Metaverse

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Cyberspace, Matrix, Mirror World, AR Cloud, Magicverse, Spatial Internet, Spatial Web, OASIS, Omniverse, Virtual World, or Live Maps



Metaverse is the alternate digital realities where people work, play, and socialize. Universe of virtual worlds that are all interconnected. The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. Wikipedia


5G and the future: Spatial computing and the metaverse | CogX 2020
Oliver Kibblewhite - Founder - The 5Gs Sol Rogers - CEO & Founder - REWIND Jeffrey Kember - Director, Developer Relations - Nvidia Brandy Moore - EMEA Sales Director, Mixed Reality - Microsoft Brought to you by the Creative Industries Council, the Createch stage will offer an upbeat vision of how converging creativity and technology can improve how we connect, create, and consume

Virtual reality -- how the metaverse will change filmmaking | George Bloom | TEDxHollywood
George introduces the concept of the “metaverse” and how it will change filmmaking in sets, crew, actors, and most importantly, the story. George is an executive producer at CBS Digital the visual effects team responsible for movies and television series. He and his colleagues develop disruptive tools for production and custom content for the Oculus Rift.

SDC 2017 Session: Towards an AI Driven Open Metaverse
Samsung Developer Conference 2017 Session Speakers: Will Mason - Upload, Nicolas Meuleau - Unity Technologies, Jules Urbach - OTOY Inc. We are entering an era in which digital services and communication are going to be rendered spatially. This is the true promise of AR/VR/Mixed reality content, a metaverse where you can create and share and information with true presence. Everything from devices to the web to the social fabric of society will be affected enormously by the decisions that we make today. Ready or not, the tools of tomorrow are already being adopted to build an AI driven open metaverse.

What if we could live in the Matrix? | Cosmo Scharf | TEDxVienna
Virtual Reality is not a new technology, it’s been around in various forms for decades, but enthusiasts believe it’s now on the cusp of a golden age. Driven by an increase in research money and significant advances in picture resolution and technical functionality, interest in the potential of VR is going well beyond the games and entertainment industry. The pairing of these developments with an exponential growth in certain technology sectors evokes scenarios of the future taken from the pages of sci-fi literature. VR pioneer Cosmo Scharf will paint his vision of our shared future. osmo Scharf co-founded VRLA, the world's largest virtual reality expo, the Proto Awards, the first award show for VR, and Visionary VR, a start-up building software for storytelling in VR.



Transhumanism

The belief or theory that the human race can evolve beyond its current physical and mental limitations, especially by means of science and technology. Transhumanism is a philosophical movement that advocates for the transformation of the human condition by developing and making widely available sophisticated technologies to greatly enhance human intellect and physiology. Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations as well as the ethical limitations of using such technologies. The most common transhumanist thesis is that human beings may eventually be able to transform themselves into different beings with abilities so greatly expanded from the current condition as to merit the label of posthuman beings. Wikipedia

The coming transhuman era: Jason Sosa at TEDxGrandRapids
Sosa is the founder and CEO of IMRSV, a computer vision and artificial intelligence company and was named one of "10 Startups to Watch in NYC" by Time Inc., and one of "25 Hot and New Startups to Watch in NYC" by Business Insider.

AI and Artificially Enhanced Brains - with Susan Schneider
explores the philosophy, ethics and cognitive science behind the idea of merging or replacing our brains with artificial intelligence.

Transhumanism: Could we live forever? BBC News
The Victoria Derbyshire programme's Benjamin Zand goes on the search for immortality and meets the people who think we could live forever. This film is part of BBC's 'Intelligent Machines Week’

Connecting Brains: The BrainNet - VPRO documentary - 2014
Can we connect human brains together? What are the limits of what we can do with our brain? Is BrainNet our future? In science fiction movies, scientists' brains are downloaded into computers and criminal brains are connected to the Internet. Interesting, but how does it work in real life? Original title: The greedy brain Scientific journalist Rob van Hattum wondered what information we can truly get from our brain and came across an extraordinary scientific experience. An experiment where the brains of two rats were directly connected: one rat was in the United States and the other rat was in Brazil. They could influence the brain of the other directly. Miguel Nicolelis is the Brazilian neurologist who conducted this experiment. In his book 'Beyond Boundaries' he describes his special experiences in detail and predicts that it should be possible to create a kind of BrainNet. For Backlight, Rob van Hattum went to Sao Paulo and also visited all Dutch neuroscientists, looking for what the future holds for our brain. He connected his own brain to computers and let it completely be scanned, searching for the limits of reading out the brain.


