Difference between revisions of "Meaning Made"
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| โ | [https://www.youtube.com/results?search_query=Life+ | + | [https://www.youtube.com/results?search_query=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy YouTube] |
| โ | [https://www.quora.com/search?q=Life% | + | [https://www.quora.com/search?q=Life%20Builds%20Meaning%20Made%20Pattern%20Purpose%20Information%20Entropy ... Quora] |
| โ | [https://www.google.com/search?q=Life+ | + | [https://www.google.com/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy ...Google search] |
| โ | [https://news.google.com/search?q=Life+ | + | [https://news.google.com/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy ...Google News] |
| โ | [https://www.bing.com/news/search?q=Life+ | + | [https://www.bing.com/news/search?q=Life+Builds+Meaning+Made+Pattern+Purpose+Information+Entropy&qft=interval%3d%228%22 ...Bing News] |
| + | |||
__NOTOC__ | __NOTOC__ | ||
* [[Meaning Made]] ... [[Life Builds Meaning Game]] ... [[Center and Circle Playbook|Center & Circle Playbook]] ... [[Center and Circle Playbook Walkthrough Example|Walkthrough]] | * [[Meaning Made]] ... [[Life Builds Meaning Game]] ... [[Center and Circle Playbook|Center & Circle Playbook]] ... [[Center and Circle Playbook Walkthrough Example|Walkthrough]] | ||
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You are trying to: | You are trying to: | ||
| โ | * Build your engine | + | * Build your ๐งฌ''Pattern'' engine. |
* Complete โ๏ธ''Projects''. | * Complete โ๏ธ''Projects''. | ||
* Raise ๐ก๏ธ''Vitals''. | * Raise ๐ก๏ธ''Vitals''. | ||
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'''World Board''' | '''World Board''' | ||
| โ | * ๐
''Event'' | + | * ๐
''Event Deck'' |
| โ | * โ๏ธ''Project'' | + | * โ๏ธ''Project Row'' (3 slots, cards face-up) |
| โ | ** and one (1) dedicated slot for '' | + | ** and one (1) dedicated slot for ''Layer 10 ''๐''Stewardship ''โ๏ธ''Project'' card. |
* ๐งฌ''Pattern Gallery'' (6 face-up) | * ๐งฌ''Pattern Gallery'' (6 face-up) | ||
| โ | * ๐''Meaning'' | + | * ๐''Meaning Track'' (0โ12) is a dual shared track. When instability rises, move the marker DOWN on the track. When the group stabilizes or completes โ๏ธ''Projects'', move the marker UP on the track. One marker tells the whole story. One marker. No formulas. No dual bookkeeping: |
** The top number at the marker is ๐''Meaning'' | ** The top number at the marker is ๐''Meaning'' | ||
** The bottom number is ๐''Drift'' = '''12 โ''' ๐''Meaning''; | ** The bottom number is ๐''Drift'' = '''12 โ''' ๐''Meaning''; | ||
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*** ๐''Meaning'' = '''8''' | *** ๐''Meaning'' = '''8''' | ||
*** ๐''Drift'' = '''4''' | *** ๐''Drift'' = '''4''' | ||
| โ | ** When an ๐
''Event'' increases ๐''Drift'' โ move ๐''Meaning'' marker DOWN | + | ** When an ๐
''Event'' increases ๐''Drift'' โ move ๐''Meaning Track'' marker DOWN. |
| โ | ** When โค๏ธ''Support'' reduces Drift โ move ๐''Meaning'' marker UP | + | ** When โค๏ธ''Support'' reduces Drift โ move ๐''Meaning Track'' marker UP. |
| โ | ** When โ๏ธ''Projects'' complete โ move ๐''Meaning'' marker UP | + | ** When โ๏ธ''Projects'' complete โ move ๐''Meaning Track'' marker UP. |
** If ๐''Meaning'' marker reaches '''0''', the world collapses and the game ends immediately. | ** If ๐''Meaning'' marker reaches '''0''', the world collapses and the game ends immediately. | ||
'''๐คPlayer Mats''' | '''๐คPlayer Mats''' | ||
| โ | * ๐ก๏ธ''Vitals'' | + | * ๐ก๏ธ''Vitals Track'' (0โ10) |
| โ | * ๐ณ''Legacy'' | + | * ๐ณ''Legacy Track'' (0โ30) |
* ๐งฌ''Pattern Stack'' (6 slots ๐งฟ, โ๏ธ, ๐ฆ, ๐งซ, ๐, ๐ฏ) | * ๐งฌ''Pattern Stack'' (6 slots ๐งฟ, โ๏ธ, ๐ฆ, ๐งซ, ๐, ๐ฏ) | ||
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* โค๏ธ''Support'' | * โค๏ธ''Support'' | ||
* ๐ค Player tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) to be placed on โ๏ธ''Projects'' ''Contribution Spaces'' (4 per ๐คplayer) on World Board record ''Contribution Order'' | * ๐ค Player tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) to be placed on โ๏ธ''Projects'' ''Contribution Spaces'' (4 per ๐คplayer) on World Board record ''Contribution Order'' | ||
| + | * ๐ง''Requirement Paid'' - placed on item on โ๏ธ''Project's'' ''Requirement List''. | ||
* Track Markers: | * Track Markers: | ||
| โ | ** 2 markers for each ๐คPlayer's Mat; ๐ก๏ธ''Vitals'' and ๐ณ''Legacy'' | + | ** '''2''' markers for each ๐คPlayer's Mat; ๐ก๏ธ''Vitals'' and ๐ณ''Legacy'' |
| โ | ** 1 marker for ๐''Meaning'' | + | ** '''1''' marker for ๐''Meaning Track'' on World Board |
== ๐งฌ''Pattern'' Cards == | == ๐งฌ''Pattern'' Cards == | ||
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* '''๐งฌ''Pattern'' Title''': name of the Pattern | * '''๐งฌ''Pattern'' Title''': name of the Pattern | ||
* '''Layer (1โ6) and Layer Icon''': | * '''Layer (1โ6) and Layer Icon''': | ||
| โ | ** ''Layer 1 | + | ** ''Layer 1 ''๐งฟ''Boundary'': Self vs world. Basic structure and limits. |
| โ | ** ''Layer 2 | + | ** ''Layer 2 ''โ๏ธ''Balance'': Regulation. Staying in a viable range under pressure. |
| โ | ** ''Layer 3 | + | ** ''Layer 3 ''๐ฆ''Form'': Repair, growth, and structural efficiency. |
| โ | ** ''Layer 4 | + | ** ''Layer 4 ''๐งซ''Membership'': Reciprocity, reliability, collective function. |
| โ | ** ''Layer 5 | + | ** ''Layer 5 ''๐''Prediction'': Foresight, filtering, pattern recognition. |
| โ | ** ''Layer 6 | + | ** ''Layer 6 ''๐ฏ''Reinforcement'': Value stabilization. Turning good actions into repeatable habits. |
* '''Cost''': token icons you must pay to obtain it | * '''Cost''': token icons you must pay to obtain it | ||
* '''Effect / Output''': what it produces or changes | * '''Effect / Output''': what it produces or changes | ||
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* '''โ๏ธ''Project'' Title''': name of the build | * '''โ๏ธ''Project'' Title''': name of the build | ||
* '''Layer Tier (7โ10) and Layer Icon''' | * '''Layer Tier (7โ10) and Layer Icon''' | ||
| โ | ** Layer 7 ๐''Presence'' - Moments of flexible choice, steering, and attention. | + | ** ''Layer 7 ''๐''Presence'' - Moments of flexible choice, steering, and attention. |
| โ | ** Layer 8 ๐๏ธ''Social'' - Institutions, norms, and shared infrastructure. | + | ** ''Layer 8 ''๐๏ธ''Social'' - Institutions, norms, and shared infrastructure. |
