ†’ 7 Three โค๏ธSupport โ†’ +3 โ†’ 10.

Round 6: ๐Ÿ“…Event โˆ’3 โ†’ 7 Final โš™๏ธProject โ†’ +2 โ†’ 9 Two โค๏ธSupport โ†’ +2 โ†’ 11.

Game ends at ๐ŸŒŸMeaning = 11 (Durable).

Final Scores: Alex: 9 ๐Ÿ›ก๏ธVitals + 18 ๐ŸŒณLegacy = 27 Brooke: 8 ๐Ÿ›ก๏ธVitals + 12 ๐ŸŒณLegacy = 20 Casey: 10 ๐Ÿ›ก๏ธVitals + 21 ๐ŸŒณLegacy = 31 Drew: 9 ๐Ÿ›ก๏ธVitals + 8 ๐ŸŒณLegacy = 17

Winner: Casey.

System State: Durable.


๐Ÿ‘คSolo Variant

In Solo Mode, you are not alone in the world. The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community represents the rest of society acting in parallel to you. It builds, contributes, and competes for credit โ€” but it does not help stabilize the system.

The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community does NOT take turns. It advances โš™๏ธProjects automatically at the end of each round.

You must outbuild the ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community while also keeping the system alive.

Solo Setup

Use standard setup.

  • Place a neutral marker beside the โš™๏ธProject Row to represent the ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community.
  • Optionally use the following:
Category Easy Hard
โ˜€๏ธEnergy tokens (start) 4 2
๐Ÿ”Insight tokens (start) 3 1
โค๏ธSupport tokens (start) 2 0
๐Ÿ›ก๏ธVitals marker (start) 6 4
๐ŸŒŸMeaning marker (start) 6 4
Layer 10 ๐ŸŒStewardship โš™๏ธProject Contribute Threshold ๐ŸŒŸMeaning โ‰ฅ 7 ๐ŸŒŸMeaning โ‰ฅ 9


Phase โ’น โ€“ Stability Window (Solo Rule)

You must choose:

  • Donate 1 โค๏ธSupport โ†’ Move ๐ŸŒŸMeaning marker UP 2.
  • Donate 0 โค๏ธSupport โ†’ Move ๐ŸŒŸMeaning marker DOWN 1.

This creates the solo tension: You must invest in stability or accept decay.


๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community Rule

At the end of every round, after Phase โ’น:

1. Identify the leftmost โš™๏ธProject with an open Contribution Space. 2. The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community fills the next available slot. 3. Place the neutral marker in that slot.

The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community:

  • Pays no cost.
  • Does NOT gain tokens.
  • Does NOT participate in Stability Window.
  • Only competes for โš™๏ธProject rank.

When a โš™๏ธProject completes:

  • The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community counts for rank (first, second, etc.).
  • Award Legacy normally.
  • Move ๐ŸŒŸMeaning marker UP as listed.
  • Refill โš™๏ธProject Row.

The ๐Ÿง‘โ€๐Ÿคโ€๐Ÿง‘Community represents ongoing background societal effort that progresses whether or not you participate.


Solo Difficulty Levels

Choose one before setup.

Easy โ€“ Cooperative Society

Adjustments:

  • In Stability Window, donating 1 โค๏ธSupport โ†’ Move ๐ŸŒŸMeaning marker UP 3 instead of 2.
  • If you donate 0 โค๏ธSupport โ†’ No automatic โˆ’1 penalty.
  • Community only fills a โš™๏ธProject slot every other round (Rounds 2, 4, 6, etc.).

Use Easy to learn pacing and long-term planning.


Standard โ€“ Competitive Society

Default rules:

  • Donate 1 โค๏ธSupport โ†’ +2 Meaning.
  • Donate 0 โ†’ โˆ’1 Meaning.
  • Community fills 1 โš™๏ธProject slot every round.

This is the intended baseline difficulty.