Replika

The story of Replika, the AI app that becomes you
Replika is a chatbot that creates a digital representation of you. It's strange and fascinating -- but the story behind it is even better. Eugenia Kuyda’s best friend died in 2015. Using a chatbot structure she developed, she entered their messaging history into a Google-built neural network, creating a bot she could interact with. It was the earliest version of Replika, a bot that, as you interact with it, turns into a digital representation of you. Read more: https://goo.gl/9nR4tt

Replika your digital afterlife at chatbots at Leaders SF
Replika (Eugenia Kuyda of https://Luka.ai) talks at Bots https://Leade.rs SF with co-host Phil Libin

* Black Mirror 'Be Right Back'

Centers on a young woman whose boyfriend is killed in a car accident. In mourning, she signs up for a service that allows her to communicate with an AI version of him based on his past online communications and social media profiles -- ultimately turning it into an android version of her boyfriend. But he's never exactly the same.

Geekery in General 228: Black Mirror S2E1 Be Right Back
Al and Chad kick off season 2 of Black Mirror with Be Right Back, an episode that explores the theme of grief and artificial intelligence.

Black Mirror 'Be Right Back' REACTION!!
After learning about a new service that lets people stay in touch with the deceased, a lonely, grieving Martha reconnects with her late lover. Here's our reaction to season 2, episode 1 of #Black Mirror. #BeRightBack

Virtual Beings

Future of Virtual Beings, XR, and Self-Sovereign Identity Link Together: Liam Broza
vETC2019: Liam Broza, CEO & Co-Founder, BitScoop Labs and LifeScope.io How virtual beings, XR, and self-sovereign identity link together. Our team is currently building an open source personal database platform, LifeScope, with cutting edge identity features. We are building inperson agents on LifeScope with reinforcement learning and behavior trees. Our platform is being built so that we can create “digital twins” next year in the form interactive avatars. This platform has a traditional app interface, an XR interface, and a data API to power AI and real time systems.

Ying Wang of Microsoft Conversational AI and Virtual Being Xiaoice on Virtual Beings
Virtual Beings Summit

Meet Your Digital Twin: Kathleen Cohen, Experience Strategist, The Collaboratorium
vETC2019: Kathleen Cohen, Experience Strategist, The Collaboratorium. A look into the future of your digital likeness and the physical legacy that (you think) you are leaving behind. With AI/ML humans are becoming virtual and robots are becoming feeling humanoids. We’re currently sitting in the gap years. Imagine the near future where your digital twin has agency over your physical self. Your twin has more “street cred” than your physical self. Sending your twin to events because your physical self can’t make it will be socially OK. Your likeness & legacy are fully captured, and the uniqueness that makes up you (your walk, your laugh, your dance moves) might all be used soon, with or without your consent, in the free marketplace. This is a talk about the AR/VR/MR/XR, spatial computing, IoT, the Metaverse, creativity, ownership and looking at your own self through the lens of volumetric captures, immersive media, digital DNA and the land rush to (re)create humans.

Life as a Digital Being
In the future we might see the rise of minds entirely on computers, be it uploaded humans, transhumans, or artificial intelligence. But what would such an existence be like? Would they interact with our world or live in entirely virtual realities or simulated universes?

Virtual Worlds

A virtual world is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Wikipedia

Second Life

SECOND LIFE IN 2020
I'm bringing us back to Second Life to see what it looks like in 2020.

Exploring Second Life 2020-06-17
You know the drill..

