Difference between revisions of "Game-Based Learning (GBL)"
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** [[Games - Security]] | ** [[Games - Security]] | ||
** [[Games - Quantum Theme]] | ** [[Games - Quantum Theme]] | ||
| + | ** [[Metaverse#Games - Metaverse| Games - Metaverse]] | ||
* [[Game Theory]] | * [[Game Theory]] | ||
* [[Metaverse]] ... [[Metaverse#MetaverseGaming | Gaming]] | * [[Metaverse]] ... [[Metaverse#MetaverseGaming | Gaming]] | ||
Revision as of 17:38, 12 February 2023
Youtube search... ...Google search
- Case Studies
- Game-Based Learning (GBL)
- Game Theory
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- OSINT Games...a learning-style Capture The Flag (CTF) experience
- Serious Game | Wikipedia
- Entertainment Game AI vs. Serious Game AI | Michael van Lent - Institute for Creative Technologies
- Artificial Intelligence a Major Asset for Serious Games | O. Kamal, T. Mehdi, O. Kamar & B. Mohamed
- Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review | A.Abd-alrazaq, I. Abuelezz, A. Hassan, A. AlSammarraie, D. Alhuwail, S. Irshaidat, H. Serhan, A. Ahmed, S. Alrazak, and M. Househ
- BWSI Course - Serious Games and Artificial Intelligence | Beaver Works
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
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