Difference between revisions of "Game-Based Learning (GBL)"
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** [[Deep Q Network (DQN)]] | ** [[Deep Q Network (DQN)]] | ||
* [http://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | * [http://www.osint.games/ OSINT Games]...a learning-style Capture The Flag (CTF) experience | ||
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| + | Artificial intelligence and immersive technologies are powerful tools for educational games | ||
| + | development. New constructors without programming skills existence open perspectives for | ||
| + | the creation of new curriculums for game-based and project-based learning. [https://ceur-ws.org/Vol-3077/paper05.pdf Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva] | ||
= Games - Security = | = Games - Security = | ||
Revision as of 14:47, 12 February 2023
Youtube search... ...Google search
- Case Studies
- Games - Quantum Theme
- Metaverse ... Gaming
- Reinforcement Learning (RL)
- Q Learning
- OSINT Games...a learning-style Capture The Flag (CTF) experience
Artificial intelligence and immersive technologies are powerful tools for educational games development. New constructors without programming skills existence open perspectives for the creation of new curriculums for game-based and project-based learning. Game based learning with artificial intelligence and immersive technologies: an overview | Yulia Yu. Dyulicheva and Anastasia O. Glazieva
Games - Security
Youtube search... ...Google search
- Cybersecurity
- Tabletop Security Games & Cards | Shoestack + Associates
- Hypergaming for Cyber - Strategy for Gaming a Wicked Problem
- Circadence
- CyberStart
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