| โ | ** Layer 9 ๐ณ''Story'' - Long-horizon continuity, memory, and generativity. | + | ** ''Layer 9 ''๐ณ''Story'' - Long-horizon continuity, memory, and generativity. |
| โ | * '''Requirement | + | * '''Requirement List''': (token icons) showing the total resources the group must collectively pay to complete the โ๏ธ''Project'' For example: โ๏ธ โ๏ธ โ๏ธ ๐ ๐ โค๏ธ means the โ๏ธ''Project'' needs a total of '''3''' โ๏ธ''Energy'' + '''2''' ๐''Insight'' + '''1''' โค๏ธ''Support''. |
* '''Contribution Spaces''': (typically '''3โ6''') where players place a ๐คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ณ''Legacy'' ('''6 / 3 / 1'''). | * '''Contribution Spaces''': (typically '''3โ6''') where players place a ๐คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ณ''Legacy'' ('''6 / 3 / 1'''). | ||
* '''Completion Reward''': ๐''Meaning'' gain usually '''+1''' or '''+2''' | * '''Completion Reward''': ๐''Meaning'' gain usually '''+1''' or '''+2''' | ||
* '''Completion Reward+''': such as... | * '''Completion Reward+''': such as... | ||
| โ | ** All ๐ฅplayers ๐ก๏ธ''Vitals'' +1 | + | ** All ๐ฅplayers ๐ก๏ธ''Vitals'' '''+1''' |
| โ | ** Gain 1 token of your choice | + | ** Gain '''1''' token of your choice |
** Refresh the ๐งฌ''Pattern Gallery'' | ** Refresh the ๐งฌ''Pattern Gallery'' | ||
* '''Theme Note''': The โ๏ธ''Project'' Table provides this theme sentence for quick context. | * '''Theme Note''': The โ๏ธ''Project'' Table provides this theme sentence for quick context. | ||
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= Setup = | = Setup = | ||
| โ | * | + | * Shuffle ๐
''Event Deck'' |
| โ | * Shuffle | + | * Shuffle ๐งฌ''Pattern Deck'' |
| โ | * | + | * Place ๐''Meaning Track'' marker = โณ '''5''' |
* Each ๐คplayer sets marker on their Player Mat: | * Each ๐คplayer sets marker on their Player Mat: | ||
** ๐ก๏ธ''Vitals'' = โณ '''5''' | ** ๐ก๏ธ''Vitals'' = โณ '''5''' | ||
** ๐ณ''Legacy'' = โณ '''0''' | ** ๐ณ''Legacy'' = โณ '''0''' | ||
* Each ๐คplayer gets... | * Each ๐คplayer gets... | ||
| โ | ** | + | ** 3 โ๏ธ''Energy'' tokens |
| โ | ** | + | ** 2 ๐''Insight'' tokens |
| + | ** 1 โค๏ธ''Support'' token | ||
** 4 ๐คplayer tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) | ** 4 ๐คplayer tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) | ||
* World Board: โ๏ธ''Projects'' | * World Board: โ๏ธ''Projects'' | ||
| โ | ** From the โ๏ธ''Project'' | + | ** From the โ๏ธ''Project Deck'', place a โ๏ธ''Project'' card face-up in each of the three โ๏ธ''Project'' slots (A, B, C). |
| โ | ** Find the fixed endgame card; '' | + | ** Find the fixed endgame card; ''Layer 10 ''๐''Stewardship ''โ๏ธ''Project'' and place it face-up separate from the โ๏ธ''Projects Row''. |
* Choose starting ๐คplayer. | * Choose starting ๐คplayer. | ||
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== Phase โถโ ๐
''Event'' == | == Phase โถโ ๐
''Event'' == | ||
| โ | * Reveal ๐
''Event''. | + | * Reveal ๐
''Event'' card face-up. |
* Move ๐''Meaning'' marker DOWN by listed amount. | * Move ๐''Meaning'' marker DOWN by listed amount. | ||
| โ | == Phase โท โ | + | == Phase โท โ Refresh == |
| โ | + | * Fill empty ๐งฌ''Pattern Gallery'' slots with ๐งฌ''Pattern'' cards from ๐งฌ''Pattern Deck''. | |
| + | * During your turn, you may convert '''2''' โ๏ธ''Energy'' into '''1''' โค๏ธ''Support''. | ||
| + | ** This conversion does NOT count as an Action. | ||
| + | ** Limit: Once per turn. | ||
== Phase โธ โ ๐คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint) == | == Phase โธ โ ๐คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint) == | ||
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== Phase โน โ ๐Stability Window == | == Phase โน โ ๐Stability Window == | ||
| โ | Each ๐คPlayer may donate at most '''1 โค๏ธ''Support'''''. | + | * Each ๐คPlayer may donate at most '''1''' โค๏ธ''Support''. For each โค๏ธ''Support'' donated move ๐''Meaning Track'' marker UP by '''1'''. |
| + | * Remove this Round's face-up ๐
''Event'' card from play.<br> | ||
| โ | + | Group Cap Note: The Group may move the ๐''Meaning'' marker UP a maximum of '''3''' spaces total per Round, regardless of ๐คPlayer count. | |
| โ | |||
| โ | |||
| โ | |||
= Actions = | = Actions = | ||
| โ | + | Each turn each ๐คPlayer may take '''2''' Actions. | |
| โ | Each turn each ๐คPlayer may take 2 Actions. | ||
== Action: โ๏ธAcquire == | == Action: โ๏ธAcquire == | ||
| โ | * Take any 2 tokens: โ๏ธ''Energy'' and/or ๐''Insight''. | + | * Take any '''2''' tokens: โ๏ธ''Energy'' and/or ๐''Insight''. |
| โ | * You may | + | * You may NOT take โค๏ธ''Support'' directly with โ๏ธAcquire. |
| โ | |||
| โ | |||
| โ | |||
| โ | |||
| โ | |||
== Action: Obtain ๐งฌ''Pattern'' == | == Action: Obtain ๐งฌ''Pattern'' == | ||
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Layer Discount: If you already own a ๐งฌ''Pattern'' for the same layer: | Layer Discount: If you already own a ๐งฌ''Pattern'' for the same layer: | ||
| โ | * Pay 1 fewer token (your choice) for each ๐งฌ''Pattern'' card. | + | * Pay '''1''' fewer token (your choice) for each ๐งฌ''Pattern'' card. |
* Only one discount per purchase. | * Only one discount per purchase. | ||
== Action: Contribute โ๏ธProject == | == Action: Contribute โ๏ธProject == | ||
| โ | You may choose an available โ๏ธ''Project'' and contribute one or more tokens to its shared Requirement | + | You may choose an available โ๏ธ''Project'' and contribute one or more tokens to its shared ''Requirement List''. |
* You may take this action during Phase โธ as one of your two actions. | * You may take this action during Phase โธ as one of your two actions. | ||
* You may contribute to a given โ๏ธ''Project'' at most once per round. | * You may contribute to a given โ๏ธ''Project'' at most once per round. | ||
| โ | * Choose a face-up โ๏ธ''Project'' (including '' | + | * Choose a face-up โ๏ธ''Project'' (including ''Layer 10 ''๐''Stewardship ''โ๏ธ''Project'' if ๐''Meaning'' โฅ '''8'''). |
| โ | * Pay | + | * Pay any combination of required tokens that are still needed (from the ''Requirement List'' shown on the card). |