SECOND LIFE 101 - The Best Viewers for Your SL - Black Dragon Customization
Hey Second Life fam! As many of you know, I went Black Dragon and never went back! If you need some deets on how to use Black Dragon, join along and share your tips if you're a pro!

SECOND LIFE WORLD TUTORIAL 2020
In this video I'm showing you how I created a Homestead/World in Second Life.

Somnium Space

Somnium Space Live - Pack #VR Treasure Hunt!
Powered by Restream https://restream.io/

Somnium Space first impression! A powerful virtual world powered by blockchain
I had a fast tour of Somnium Space, to give it a look after I have heard many people talking about it in the VR ecosystem. It is a virtual world powered by Ethereum that mixes VR and blockchain, where people can buy pieces of land and build on it what they want.

Gaming

Flight Simulator 2020

Microsoft Flight Simulator has an important role to fulfill as a serious tool for the real-life aviation industry – but that doesn’t mean it can’t find time to dazzle gamers, too. The technology that makes Microsoft Flight Simulator tick is something truly special. A mash up of Microsoft’s map data from its Bing search engine, artificial intelligence and cloud computing, the result is simple: this game’s ‘map’ is the whole world. ...hile there are bugs and mistakes created by the AI that fills in the details, its hyper-accurate version of the world is stunning. ...This means that while your house might not have the exact right shape, it will be there – represented by an AI-generated approximation. This means up-close and personal things might not be exactly accurate – but bigger buildings are more likely to be closer to reality. The AI will also fill in details like trees and determine what is liquid, adding foliage and telling the game where to place its realistic water to create rivers, ponds and the ocean. Once you’re in the skies and gain a proper altitude, the less-accurate elements of the AI’s work disappear from view Microsoft Flight Simulator is nothing short of astounding | Alex Donaldson VG 24/7

Flight Simulator will populate the world with animals and roads with vehicles, water will flow realistically based on wind direction, grass will have individual grass blades and trees will have individual leaves, creating the illusion of a living world. The game world will include over two million cities and towns, 1.5 billion buildings, 2 trillion trees, and 37,000 real-world airports. Wikipedia

AI Aircraft & Multiplayer | Flight Simulator 2020 Development
AI aircraft is a huge deal in Flight Simulator 2020, here's why.

Microsoft Flight Simulator Update | Airports | Ground Services | AI Traffic
Once again we delve into Microsoft Flight Simulator following the release of episode 6 : Airports. We look at the airports and how they are made, airport animations, AI traffic and the new ATC menu giving us access to ground services. Plus we take a quick look at developments for the soundscape as well as wonder about seasons in this simulator.

Fortnite | Epic Games

Epic considered they were trying to build a toolkit for players to interact with as to create emergent gameplay solutions based on the situation of the missions, from which they can continue to expand upon with new items throughout the life of the game.

The Fortnite Metaverse - An Impending Struggle
Fortnite is recognized globally as a modern entertainment phenomenon... but what if it was intended to become much more than that. The theory of a technology "Metaverse" is not new, but truly reaching that stage of evolution for a platform like Fortnite, as Tim Sweeney has publicly

Turning Fortnite Into PUBG With Deep Learning (CycleGAN)
In this video I'll go over CycleGANs for Image Style Transfer and explore its application to graphics mods for games by converting Fortnite graphics into PUBG visuals.

Massively Multiplayer Online MMO

Empowering game developers with Stadia R&D (Google Games Dev Summit)
Join Stadia's Research and Development team for an update on game-based applications of unique Stadia and Google technology including machine learning and realtime distributed computation resources. This talk walks through four game prototype examples demonstrating machine learning for asset generation, virtual opponents, and game balancing, and distributed compute for enhanced peer-to-peer multiplayer and AI as a service.