Hard โ€“ Accelerating Drift

Adjustments:

  • Donate 1 โค๏ธSupport โ†’ +2 Meaning (no bonus).
  • Donate 0 โ†’ โˆ’2 Meaning.
  • Community fills 1 โš™๏ธProject slot every round.
  • If Meaning is 5 or lower at end of round, Community fills 2 โš™๏ธProject slots instead of 1.

Hard mode represents a world where instability amplifies background pressure.


Community Scaling Rule (Optional Advanced Variant)

Instead of fixed speed, Community scales with instability.

At the end of each round:

If ๐ŸŒŸMeaning is:

  • 9โ€“12 โ†’ Community fills 0 slots.
  • 6โ€“8 โ†’ Community fills 1 slot.
  • 3โ€“5 โ†’ Community fills 2 slots.
  • 0โ€“2 โ†’ Community fills 3 slots.

This creates a feedback loop: The more unstable the system becomes, the faster society moves without you.

Use this variant for dynamic tension and higher replay value.


Solo End of Game

Game ends if:

  • ๐ŸŒŸMeaning reaches 0 (Immediate Loss), OR
  • A designated Layer 10 โš™๏ธProject completes.


Solo Scoring

Final Score: ๐Ÿ›ก๏ธVitals + ๐ŸŒณLegacy

If ๐ŸŒŸMeaning reached 0 โ†’ System Collapse (automatic loss).

Otherwise compare your score:

Final Score Personal Result
0 Done
1โ€“14 Survived
15โ€“19 Stabilizer
20โ€“24 Builder
25โ€“29 Steward
30+ World-Grade Contributor

Lessons Learned: Meaning Made.

Meaning is not discovered. Meaning is built through coordinated resistance to instability.

๐ŸŒ€ Drift rises naturally.
๐Ÿ›ก๏ธ Vitals reflects internal stability and reciprocity; life resists instability.
โค๏ธ Support resists instability.
๐Ÿงฌ Patterns reduce cost over time; structure creates value.
โš™๏ธ Projects increase shared structure.
๐ŸŒŸ Meaning increases when systems hold.


The winner builds best โ€” but the group determines if the world survives.

Glossary

World State
๐ŸŒŸ Meaning: The shared stability level of the world (0โ€“12). Higher ๐ŸŒŸMeaning means the table is holding together.
๐ŸŒ€ Drift: Instability and external pressure. ๐ŸŒ€Drift is NOT tracked separately: ๐ŸŒ€Drift = 12 โˆ’ ๐ŸŒŸMeaning (same marker).


World Board Areas
๐Ÿ“… Event: A card revealed each round that reduces ๐ŸŒŸMeaning (external pressure).
๐Ÿงฌ Pattern Gallery: Six face-up ๐ŸงฌPattern cards available to obtain.
โš™๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ŸŒณLegacy by contribution order and raise ๐ŸŒŸMeaning when completed.
โš™๏ธ Stewardship Project: A fixed Layer 10 โš™๏ธProject present from setup. You may contribute to it only when ๐ŸŒŸMeaning is at or above the Stewardship threshold. Completing Stewardship Project ends the game.
๐ŸŒ€ Stability Window: Phase โ’น. Each player may donate at most 1 โค๏ธSupport. Each donated โค๏ธSupport moves ๐ŸŒŸMeaning Track marker UP by 1, up to a Group cap of +3 per round.


Player Tracks
๐Ÿ›ก๏ธ Vitals: Your personal stability and social integration (0โ€“10). ๐Ÿ›ก๏ธVitals increase through accepted ๐Ÿ’ฌTouchpoints and certain โš™๏ธProject rewards.
๐ŸŒณ Legacy: Your competitive score track (0โ€“30). ๐ŸŒณLegacy is mainly earned from completing โš™๏ธProjects (6 / 3 / 1 by Contribution Order).