* If this is your first time contributing to the โ๏ธ''Project'', place your ๐คPlayer token (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) in the next open ''Contribution Space'' to record your ''Contribution Order''. | * If this is your first time contributing to the โ๏ธ''Project'', place your ๐คPlayer token (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) in the next open ''Contribution Space'' to record your ''Contribution Order''. | ||
* Mark the paid โ๏ธ''Project'' Requirement icon(s) as fulfilled with a marker. | * Mark the paid โ๏ธ''Project'' Requirement icon(s) as fulfilled with a marker. | ||
'''Important Clarifications''' | '''Important Clarifications''' | ||
| โ | * The Requirement | + | * The ''Requirement List'' is the total shared cost. It is NOT split by space. |
| โ | * ''Contribution Spaces'' record '''order''', | + | * ''Contribution Spaces'' record '''order''', NOT cost. Earlier spaces earn better ๐ณ''Legacy''. |
| โ | * You may pay 1 token or many tokens in a single Contribute action. | + | * You may pay '''1''' token or many tokens in a single Contribute action. |
| โ | * If you contribute again to the same โ๏ธ''Project'' in a later round, you do | + | * If you contribute again to the same โ๏ธ''Project'' in a later round, you do NOT put another marker in a ''Contribution Space''. Your order is determined by your first Contribution. |
'''โ๏ธ''Project'' Completion''' | '''โ๏ธ''Project'' Completion''' | ||
| โ | When all required icons in the Requirement | + | When all required icons in the ''Requirement List'' are fulfilled, the โ๏ธ''Project'' completes immediately: |
* Award ๐ณ''Legacy'' by ''Contribution Order'' ('''6 / 3 / 1'''): | * Award ๐ณ''Legacy'' by ''Contribution Order'' ('''6 / 3 / 1'''): | ||
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** Second: '''3''' ๐ณ''Legacy'' | ** Second: '''3''' ๐ณ''Legacy'' | ||
** Others who contributed: '''1''' ๐ณ''Legacy'' | ** Others who contributed: '''1''' ๐ณ''Legacy'' | ||
| โ | * Move the ๐''Meaning'' marker UP as listed on the card (usually +1 or +2). | + | * Move the ๐''Meaning'' marker UP as listed on the card (usually '''+1''' or '''+2'''). |
| โ | * All ๐ฅplayers who participated in the โ๏ธ''Project'' receive the cardโs | + | * All ๐ฅplayers who participated in the โ๏ธ''Project'' receive the cardโs ''Completion Reward+'' (if present). |
| โ | * Refill the empty โ๏ธ''Project'' slot from the | + | * Refill the empty โ๏ธ''Project'' slot from the โ๏ธ''Project Deck'' (Stewardship is fixed and does NOT refill). |
| โ | * When the '' | + | * After scoring, remove all ๐คPlayer tokens from the completed โ๏ธ''Project'' and return them to their owners. |
| + | * When the ''Layer 10 ''๐''Stewardship ''โ๏ธ''Project'' completes the game ends. | ||
== Action: ๐ฌ Touchpoint == | == Action: ๐ฌ Touchpoint == | ||
| โ | Give OR request 1 token. | + | Give OR request '''1''' token. |
If accepted: | If accepted: | ||
| โ | * Both ๐ฅplayers gain +1 ๐ก๏ธ''Vitals''. | + | * Both ๐ฅplayers gain '''+1''' ๐ก๏ธ''Vitals''. |
<br> | <br> | ||
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Game ends immediately if: | Game ends immediately if: | ||
* ๐''Meaning'' reaches '''0''' (Collapse), or | * ๐''Meaning'' reaches '''0''' (Collapse), or | ||
| โ | * '' | + | * ''Layer 10 ''๐''Stewardship ''โ๏ธ''Project'' completes. |
''' Scoring '''<br> | ''' Scoring '''<br> | ||
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Round 1: | Round 1: | ||
| โ | ๐
''Event'' โ2 โ ๐''Meaning'' marker = '''5''' | + | ๐
''Event'' '''โ2''' โ ๐''Meaning'' marker = '''5''' |
๐ฅPlayers mostly Acquire and build Layer 1โ2 Patterns. | ๐ฅPlayers mostly Acquire and build Layer 1โ2 Patterns. | ||
| โ | Two donate โค๏ธ''Support'' โ +2 โ ๐''Meaning'' marker = '''7'''. | + | Two donate โค๏ธ''Support'' โ '''+2''' โ ๐''Meaning'' marker = '''7'''. |
Comment: Early correction stabilizes base layers. | Comment: Early correction stabilizes base layers. | ||
Round 2: | Round 2: | ||
| โ | ๐
''Event'' โ1 โ 6 | + | ๐
''Event'' '''โ1''' โ '''6''' |
โ๏ธ''Clinic Project'' completed โ +1 โ '''7''' | โ๏ธ''Clinic Project'' completed โ +1 โ '''7''' | ||
| โ | Three โค๏ธ''Support'' โ +3 (cap) โ 10. | + | Three โค๏ธ''Support'' โ '''+3''' (cap) โ '''10'''. |
Comment: Layer 3โ4 expansion begins safely. | Comment: Layer 3โ4 expansion begins safely. | ||
Round 3: | Round 3: | ||
| โ | ๐
''Event'' โ3 โ 7 | + | ๐
''Event'' '''โ3''' โ '''7''' |
๐ฅPlayers prioritize Pattern building in Layers 5โ6. | ๐ฅPlayers prioritize Pattern building in Layers 5โ6. | ||
| โ | Only one โค๏ธ''Support'' donated โ 8. | + | Only one โค๏ธ''Support'' donated โ '''8'''. |
Comment: Strategic risk while stable. | Comment: Strategic risk while stable. | ||
Round 4: | Round 4: | ||
| โ | ๐
''Event'' โ2 โ 6 | + | ๐
''Event'' '''โ2''' โ '''6''' |
| โ | โ๏ธ''Food Network Project'' completed โ +1 โ 7 | + | โ๏ธ''Food Network Project'' completed โ '''+1''' โ '''7''' |
| โ | Two โค๏ธ''Support'' โ +2 โ 9. | + | Two โค๏ธ''Support'' โ '''+2''' โ '''9'''. |
Round 5: | Round 5: | ||
| โ | ๐
''Event'' โ4 โ 5 | + | ๐
''Event'' '''โ4''' โ '''5''' |
| โ | Archive completed โ +2 โ 7 | + | Archive completed โ '''+2''' โ '''7''' |
| โ | Three โค๏ธ''Support'' โ +3 โ 10. | + | Three โค๏ธ''Support'' โ '''+3''' โ '''10'''. |
Round 6: | Round 6: | ||
| โ | ๐
''Event'' โ3 โ 7 | + | ๐
''Event'' '''โ3''' โ '''7''' |
| โ | Final โ๏ธ''Project'' โ +2 โ 9 | + | Final โ๏ธ''Project'' โ '''+2''' โ '''9''' |
| โ | Two โค๏ธ''Support'' โ +2 โ 11. | + | Two โค๏ธ''Support'' โ '''+2''' โ '''11'''. |
Game ends at ๐''Meaning'' = '''11''' (Durable). | Game ends at ๐''Meaning'' = '''11''' (Durable). | ||
Final Scores: | Final Scores: | ||
| โ | Alex: 9 ๐ก๏ธ''Vitals'' + 18 ๐ณ''Legacy'' = 27 | + | Alex: '''9''' ๐ก๏ธ''Vitals'' '''+ 18''' ๐ณ''Legacy'' = '''27''' |
| โ | Brooke: 8 ๐ก๏ธ''Vitals'' 12 ๐ณ''Legacy'' = 20 | + | Brooke: '''8''' ๐ก๏ธ''Vitals'' '''+ 12''' ๐ณ''Legacy'' = '''20''' |
| โ | Casey: 10 ๐ก๏ธ''Vitals''+ 21 ๐ณ''Legacy'' = 31 | + | Casey: '''10''' ๐ก๏ธ''Vitals'' '''+ 21''' ๐ณ''Legacy'' = '''31''' |
| โ | Drew: 9 ๐ก๏ธ''Vitals''+ 8 ๐ณ''Legacy'' = 17 | + | Drew: '''9''' ๐ก๏ธ''Vitals'' '''+ 8''' ๐ณ''Legacy'' = '''17''' |
| โ | Winner: Casey. | + | Winner: '''Casey'''. |
| โ | System State: Durable. | + | System State: '''Durable'''. |
<br> | <br> | ||
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Use standard setup. | Use standard setup. | ||
