Difference between revisions of "Gaming"
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<youtube>ctwVRJksjJ4</youtube> | <youtube>ctwVRJksjJ4</youtube> | ||
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+ | == Donald Waterman Draw Poker 1970s == | ||
+ | * [https://www.researchgate.net/scientific-contributions/2041781574_Donald_A_Waterman Donald Waterman publications - production systems] | ||
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+ | <youtube>KI__-MzkjK4</youtube> | ||
== Arthur Samuel Checkers 1950s == | == Arthur Samuel Checkers 1950s == | ||
− | * [http://infolab.stanford.edu/pub/voy/museum/samuel.html Arthur Samuel] | + | * [http://infolab.stanford.edu/pub/voy/museum/samuel.html Arthur Samuel - heuristics] |
<youtube>ipNT1QZV7Ag</youtube> | <youtube>ipNT1QZV7Ag</youtube> |
Revision as of 20:25, 1 July 2018
- Case Studies
- Reinforcement (RL)
- Competitions
- An introduction to Deep Q-Learning: let’s play Doom
- IBM Watson: The inside story of how the Jeopardy-winning supercomputer was born, and what it wants to do next | Jo Best - TechRepublic
- AI and Games Series; an Informed Overview | Dr Tommy Thompson
Contents
OpenAI Dota 2 2018
DeepMind Go
IBM Watson Jeopardy
IBM Deep Blue Chess 1997
Donald Waterman Draw Poker 1970s
Arthur Samuel Checkers 1950s