Anti-cheating tool for massive multiplayer games using Amazon Aurora and ML services - #Percona Live
Yoav Eilat and Yahav Biran talked about the Multiplayer video games are among the most lucrative online services. The overall games industry worldwide generated an estimated $174B in 2019, according to IDC. With this popularity, cheating becomes a common trend. ...This session will show an effective method for game developers to continuously and dynamically improve their cheat-detection mechanisms. It uses Amazon Aurora and Amazon SageMaker for cheating detection but can be adapted to other databases with similar capabilities. We'll utilize the recently-launched Aurora machine learning functionality, which allows game developers to add ML-based predictions using the familiar #SQL programming language without building custom integrations or learning separate tools. We'll show which ML algorithms are useful for cheat detection and how an anti-cheat developer can write a single #SQL query that handles the inputs and outputs for the algorithm.



Sinespace | Sine Wave Entertainment

a free-to-play massively multiplayer online Unity 3D-based platform that enables users to create and sell 3D content and interact with others as 3D avatars. Wikipedia

Sinespace Tour with Adam Frisby
Monday, March 5th @ 5am PST

Acoustic Energy live streaming from the Metaverse
Tonight sinespace presents "Acoustic Energy" (aka James Olmos) as he live streams from the legendary GuitaraHalla from 9-10 pm EST in the sinespace next gen virtual world. Join the fun at http://bit.ly/2wXu9YZ

Breakroom | Sine Space

3D social hub for remote teams who want an online, immersive space to meet, team build, organize events, and host meetings. Breakroom allows you to host meetings and have conversations in virtual environments, with several eye-pleasing spaces to choose from. You can showcase presentations in Breakroom, as well as creating a custom virtual workplace that features your company’s branding. You can showcase presentations in Breakroom, as well as creating a custom virtual workplace that features your company’s branding. Sine Wave Entertainment claims it can have your virtual office up and running within a week.

The official announcement mentions that Breakroom “combines video conferencing, meeting rooms, casual games, live events, and multi-player hangouts.

Robert Scoble visits Breakroom, the social hub for virtual events & remote teams
Find out more: https://sine.space/breakroom. Famed tech/spatial computing evangelist Robert Scoble tours Breakroom, the new 3D social hub for remote teams and classes which want an online immersive space to meet, teach, team building, and host meetings. Created by Unity partner Sinespace for PC, Mac, and Android (VR and iOS coming soon), Breakroom is free for public schools.

Breakroom - Public Demo
Sine Wave Entertainment

Virtual Conferences - Virtual & Immersive Platforms for Events

Best Virtual Meeting Platforms (2020) Free Video Conferencing!
My #1 Recommendation

Virtual Events - How To Choose A Virtual Platform
Are you looking to take your event virtual? KC Chamber and HMX Live, a division of Harvest Productions host the second webinar in the Virtual Events series. Greg Turcotte, Director of Client Relations and Convention Services at HMX Live, provides an in-depth look into the types of platforms available for hosting virtual events and what you should consider when choosing the best fit for your event.

Pivot Fast: Building Virtual & Immersive Platforms for Events
We all know that immersive technology has immediate emergency effectiveness and also long-term strategic value. In response to the global community looking for ways to become more connected through virtual platforms, The VR/AR Association & Resource Department presents "Pivot Fast: Building Virtual & Immersive Platforms for Events" with guest speakers representing global leaders in virtual technology including HTC Vive, HP, Unity Technologies and Microsoft. This webinar aims to help live event producers, brands, out-of-home marketers, and beyond learn how to execute for short-term needs, while building a long term strategy. The webinar will broach a specific range of topics from collaborative and enhanced video calls to fully immersive virtual reality, and all of the options in between.

The Complete Guide to Live Video for Hosting Virtual Events
In this live talk, I'll discuss different platforms for hosting live video, equipment for improving sound and video quality, and best practices for live events and moderation.


Futurists

Futurists are people whose specialty or interest is futurology or the attempt to systematically explore predictions and possibilities about the future and how they can emerge from the present, whether that of human society in particular or of life on Earth in general. Wikipedia

The Origin of Consciousness in the Breakdown of the Bicameral Mind | Julian Jaynes

At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion -- and indeed our future. Wikipedia

Julian Jaynes - Consciousness and the Voices of the Mind
Professor Julian Jaynes's lecture "Consciousness and the Voices of the Mind," presented at Tufts University. For more information on Jaynes's groundbreaking theory, or to download the entire lecture, please visit the Julian Jaynes Society: https://www.julianjaynes.org.