| โ | * Place a neutral marker beside the โ๏ธ''Project'' | + | * Place a neutral marker beside the โ๏ธ''Project Row'' to represent the ๐งโ๐คโ๐ง''Community''. |
* Optionally use the following: | * Optionally use the following: | ||
| โ | |||
| โ | |||
| โ | |||
| + | {| class="wikitable" style="width:100%;" | ||
| + | |- | ||
| + | ! Category | ||
| + | ! '''Easy''' | ||
| + | ! '''Hard''' | ||
| + | |- | ||
| + | | โ๏ธ''Energy'' tokens (start) | ||
| + | | 4 | ||
| + | | 2 | ||
| + | |- | ||
| + | | ๐''Insight'' tokens (start) | ||
| + | | 3 | ||
| + | | 1 | ||
| + | |- | ||
| + | | โค๏ธ''Support'' tokens (start) | ||
| + | | 2 | ||
| + | | 0 | ||
| + | |- | ||
| + | | ๐ก๏ธ''Vitals'' marker (start) | ||
| + | | 6 | ||
| + | | 4 | ||
| + | |- | ||
| + | | ๐''Meaning'' marker (start) | ||
| + | | 6 | ||
| + | | 4 | ||
| + | |- | ||
| + | | <span style="font-weight:normal;">''Layer 10'' ๐''Stewardship'' โ๏ธ''Project'' Contribute Threshold</span> | ||
| + | | ๐''Meaning'' โฅ '''7''' | ||
| + | | ๐''Meaning'' โฅ '''9''' | ||
| + | |} | ||
| โ | '''Phase | + | |
| + | '''Phase โน โ Stability Window (Solo Rule)'''<br> | ||
You must choose: | You must choose: | ||
| Line 382: | Line 409: | ||
'''๐งโ๐คโ๐ง''Community'' Rule'''<br> | '''๐งโ๐คโ๐ง''Community'' Rule'''<br> | ||
| โ | At the end of every round, after Phase | + | At the end of every round, after Phase โน: |
1. Identify the leftmost โ๏ธ''Project'' with an open Contribution Space. | 1. Identify the leftmost โ๏ธ''Project'' with an open Contribution Space. | ||
| Line 390: | Line 417: | ||
The ๐งโ๐คโ๐ง''Community'': | The ๐งโ๐คโ๐ง''Community'': | ||
* Pays no cost. | * Pays no cost. | ||
| โ | * Does | + | * Does NOT gain tokens. |
| โ | * Does | + | * Does NOT participate in Stability Window. |
* Only competes for โ๏ธ''Project'' rank. | * Only competes for โ๏ธ''Project'' rank. | ||
| Line 398: | Line 425: | ||
* Award Legacy normally. | * Award Legacy normally. | ||
* Move ๐''Meaning'' marker UP as listed. | * Move ๐''Meaning'' marker UP as listed. | ||
| โ | * Refill โ๏ธ''Project'' | + | * Refill โ๏ธ''Project Row''. |
The ๐งโ๐คโ๐ง''Community'' represents ongoing background societal effort that progresses whether or not you participate. | The ๐งโ๐คโ๐ง''Community'' represents ongoing background societal effort that progresses whether or not you participate. | ||
| Line 411: | Line 438: | ||
Adjustments: | Adjustments: | ||
| โ | * In Stability Window, donating 1 โค๏ธ''Support'' โ Move ๐''Meaning'' marker UP '''3''' instead of 2. | + | * In Stability Window, donating '''1''' โค๏ธ''Support'' โ Move ๐''Meaning'' marker UP '''3''' instead of '''2'''. |
| โ | * If you donate 0 โค๏ธ''Support'' โ No automatic โ1 penalty. | + | * If you donate '''0''' โค๏ธ''Support'' โ No automatic '''โ1''' penalty. |
| โ | * Community only fills a Project slot every '''other round''' (Rounds 2, 4, 6, etc.). | + | * Community only fills a โ๏ธ''Project'' slot every '''other round''' (Rounds 2, 4, 6, etc.). |
Use Easy to learn pacing and long-term planning. | Use Easy to learn pacing and long-term planning. | ||
| Line 423: | Line 450: | ||
Default rules: | Default rules: | ||
| โ | * Donate 1 โค๏ธ''Support'' โ +2 Meaning. | + | * Donate '''1''' โค๏ธ''Support'' โ '''+2''' Meaning. |
| โ | * Donate 0 โ โ1 Meaning. | + | * Donate '''0''' โ '''โ1''' Meaning. |
| โ | * Community fills | + | * Community fills '''1''' โ๏ธ''Project'' slot every round. |
This is the intended baseline difficulty. | This is the intended baseline difficulty. | ||
| Line 435: | Line 462: | ||
Adjustments: | Adjustments: | ||
| โ | * Donate 1 โค๏ธ''Support'' โ +2 Meaning (no bonus). | + | * Donate '''1''' โค๏ธ''Support'' โ '''+2''' Meaning (no bonus). |
| โ | * Donate 0 โ โ2 Meaning. | + | * Donate '''0''' โ '''โ2''' Meaning. |
| โ | * Community fills | + | * Community fills '''1''' โ๏ธ''Project'' slot every round. |
| โ | * If Meaning is 5 or lower at end of round, Community fills ''' | + | * If Meaning is '''5''' or lower at end of round, Community fills '''2''' โ๏ธ''Project'' slots instead of '''1'''. |
Hard mode represents a world where instability amplifies background pressure. | Hard mode represents a world where instability amplifies background pressure. | ||
| Line 452: | Line 479: | ||
If ๐''Meaning'' is: | If ๐''Meaning'' is: | ||
| โ | * 9โ12 โ Community fills 0 slots. | + | * 9โ12 โ Community fills '''0''' slots. |
| โ | * 6โ8 โ Community fills 1 slot. | + | * 6โ8 โ Community fills '''1''' slot. |
| โ | * 3โ5 โ Community fills 2 slots. | + | * 3โ5 โ Community fills '''2''' slots. |
| โ | * 0โ2 โ Community fills 3 slots. | + | * 0โ2 โ Community fills '''3''' slots. |
This creates a feedback loop: | This creates a feedback loop: | ||
| Line 477: | Line 504: | ||
Final Score: ๐ก๏ธ''Vitals'' + ๐ณ''Legacy'' | Final Score: ๐ก๏ธ''Vitals'' + ๐ณ''Legacy'' | ||
| โ | If ๐''Meaning'' reached 0 โ System Collapse (automatic loss). | + | If ๐''Meaning'' reached '''0''' โ System Collapse (automatic loss). |
Otherwise compare your score: | Otherwise compare your score: | ||
| Line 513: | Line 540: | ||
= Glossary = | = Glossary = | ||
| โ | + | '''World State '''<br> | |
| โ | ๐ Meaning: The shared stability level of the world (0โ12). Higher Meaning means the table is holding together.<br> | + | ๐ Meaning: The shared stability level of the world (0โ12). Higher ๐''Meaning'' means the table is holding together.<br> |
| โ | ๐ Drift: Instability and external pressure. Drift is | + | ๐ Drift: Instability and external pressure. ๐''Drift'' is NOT tracked separately: ๐''Drift'' = '''12 โ''' ๐''Meaning'' (same marker).<br> |
| โ | + | <br>''' World Board Areas '''<br> | |
๐
Event: A card revealed each round that reduces ๐''Meaning'' (external pressure).<br> | ๐
Event: A card revealed each round that reduces ๐''Meaning'' (external pressure).<br> | ||
| โ | ๐งฌ Pattern Gallery: Six face-up | + | ๐งฌ Pattern Gallery: Six face-up ๐งฌ''Pattern'' cards available to obtain.<br> |
โ๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ณ''Legacy'' by contribution order and raise ๐''Meaning'' when completed.<br> | โ๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ณ''Legacy'' by contribution order and raise ๐''Meaning'' when completed.<br> | ||