Tokens
โ˜€๏ธ Energy: Basic fuel for obtaining ๐ŸงฌPatterns and contributing to โš™๏ธProjects.
๐Ÿ” Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.
โค๏ธ Support: Repair and relationship maintenance. Used for Stability Window donations and sometimes required by โš™๏ธProjects.


Accounting Tokens for recording ๐Ÿ‘ค Player's Contributions to a โš™๏ธProject
๐ŸงŠ Requirement Paid - placed on item on โš™๏ธProject's Requirement List. ๐Ÿ‘ค Player Token: ๐Ÿ”ต Blue, ๐Ÿ”ด Red, ๐ŸŸข Green, ๐ŸŸก Yellow, ๐ŸŸฃ Purple, ๐ŸŸ  Orange A player-colored marker used to claim a โš™๏ธProjectโ€™s Contribution Space and record contribution order.


Core Actions
โ›๏ธ Acquire: Take any 2 tokens.
๐Ÿงฌ Obtain Pattern: Pay the โš™๏ธPatternโ€™s cost and place it in the matching Layer slot on your mat (Layers 1โ€“6).
โš™๏ธ Contribute Project: Pay one or more required tokens to a chosen โš™๏ธProjectโ€™s Requirement List
๐Ÿ’ฌ Touchpoint: Give OR request 1 token from another player. If accepted, both players gain +1 ๐Ÿ›ก๏ธVitals.


Action Summary

โ›๏ธ Acquire โ†’ โ˜€๏ธEnergy / ๐Ÿ”Insight Acquire produces build fuel, NOT โค๏ธSupport.

โ˜€๏ธEnergy โ†’ โค๏ธSupport Convert 2 โ˜€๏ธEnergy into 1 โค๏ธSupport (once per turn).

๐ŸงฌPatterns โ†’ โค๏ธSupport Some ๐ŸงฌPatterns generate โค๏ธSupport as part of your engine.

โš™๏ธProjects โ†’ โค๏ธSupport Some Projects grant โค๏ธSupport as a completion reward.

๐Ÿ’ฌTouchpoint โ†’ โค๏ธSupport โค๏ธSupport can move between ๐Ÿ‘ฅPlayers (give/request 1 token). ๐Ÿ’ฌTouchpoint does NOT create โค๏ธSupport, it redistributes it.

โค๏ธSupport โ†’ ๐ŸŒ€Drift โ†’ ๐ŸŒŸMeaning Support resists instability. Instability reduces ๐ŸŒŸMeaning.

โš™๏ธPatterns โ†’ โš™๏ธProjects โ†’ ๐ŸŒŸMeaning โš™๏ธPatterns enable โš™๏ธProjects. Structure increases ๐ŸŒŸMeaning.

๐Ÿ†Final Score = ๐Ÿ›ก๏ธVitals + ๐ŸŒณLegacy. Highest score wins (if the world did NOT collapse).


๐ŸงฌPattern Stack (Layers 1โ€“6)
Layer 1 ๐ŸงฟBoundary: Self vs world. Basic structure and limits.
Layer 2 โš–๏ธBalance: Regulation. Staying in a viable range under pressure.
Layer 3 ๐Ÿฆ‹Form: Repair, growth, and structural efficiency.
Layer 4 ๐ŸงซMembership: Reciprocity, reliability, collective function.
Layer 5 ๐ŸŒPrediction: Foresight, filtering, pattern recognition.
Layer 6 ๐ŸŽฏReinforcement: Value stabilization. Turning good actions into repeatable habits.


โš™๏ธProjects (Layers 7โ€“10)
Layer 7 ๐Ÿ“ŒPresence: Moments of flexible choice, steering, and attention.
Layer 8 ๐Ÿ›๏ธSocial: Institutions, norms, and shared infrastructure.
Layer 9 ๐ŸŒณStory: Long-horizon continuity, memory, and generativity.
Layer 10 ๐ŸŒStewardship: Caring for future stability and shared world health.