Difference between revisions of "Game-Based Learning (GBL)"
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* [[Python]] ... [[Generative AI with Python]] ... [[Javascript]] ... [[Generative AI with Javascript]] | * [[Python]] ... [[Generative AI with Python]] ... [[Javascript]] ... [[Generative AI with Javascript]] | ||
* [[Development]] ...[[Development#AI Pair Programming Tools|AI Pair Programming Tools]] ... [[Analytics]] ... [[Visualization]] ... [[Diagrams for Business Analysis]] | * [[Development]] ...[[Development#AI Pair Programming Tools|AI Pair Programming Tools]] ... [[Analytics]] ... [[Visualization]] ... [[Diagrams for Business Analysis]] | ||
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* [[Reinforcement Learning (RL)]] | * [[Reinforcement Learning (RL)]] | ||
* [[Q Learning]] | * [[Q Learning]] | ||
Revision as of 11:10, 21 May 2023
Youtube search... ...Google search
- Gaming ... Game-Based Learning (GBL) ... Security ... Generative AI ... Metaverse ... Quantum ... Game Theory
- Case Studies
- Python ... Generative AI with Python ... Javascript ... Generative AI with Javascript
- Development ...AI Pair Programming Tools ... Analytics ... Visualization ... Diagrams for Business Analysis
- Reinforcement Learning (RL)
- Q Learning
- Open-Source Intelligence - OSINT
- OSINT Games...a learning-style Capture The Flag (CTF) experience
- Serious Game | Wikipedia
- Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies
- Artificial Intelligence a Major Asset for Serious Games | O. Kamal, T. Mehdi, O. Kamar & B. Mohamed
- Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ
- BWSI Course - Serious Games and Artificial Intelligence | Beaver Works
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
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