| โ | โ๏ธ Stewardship Project: A fixed Layer 10 Project present from setup. You may contribute to it only when ๐''Meaning'' is at or above the Stewardship threshold. Completing | + | โ๏ธ Stewardship Project: A fixed Layer 10 โ๏ธ''Project'' present from setup. You may contribute to it only when ๐''Meaning'' is at or above the Stewardship threshold. Completing Stewardship Project ends the game.<br> |
| โ | ๐ Stability Window: Phase | + | ๐ Stability Window: Phase โน. Each player may donate at most '''1''' โค๏ธ''Support''. Each donated โค๏ธ''Support'' moves ๐''Meaning Track'' marker UP by '''1''', up to a Group cap of '''+3''' per round.<br> |
| โ | + | <br>'''Player Tracks '''<br> | |
| โ | ๐ก๏ธ Vitals: Your personal stability and social integration (0โ10). Vitals increase through accepted | + | ๐ก๏ธ Vitals: Your personal stability and social integration (0โ10). ๐ก๏ธ''Vitals'' increase through accepted ๐ฌ''Touchpoints'' and certain โ๏ธ''Project'' rewards.<br> |
| โ | ๐ณ Legacy: Your competitive score track (0โ30). Legacy is mainly earned from completing โ๏ธProjects (6 / 3 / 1 by | + | ๐ณ Legacy: Your competitive score track (0โ30). ๐ณ''Legacy'' is mainly earned from completing โ๏ธProjects ('''6 / 3 / 1''' by ''Contribution Order'').<br> |
| โ | + | <br>'''Tokens '''<br> | |
| โ | โ๏ธ Energy: Basic fuel for obtaining | + | โ๏ธ Energy: Basic fuel for obtaining ๐งฌ''Patterns'' and contributing to โ๏ธ''Projects''.<br> |
๐ Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.<br> | ๐ Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.<br> | ||
| โ | โค๏ธ Support: Repair and relationship maintenance. Used for Stability Window donations and sometimes required by | + | โค๏ธ Support: Repair and relationship maintenance. Used for ''Stability Window'' donations and sometimes required by โ๏ธ''Projects''.<br> |
| โ | + | <br>''' Accounting Tokens for recording ๐ค Player's Contributions to a โ๏ธProject'''<br> | |
| + | ๐ง Requirement Paid - placed on item on โ๏ธProject's Requirement List. | ||
๐ค Player Token: ๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange | ๐ค Player Token: ๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange | ||
| โ | A player-colored marker used to claim a Projectโs Contribution Space and record contribution order.<br> | + | A player-colored marker used to claim a โ๏ธ''Projectโs'' Contribution Space and record contribution order.<br> |
| โ | + | <br>'''Core Actions'''<br> | |
| โ | โ๏ธ Acquire: Take any 2 tokens.<br> | + | โ๏ธ Acquire: Take any '''2''' tokens.<br> |
| โ | ๐งฌ Obtain Pattern: Pay the Patternโs cost and place it in the matching Layer slot on your mat (Layers 1โ6).<br> | + | ๐งฌ Obtain Pattern: Pay the โ๏ธ''Patternโs'' cost and place it in the matching Layer slot on your mat (Layers 1โ6).<br> |
| โ | โ๏ธ Contribute Project: Pay one or more required tokens to a chosen Projectโs Requirement | + | โ๏ธ Contribute Project: Pay one or more required tokens to a chosen โ๏ธ''Projectโs'' ''Requirement List'' <br> |
| โ | ๐ฌ Touchpoint: Give OR request 1 token from another player. If accepted, both players gain +1 ๐ก๏ธ''Vitals''.<br> | + | ๐ฌ Touchpoint: Give OR request '''1''' token from another player. If accepted, both players gain '''+1''' ๐ก๏ธ''Vitals''.<br> |
| โ | + | <br>'''Action Summary '''<br> | |
โ๏ธ Acquire โ โ๏ธ''Energy'' / ๐''Insight'' | โ๏ธ Acquire โ โ๏ธ''Energy'' / ๐''Insight'' | ||
| โ | Acquire produces build fuel, | + | Acquire produces build fuel, NOT โค๏ธ''Support. |
โ๏ธ''Energy'' โ โค๏ธ''Support'' | โ๏ธ''Energy'' โ โค๏ธ''Support'' | ||
| โ | Convert | + | Convert '''2''' โ๏ธ''Energy'' into '''1''' โค๏ธ''Support (once per turn). |
๐งฌ''Patterns'' โ โค๏ธ''Support'' | ๐งฌ''Patterns'' โ โค๏ธ''Support'' | ||
| โ | Some Patterns generate Support as part of your engine. | + | Some ๐งฌ''Patterns'' generate โค๏ธ''Support as part of your engine. |
โ๏ธ''Projects'' โ โค๏ธ''Support'' | โ๏ธ''Projects'' โ โค๏ธ''Support'' | ||
| โ | Some Projects grant Support as a completion reward. | + | Some Projects grant โค๏ธ''Support as a completion reward. |
๐ฌ''Touchpoint'' โ โค๏ธ''Support'' | ๐ฌ''Touchpoint'' โ โค๏ธ''Support'' | ||
| โ | Support can move between | + | โค๏ธ''Support'' can move between ๐ฅPlayers (give/request '''1''' token). ๐ฌ''Touchpoint'' does NOT create โค๏ธ''Support'', it redistributes it. |
โค๏ธ''Support'' โ ๐''Drift'' โ ๐''Meaning'' | โค๏ธ''Support'' โ ๐''Drift'' โ ๐''Meaning'' | ||
| โ | Support resists instability. Instability reduces | + | Support resists instability. Instability reduces ๐''Meaning''. |
| โ | |||
| โ | |||
| โ | |||
| โ | + | โ๏ธ''Patterns'' โ โ๏ธ''Projects'' โ ๐''Meaning'' | |
| โ | + | โ๏ธ''Patterns'' enable โ๏ธ''Projects''. Structure increases ๐''Meaning''. | |
| โ | |||
| โ | |||
| โ | |||
| โ | |||
| โ | |||
| โ | = | + | ๐Final Score '''=''' ๐ก๏ธ''Vitals'' '''+''' ๐ณ''Legacy''. Highest score wins (if the world did NOT collapse).<br> |
| โ | |||
| โ | |||
| โ | ๐ณ | ||
| โ | |||
| โ | + | <br>'''๐งฌ''Pattern Stack'' (Layers 1โ6)'''<br> | |
| + | ''Layer 1 ''๐งฟ''Boundary'': Self vs world. Basic structure and limits.<br> | ||
| + | ''Layer 2 ''โ๏ธ''Balance'': Regulation. Staying in a viable range under pressure.<br> | ||
| + | ''Layer 3 ''๐ฆ''Form'': Repair, growth, and structural efficiency.<br> | ||
| + | ''Layer 4 ''๐งซ''Membership'': Reciprocity, reliability, collective function.<br> | ||
| + | ''Layer 5 ''๐''Prediction'': Foresight, filtering, pattern recognition.<br> | ||
| + | ''Layer 6 ''๐ฏ''Reinforcement'': Value stabilization. Turning good actions into repeatable habits.<br> | ||
| โ | + | <br>'''โ๏ธ''Projects'' (Layers 7โ10) '''<br> | |
| + | ''Layer 7 ''๐''Presence'': Moments of flexible choice, steering, and attention.<br> | ||
| + | ''Layer 8 ''๐๏ธ''Social'': Institutions, norms, and shared infrastructure.<br> | ||
| + | ''Layer 9 ''๐ณ''Story'': Long-horizon continuity, memory, and generativity.<br> | ||
| + | ''Layer 10 ''๐''Stewardship'': Caring for future stability and shared world health.<br> | ||
Latest revision as of 16:35, 4 March 2026
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๐๏ธ Watch Introduction ~ 7 minutes
๐ง Listen to Play Example ~ 24 minutes
Meaning Made is a competitive-collaborative tabletop engine-building game. Each ๐คplayer builds a personal engine of ๐งฌpatterns while sharing responsibility for a fragile world under pressure.