The Origin of Consciousness in the Breakdown of the Bicameral Mind
Consciousness generally

Snow Crash | Neal Stephenson

'Metaverse' was coined in Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world

Snow Crash is a science fiction novel by American writer Neal Stephenson, published in 1992. Like many of Stephenson's other novels, it covers history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics and philosophy. Stephenson explained the title of the novel in his 1999 essay "In the Beginning... Was the Command Line" as his term for a particular software failure mode on the early Apple Macintosh computer. Stephenson wrote about the Macintosh that "When the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set—a 'snow crash' ". Wikipedia

> Neal Stephenson, author, "Snow Crash," "Seveneves"
This week's guest on "Report from Santa Fe" is author Neal Stephenson discussing his award-winning books "Snow Crash," "The Diamond Age," "Anathem," and most recent books "Seveneves," and "The Rise and Fall of D.O.D.O." Stephenson is a writer of "speculative fiction" whose novels have been categorized as science fiction/historical fiction and who has received Hugo, Locus, and Prometheus Awards.

Snow Crash 1 2 5
Reading of "Snow Crash", a book written by Neal Stephenson.

Neuromancer | William Gibson

Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Set in the future, the novel follows Henry Case, a washed-up computer hacker who is hired for one last job, which brings him up against a powerful artificial intelligence. Wikipedia

William Gibson: Technology, Science Fiction & the Apocalypse
On the occasion of the 30th anniversary of his landmark novel "Neuromancer," CHF favorite William Gibson returns to the Festival. This autumn he’ll celebrate the publication of his latest work, "The Peripheral," a high-tech thriller set partly in a decadent postapocalyptic future. Gibson is joined in conversation by author Carol Anshaw. This program was recorded on November 6, 2014 as part of the 25th Anniversary Chicago Humanities Festival

Neuromancer William Gibson Audiobook
Classics Books Taylor

Ready Player One | Ernest Cline

A teen searches for a hidden treasure in an expansive virtual reality universe in 2045.

Ready Player One- Opening Scene (2018)
In 2045 the planet is on the brink of chaos and collapse, but people find salvation in the OASIS: an expansive virtual reality universe created by eccentric James Halliday. When Halliday dies, he promises his immense fortune to the first person to discover a digital Easter egg that's hidden somewhere in the OASIS. When young Wade Watts joins the contest, he finds himself becoming an unlikely hero in a reality-bending treasure hunt through a fantastical world of mystery, discovery and danger.

Ready Player One- OASIS Scene (2018)
In 2045 the planet is on the brink of chaos and collapse, but people find salvation in the OASIS: an expansive virtual reality universe created by eccentric James Halliday. When Halliday dies, he promises his immense fortune to the first person to discover a digital Easter egg that's hidden somewhere in the OASIS. When young Wade Watts joins the contest, he finds himself becoming an unlikely hero in a reality-bending treasure hunt through a fantastical world of mystery, discovery and danger.

Consciousness

Consciousness at its simplest is "sentience or awareness of internal or external existence". Despite centuries of analyses, definitions, explanations and debates by philosophers and scientists, consciousness remains puzzling and controversial, being "at once the most familiar and most mysterious aspect of our lives". Perhaps the only widely agreed notion about the topic is the intuition that it exists. Opinions differ about what exactly needs to be studied and explained as consciousness. Sometimes it is synonymous with 'the mind', other times just an aspect of mind. In the past it was one's "inner life", the world of introspection, of private thought, imagination and volition. Today, with modern research into the brain it often includes any kind of experience, cognition, feeling or perception. It may be 'awareness', or 'awareness of awareness', or self-awareness. There might be different levels or orders of consciousness, or different kinds of consciousness, or just one kind with different features. Other questions include whether only humans are conscious or all animals or even the whole universe. The disparate range of research, notions and speculations raises doubts whether the right questions are being asked. Examples of the range of descriptions, definitions or explanations are: simple wakefulness, one's sense of selfhood or soul explored by "looking within"; being a metaphorical "stream" of contents, or being a mental state, mental event or mental process of the brain; having phanera or qualia and subjectivity; being the 'something that it is like' to 'have' or 'be' it; being the "inner theatre" or the executive control system of the mind. Wikipedia