๐Drift represents instability. โค๏ธSupport resists collapse. โ๏ธProjects strengthen shared structure. ๐Meaning rises when the system holds.
There are no hidden roles. No betrayal. Pressure comes from shared instability and scarce resources.
You are trying to:
- Build your ๐งฌPattern engine.
- Complete โ๏ธProjects.
- Raise ๐ก๏ธVitals.
- Score the most ๐ณLegacy.
- And keep the world from collapsing.
Meaning is not found. It is made.
Players / Time
- 2โ6 ๐ฅPlayers
- 45โ60 Minutes
- ๐คSolo variant is included below
Components
World Board
- ๐ Event Deck
- โ๏ธProject Row (3 slots, cards face-up)
- and one (1) dedicated slot for Layer 10 ๐Stewardship โ๏ธProject card.
- ๐งฌPattern Gallery (6 face-up)
- ๐Meaning Track (0โ12) is a dual shared track. When instability rises, move the marker DOWN on the track. When the group stabilizes or completes โ๏ธProjects, move the marker UP on the track. One marker tells the whole story. One marker. No formulas. No dual bookkeeping:
- The top number at the marker is ๐Meaning
- The bottom number is ๐Drift = 12 โ ๐Meaning;
- For example, if the ๐Meaning marker is on 8:
- ๐Meaning = 8
- ๐Drift = 4
- When an ๐ Event increases ๐Drift โ move ๐Meaning Track marker DOWN.
- When โค๏ธSupport reduces Drift โ move ๐Meaning Track marker UP.
- When โ๏ธProjects complete โ move ๐Meaning Track marker UP.
- If ๐Meaning marker reaches 0, the world collapses and the game ends immediately.
๐คPlayer Mats
- ๐ก๏ธVitals Track (0โ10)
- ๐ณLegacy Track (0โ30)
- ๐งฌPattern Stack (6 slots ๐งฟ, โ๏ธ, ๐ฆ, ๐งซ, ๐, ๐ฏ)
Tokens
- โ๏ธEnergy
- ๐Insight
- โค๏ธSupport
- ๐ค Player tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) to be placed on โ๏ธProjects Contribution Spaces (4 per ๐คplayer) on World Board record Contribution Order
- ๐งRequirement Paid - placed on item on โ๏ธProject's Requirement List.
- Track Markers:
- 2 markers for each ๐คPlayer's Mat; ๐ก๏ธVitals and ๐ณLegacy
- 1 marker for ๐Meaning Track on World Board
๐งฌPattern Cards
๐งฌPatterns are engine cards you obtain and place into your 6-slot ๐งฌPattern Stack (Layers 1โ6).
Each ๐งฌPattern card includes:
- ๐งฌPattern Title: name of the Pattern
- Layer (1โ6) and Layer Icon:
- Layer 1 ๐งฟBoundary: Self vs world. Basic structure and limits.
- Layer 2 โ๏ธBalance: Regulation. Staying in a viable range under pressure.
- Layer 3 ๐ฆForm: Repair, growth, and structural efficiency.
- Layer 4 ๐งซMembership: Reciprocity, reliability, collective function.
- Layer 5 ๐Prediction: Foresight, filtering, pattern recognition.
- Layer 6 ๐ฏReinforcement: Value stabilization. Turning good actions into repeatable habits.
- Cost: token icons you must pay to obtain it
- Effect / Output: what it produces or changes
โ๏ธProject Cards
โ๏ธProjects are shared builds that raise the tableโs ๐Meaning and award competitive ๐ณLegacy credit based on Contribution Order.
Each โ๏ธProject card includes:
- โ๏ธProject Title: name of the build
- Layer Tier (7โ10) and Layer Icon
- Layer 7 ๐Presence - Moments of flexible choice, steering, and attention.
- Layer 8 ๐๏ธSocial - Institutions, norms, and shared infrastructure.
- Layer 9 ๐ณStory - Long-horizon continuity, memory, and generativity.
- Requirement List: (token icons) showing the total resources the group must collectively pay to complete the โ๏ธProject For example: โ๏ธ โ๏ธ โ๏ธ ๐ ๐ โค๏ธ means the โ๏ธProject needs a total of 3 โ๏ธEnergy + 2 ๐Insight + 1 โค๏ธSupport.
- Contribution Spaces: (typically 3โ6) where players place a ๐คplayer token to record the order they contributed. These spaces are also the ranking record used to award ๐ณLegacy (6 / 3 / 1).
- Completion Reward: ๐Meaning gain usually +1 or +2
- Completion Reward+: such as...
- All ๐ฅplayers ๐ก๏ธVitals +1
- Gain 1 token of your choice
- Refresh the ๐งฌPattern Gallery
- Theme Note: The โ๏ธProject Table provides this theme sentence for quick context.
Setup
- Shuffle ๐ Event Deck
- Shuffle ๐งฌPattern Deck
- Place ๐Meaning Track marker = โณ 5
- Each ๐คplayer sets marker on their Player Mat:
- ๐ก๏ธVitals = โณ 5
- ๐ณLegacy = โณ 0
- Each ๐คplayer gets...
- 3 โ๏ธEnergy tokens
- 2 ๐Insight tokens
- 1 โค๏ธSupport token
- 4 ๐คplayer tokens of their color (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange)
- World Board: โ๏ธProjects
- From the โ๏ธProject Deck, place a โ๏ธProject card face-up in each of the three โ๏ธProject slots (A, B, C).
- Find the fixed endgame card; Layer 10 ๐Stewardship โ๏ธProject and place it face-up separate from the โ๏ธProjects Row.
- Choose starting ๐คplayer.
Rounds
Each round has four phases:
Phase โถโ ๐ Event
- Reveal ๐ Event card face-up.
- Move ๐Meaning marker DOWN by listed amount.
Phase โท โ Refresh
- Fill empty ๐งฌPattern Gallery slots with ๐งฌPattern cards from ๐งฌPattern Deck.
- During your turn, you may convert 2 โ๏ธEnergy into 1 โค๏ธSupport.
- This conversion does NOT count as an Action.
- Limit: Once per turn.
Phase โธ โ ๐คPlayer Turns (Acquire/Obtain/Contribute/Touchpoint)
Each ๐คplayer can take 2 actions.
Phase โน โ ๐Stability Window
- Each ๐คPlayer may donate at most 1 โค๏ธSupport. For each โค๏ธSupport donated move ๐Meaning Track marker UP by 1.
- Remove this Round's face-up ๐
Event card from play.
Group Cap Note: The Group may move the ๐Meaning marker UP a maximum of 3 spaces total per Round, regardless of ๐คPlayer count.
Actions
Each turn each ๐คPlayer may take 2 Actions.
Action: โ๏ธAcquire
- Take any 2 tokens: โ๏ธEnergy and/or ๐Insight.
- You may NOT take โค๏ธSupport directly with โ๏ธAcquire.
Action: Obtain ๐งฌPattern
- Pay cost as shown on ๐งฌPattern card.
- Place in correct Layer slot (1โ6) (๐งฟโ๏ธ๐ฆ๐งซ๐๐ฏ). You may stack multiple ๐งฌPatterns in a matching slot on your ๐งฌPattern Stack.
Layer Discount: If you already own a ๐งฌPattern for the same layer:
- Pay 1 fewer token (your choice) for each ๐งฌPattern card.
- Only one discount per purchase.
Action: Contribute โ๏ธProject
You may choose an available โ๏ธProject and contribute one or more tokens to its shared Requirement List.
- You may take this action during Phase โธ as one of your two actions.
- You may contribute to a given โ๏ธProject at most once per round.
- Choose a face-up โ๏ธProject (including Layer 10 ๐Stewardship โ๏ธProject if ๐Meaning โฅ 8).
- Pay any combination of required tokens that are still needed (from the Requirement List shown on the card).
- If this is your first time contributing to the โ๏ธProject, place your ๐คPlayer token (๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange) in the next open Contribution Space to record your Contribution Order.
- Mark the paid โ๏ธProject Requirement icon(s) as fulfilled with a marker.
Important Clarifications
- The Requirement List is the total shared cost. It is NOT split by space.
- Contribution Spaces record order, NOT cost. Earlier spaces earn better ๐ณLegacy.
- You may pay 1 token or many tokens in a single Contribute action.
- If you contribute again to the same โ๏ธProject in a later round, you do NOT put another marker in a Contribution Space. Your order is determined by your first Contribution.
โ๏ธProject Completion When all required icons in the Requirement List are fulfilled, the โ๏ธProject completes immediately:
- Award ๐ณLegacy by Contribution Order (6 / 3 / 1):
- First contributor: 6 ๐ณLegacy
- Second: 3 ๐ณLegacy
- Others who contributed: 1 ๐ณLegacy
- Move the ๐Meaning marker UP as listed on the card (usually +1 or +2).
- All ๐ฅplayers who participated in the โ๏ธProject receive the cardโs Completion Reward+ (if present).
- Refill the empty โ๏ธProject slot from the โ๏ธProject Deck (Stewardship is fixed and does NOT refill).
- After scoring, remove all ๐คPlayer tokens from the completed โ๏ธProject and return them to their owners.
- When the Layer 10 ๐Stewardship โ๏ธProject completes the game ends.
Action: ๐ฌ Touchpoint
Give OR request 1 token. If accepted:
- Both ๐ฅplayers gain +1 ๐ก๏ธVitals.
End of Game
Game ends immediately if:
- ๐Meaning reaches 0 (Collapse), or
- Layer 10 ๐Stewardship โ๏ธProject completes.
Scoring
- ๐คPlayer's Score = ๐ก๏ธVitals + ๐ณLegacy ... Highest Score wins.
- ๐ฅGroup Outcome = Use ๐Meaning to lookup in table:
| ๐ Meaning | Outcome | What It Feels Like |
|---|---|---|
| 0 | Collapse | Structure failed. Instability overwhelmed coordination. Nothing sustainable remained. |
| 1 | Critical | Survival only. Every gain required emergency correction. |
| 2 | Precarious | Functional but constantly unstable. |
| 3 | Strained | Stability required heavy effort each round. |
| 4 | Recovering | The group found rhythm after instability. |
| 5 | Functional | Instability rose, but was matched by response. |
| 6 | Coordinated | Support moved efficiently. Projects mattered. |
| 7 | Stable | Players built confidently under pressure. |
| 8 | Resilient | Shocks absorbed without fragmentation. |
| 9 | Stewarding | Long-horizon thinking emerged. |
| 10 | Strong Pattern | Structure outpaced instability. |
| 11 | Durable | Cooperative discipline felt natural. |
| 12 | Flourishing | The system sustained itself with surplus stability. |
Example Play (4 ๐ฅPlayers, 6 Rounds)
๐ฅPlayers:
- Alex โ Stability focus
- Brooke โ Engine builder
- Casey โ Project racer
- Drew โ Social optimizer
| Slot | โ๏ธ Project Title | Layer | Spaces | ๐Meaning + on Completion | Theme Notes |
|---|---|---|---|---|---|
| A | Local Clinic | Layer 8 โ Social Infrastructure | 3 | +1 | Fast, early structure. Stabilizes the community and restores basic functioning under pressure. |
| B | Food Network | Layer 8 โ Social Coordination | 4 | +1 | Mid-game reliability. Represents organized cooperation and shared resource flow. |
| C | Learning Archive | Layer 9 โ Story / Long-Horizon Memory | 5 | +2 | Larger build with stronger payoff. Represents accumulated knowledge and durable continuity across time. |
| Fixed | Stewardship | Layer 10 โ Stewardship | 6 | +2 | Capstone commitment. A long-horizon build that protects the future of the whole system, not just todayโs needs. Completion triggers the end of the game. |
Round 1: ๐ Event โ2 โ ๐Meaning marker = 5 ๐ฅPlayers mostly Acquire and build Layer 1โ2 Patterns. Two donate โค๏ธSupport โ +2 โ ๐Meaning marker = 7.
Comment: Early correction stabilizes base layers.
Round 2: ๐ Event โ1 โ 6 โ๏ธClinic Project completed โ +1 โ 7 Three โค๏ธSupport โ +3 (cap) โ 10.
Comment: Layer 3โ4 expansion begins safely.
Round 3: ๐ Event โ3 โ 7 ๐ฅPlayers prioritize Pattern building in Layers 5โ6. Only one โค๏ธSupport donated โ 8.
Comment: Strategic risk while stable.
Round 4: ๐ Event โ2 โ 6 โ๏ธFood Network Project completed โ +1 โ 7 Two โค๏ธSupport โ +2 โ 9.
Round 5: ๐ Event โ4 โ 5 Archive completed โ +2 โ 7 Three โค๏ธSupport โ +3 โ 10.
Round 6: ๐ Event โ3 โ 7 Final โ๏ธProject โ +2 โ 9 Two โค๏ธSupport โ +2 โ 11.
Game ends at ๐Meaning = 11 (Durable).
Final Scores: Alex: 9 ๐ก๏ธVitals + 18 ๐ณLegacy = 27 Brooke: 8 ๐ก๏ธVitals + 12 ๐ณLegacy = 20 Casey: 10 ๐ก๏ธVitals + 21 ๐ณLegacy = 31 Drew: 9 ๐ก๏ธVitals + 8 ๐ณLegacy = 17
Winner: Casey.
System State: Durable.
๐คSolo Variant
In Solo Mode, you are not alone in the world. The ๐งโ๐คโ๐งCommunity represents the rest of society acting in parallel to you. It builds, contributes, and competes for credit โ but it does not help stabilize the system.
The ๐งโ๐คโ๐งCommunity does NOT take turns. It advances โ๏ธProjects automatically at the end of each round.
You must outbuild the ๐งโ๐คโ๐งCommunity while also keeping the system alive.
Solo Setup
Use standard setup.
- Place a neutral marker beside the โ๏ธProject Row to represent the ๐งโ๐คโ๐งCommunity.
- Optionally use the following:
| Category | Easy | Hard |
|---|---|---|
| โ๏ธEnergy tokens (start) | 4 | 2 |
| ๐Insight tokens (start) | 3 | 1 |
| โค๏ธSupport tokens (start) | 2 | 0 |
| ๐ก๏ธVitals marker (start) | 6 | 4 |
| ๐Meaning marker (start) | 6 | 4 |
| Layer 10 ๐Stewardship โ๏ธProject Contribute Threshold | ๐Meaning โฅ 7 | ๐Meaning โฅ 9 |
Phase โน โ Stability Window (Solo Rule)
You must choose:
- Donate 1 โค๏ธSupport โ Move ๐Meaning marker UP 2.
- Donate 0 โค๏ธSupport โ Move ๐Meaning marker DOWN 1.
This creates the solo tension: You must invest in stability or accept decay.
๐งโ๐คโ๐งCommunity Rule
At the end of every round, after Phase โน:
1. Identify the leftmost โ๏ธProject with an open Contribution Space. 2. The ๐งโ๐คโ๐งCommunity fills the next available slot. 3. Place the neutral marker in that slot.