Simulation Hypothesis

Are we living in a simulation? - Zohreh Davoudi
Is our reality a detailed computer simulation? And how can we know for sure? Explore the scientific and philosophical theories surrounding this debate.

How The Simulation is Real(ized)
Are we in a simulation? This may never be prove-able. One thing we can be certain of is our ability to to create such a simulation using technology that is currently in it's infancy. This video proposes such a program; The Tesseract.

Are You In A Simulation?
Watch Part 2 on Kurzgesagt

Neil deGrasse Tyson Explains the Simulation Hypothesis
Neil deGrasse Tyson and comic co-host Chuck Nice are here (or are they?) to investigate if we're living in a simulation. We explore the ever-advancing computer power and how that impacts the simulation hypothesis. Chuck wonders if a simulation universe has anything to do with us not being able to travel at the speed of light. You'll learn about Bayesian statistics. Lastly, Neil tells us how he was ready to embrace the simulation hypothesis until he came across a certain idea that changed his mind.

You are a Simulation & Physics Can Prove It: George Smoot at TEDxSalford
Astrophysicist, cosmologist and Nobel Prize winner George Smoot studies the cosmic microwave background radiation — the afterglow of the Big Bang. His pioneering research into deep space and time is uncovering the structure of the universe itself. He has also made a cameo appearance (as himself) in an episode of the 'Big Bang Theory.' George Smoot looks into the farthest reaches of space to the oldest objects in the known universe: fluctuations in the remnants of creation. Using data collected from satellites such as COBE and WMAP, scanning the cosmic microwave background radiation (a relic of the heat unleashed after the Big Bang), he probes the shape of the universe. In 1992 he and his Berkeley team discovered that the universe, once thought to be smooth and uniform at the largest scale, is actually anisotropic — or varied and lumpy. Smoot continues to investigate of the structure of the universe at the University of California at Berkeley, mapping billions of galaxies and filaments of dark matter in hope of uncovering the secrets of the universe's origins.

The Simulation Hypothesis | Rizwan Virk | Talks at Google
2019 marks the 20th anniversary of what is arguably one of the best Science fiction movies ever made - The Matrix. It popularized an ancient idea that the world we live in may not be real. In other words, our world is just an illusion, a simulation -- a video game. So, Are we really living in a video game? Game industry veteran Rizwan (Riz) Virk believes this could be true. Rizwan (“Riz”) Virk is a successful entrepreneur, angel investor, bestselling author, video game industry pioneer, and indie film producer. Virk currently runs Play Labs @ MIT (www.playlabs.tv) a startup accelerator for playful technologies held on campus at the MIT Game Lab and Bayview Labs (www.bayviewlabs.com). Virk’s books include: Startup Myths and Models: Secrets They Don't Teach You at Stanford Business School, from Columbia University Press (2020), Zen Entrepreneurship: Walking the Path of the Career Warrior (2013), and Treasure Hunt: Follow Your Inner Clues to Find True Success (2017).

Klee Irwin - Scientific Clues That We Are Living In the Matrix
Klee Irwin, founder of physics research group Quantum Gravity Research discusses fundamental reality. This is a Powerpoint presentation and talk given October 9th, 2015 in San Francisco before the San Francisco Theosophical Society

ARE WE LIVING IN A SIMULATION?
Simulation, Simulationism, Ockham's Razor, Anthropic Principle, Holographic Principle, Holographic Universe theory, Matrix, Inception, Multiverse, Omniverse

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