The ๐งโ๐คโ๐งCommunity:
- Pays no cost.
- Does NOT gain tokens.
- Does NOT participate in Stability Window.
- Only competes for โ๏ธProject rank.
When a โ๏ธProject completes:
- The ๐งโ๐คโ๐งCommunity counts for rank (first, second, etc.).
- Award Legacy normally.
- Move ๐Meaning marker UP as listed.
- Refill โ๏ธProject Row.
The ๐งโ๐คโ๐งCommunity represents ongoing background societal effort that progresses whether or not you participate.
Solo Difficulty Levels
Choose one before setup.
Easy โ Cooperative Society
Adjustments:
- In Stability Window, donating 1 โค๏ธSupport โ Move ๐Meaning marker UP 3 instead of 2.
- If you donate 0 โค๏ธSupport โ No automatic โ1 penalty.
- Community only fills a โ๏ธProject slot every other round (Rounds 2, 4, 6, etc.).
Use Easy to learn pacing and long-term planning.
Standard โ Competitive Society
Default rules:
- Donate 1 โค๏ธSupport โ +2 Meaning.
- Donate 0 โ โ1 Meaning.
- Community fills 1 โ๏ธProject slot every round.
This is the intended baseline difficulty.
Hard โ Accelerating Drift
Adjustments:
- Donate 1 โค๏ธSupport โ +2 Meaning (no bonus).
- Donate 0 โ โ2 Meaning.
- Community fills 1 โ๏ธProject slot every round.
- If Meaning is 5 or lower at end of round, Community fills 2 โ๏ธProject slots instead of 1.
Hard mode represents a world where instability amplifies background pressure.
Community Scaling Rule (Optional Advanced Variant)
Instead of fixed speed, Community scales with instability.
At the end of each round:
If ๐Meaning is:
- 9โ12 โ Community fills 0 slots.
- 6โ8 โ Community fills 1 slot.
- 3โ5 โ Community fills 2 slots.
- 0โ2 โ Community fills 3 slots.
This creates a feedback loop: The more unstable the system becomes, the faster society moves without you.
Use this variant for dynamic tension and higher replay value.
Solo End of Game
Game ends if:
- ๐Meaning reaches 0 (Immediate Loss), OR
- A designated Layer 10 โ๏ธProject completes.
Solo Scoring
Final Score: ๐ก๏ธVitals + ๐ณLegacy
If ๐Meaning reached 0 โ System Collapse (automatic loss).
Otherwise compare your score:
| Final Score | Personal Result |
|---|---|
| 0 | Done |
| 1โ14 | Survived |
| 15โ19 | Stabilizer |
| 20โ24 | Builder |
| 25โ29 | Steward |
| 30+ | World-Grade Contributor |
Lessons Learned: Meaning Made.
Meaning is not discovered. Meaning is built through coordinated resistance to instability.
๐ Drift rises naturally.
๐ก๏ธ Vitals reflects internal stability and reciprocity; life resists instability.
โค๏ธ Support resists instability.
๐งฌ Patterns reduce cost over time; structure creates value.
โ๏ธ Projects increase shared structure.
๐ Meaning increases when systems hold.
The winner builds best โ but the group determines if the world survives.
Glossary
World State
๐ Meaning: The shared stability level of the world (0โ12). Higher ๐Meaning means the table is holding together.
๐ Drift: Instability and external pressure. ๐Drift is NOT tracked separately: ๐Drift = 12 โ ๐Meaning (same marker).
World Board Areas
๐
Event: A card revealed each round that reduces ๐Meaning (external pressure).
๐งฌ Pattern Gallery: Six face-up ๐งฌPattern cards available to obtain.
โ๏ธ Projects: Shared builds (3 face-up slots) that award competitive ๐ณLegacy by contribution order and raise ๐Meaning when completed.
โ๏ธ Stewardship Project: A fixed Layer 10 โ๏ธProject present from setup. You may contribute to it only when ๐Meaning is at or above the Stewardship threshold. Completing Stewardship Project ends the game.
๐ Stability Window: Phase โน. Each player may donate at most 1 โค๏ธSupport. Each donated โค๏ธSupport moves ๐Meaning Track marker UP by 1, up to a Group cap of +3 per round.
Player Tracks
๐ก๏ธ Vitals: Your personal stability and social integration (0โ10). ๐ก๏ธVitals increase through accepted ๐ฌTouchpoints and certain โ๏ธProject rewards.
๐ณ Legacy: Your competitive score track (0โ30). ๐ณLegacy is mainly earned from completing โ๏ธProjects (6 / 3 / 1 by Contribution Order).
Tokens
โ๏ธ Energy: Basic fuel for obtaining ๐งฌPatterns and contributing to โ๏ธProjects.
๐ Insight: Planning and cognitive leverage used for higher-tier or more efficient builds.
โค๏ธ Support: Repair and relationship maintenance. Used for Stability Window donations and sometimes required by โ๏ธProjects.
Accounting Tokens for recording ๐ค Player's Contributions to a โ๏ธProject
๐ง Requirement Paid - placed on item on โ๏ธProject's Requirement List.
๐ค Player Token: ๐ต Blue, ๐ด Red, ๐ข Green, ๐ก Yellow, ๐ฃ Purple, ๐ Orange
A player-colored marker used to claim a โ๏ธProjectโs Contribution Space and record contribution order.
Core Actions
โ๏ธ Acquire: Take any 2 tokens.
๐งฌ Obtain Pattern: Pay the โ๏ธPatternโs cost and place it in the matching Layer slot on your mat (Layers 1โ6).
โ๏ธ Contribute Project: Pay one or more required tokens to a chosen โ๏ธProjectโs Requirement List
๐ฌ Touchpoint: Give OR request 1 token from another player. If accepted, both players gain +1 ๐ก๏ธVitals.
Action Summary
โ๏ธ Acquire โ โ๏ธEnergy / ๐Insight Acquire produces build fuel, NOT โค๏ธSupport.
โ๏ธEnergy โ โค๏ธSupport Convert 2 โ๏ธEnergy into 1 โค๏ธSupport (once per turn).
๐งฌPatterns โ โค๏ธSupport Some ๐งฌPatterns generate โค๏ธSupport as part of your engine.
โ๏ธProjects โ โค๏ธSupport Some Projects grant โค๏ธSupport as a completion reward.
๐ฌTouchpoint โ โค๏ธSupport โค๏ธSupport can move between ๐ฅPlayers (give/request 1 token). ๐ฌTouchpoint does NOT create โค๏ธSupport, it redistributes it.
โค๏ธSupport โ ๐Drift โ ๐Meaning Support resists instability. Instability reduces ๐Meaning.
โ๏ธPatterns โ โ๏ธProjects โ ๐Meaning โ๏ธPatterns enable โ๏ธProjects. Structure increases ๐Meaning.
๐Final Score = ๐ก๏ธVitals + ๐ณLegacy. Highest score wins (if the world did NOT collapse).
๐งฌPattern Stack (Layers 1โ6)
Layer 1 ๐งฟBoundary: Self vs world. Basic structure and limits.
Layer 2 โ๏ธBalance: Regulation. Staying in a viable range under pressure.
Layer 3 ๐ฆForm: Repair, growth, and structural efficiency.
Layer 4 ๐งซMembership: Reciprocity, reliability, collective function.
Layer 5 ๐Prediction: Foresight, filtering, pattern recognition.
Layer 6 ๐ฏReinforcement: Value stabilization. Turning good actions into repeatable habits.
โ๏ธProjects (Layers 7โ10)
Layer 7 ๐Presence: Moments of flexible choice, steering, and attention.
Layer 8 ๐๏ธSocial: Institutions, norms, and shared infrastructure.
Layer 9 ๐ณStory: Long-horizon continuity, memory, and generativity.
Layer 10 ๐Stewardship: Caring for future stability and shared world health.