Metaverse

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Cyberspace, Matrix, Mirror World, AR Cloud, Magicverse, Spatial Internet, Spatial Web, OASIS, Virtual World, or Live Maps


Metaverse is the alternate digital realities where people work, play, and socialize. Universe of virtual worlds that are all interconnected. The Metaverse is a collective virtual shared space, created by the convergence of virtually enhanced physical reality and physically persistent virtual space, including the sum of all virtual worlds, augmented reality, and the Internet. Wikipedia


Transhumanism

The belief or theory that the human race can evolve beyond its current physical and mental limitations, especially by means of science and technology. Transhumanism is a philosophical movement that advocates for the transformation of the human condition by developing and making widely available sophisticated technologies to greatly enhance human intellect and physiology. Transhumanist thinkers study the potential benefits and dangers of emerging technologies that could overcome fundamental human limitations as well as the ethical limitations of using such technologies. The most common transhumanist thesis is that human beings may eventually be able to transform themselves into different beings with abilities so greatly expanded from the current condition as to merit the label of posthuman beings. Wikipedia

Replika

* Black Mirror 'Be Right Back'

Centers on a young woman whose boyfriend is killed in a car accident. In mourning, she signs up for a service that allows her to communicate with an AI version of him based on his past online communications and social media profiles -- ultimately turning it into an android version of her boyfriend. But he's never exactly the same.

Virtual Beings

Virtual Worlds

A virtual world is a computer-simulated environment which may be populated by many users who can create a personal avatar, and simultaneously and independently explore the virtual world, participate in its activities and communicate with others. The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of presence. Such modeled worlds and their rules may draw from reality or fantasy worlds. Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Wikipedia

Second Life

Somnium Space

Flight Simulator 2020

Microsoft Flight Simulator has an important role to fulfill as a serious tool for the real-life aviation industry – but that doesn’t mean it can’t find time to dazzle gamers, too. The technology that makes Microsoft Flight Simulator tick is something truly special. A mash up of Microsoft’s map data from its Bing search engine, artificial intelligence and cloud computing, the result is simple: this game’s ‘map’ is the whole world. ...hile there are bugs and mistakes created by the AI that fills in the details, its hyper-accurate version of the world is stunning. ...This means that while your house might not have the exact right shape, it will be there – represented by an AI-generated approximation. This means up-close and personal things might not be exactly accurate – but bigger buildings are more likely to be closer to reality. The AI will also fill in details like trees and determine what is liquid, adding foliage and telling the game where to place its realistic water to create rivers, ponds and the ocean. Once you’re in the skies and gain a proper altitude, the less-accurate elements of the AI’s work disappear from view Microsoft Flight Simulator is nothing short of astounding | Alex Donaldson VG 24/7

Flight Simulator will populate the world with animals and roads with vehicles, water will flow realistically based on wind direction, grass will have individual grass blades and trees will have individual leaves, creating the illusion of a living world. The game world will include over two million cities and towns, 1.5 billion buildings, 2 trillion trees, and 37,000 real-world airports. Wikipedia


Fortnite | Epic Games

Epic considered they were trying to build a toolkit for players to interact with as to create emergent gameplay solutions based on the situation of the missions, from which they can continue to expand upon with new items throughout the life of the game.

Massively Multiplayer Online MMO

Sinespace | Sine Wave Entertainment

a free-to-play massively multiplayer online Unity 3D-based platform that enables users to create and sell 3D content and interact with others as 3D avatars. Wikipedia

Breakroom | Sine Space

3D social hub for remote teams who want an online, immersive space to meet, team build, organize events, and host meetings. Breakroom allows you to host meetings and have conversations in virtual environments, with several eye-pleasing spaces to choose from. You can showcase presentations in Breakroom, as well as creating a custom virtual workplace that features your company’s branding. You can showcase presentations in Breakroom, as well as creating a custom virtual workplace that features your company’s branding. Sine Wave Entertainment claims it can have your virtual office up and running within a week.

The official announcement mentions that Breakroom “combines video conferencing, meeting rooms, casual games, live events, and multi-player hangouts.

Virtual Conferences - Virtual & Immersive Platforms for Events


Futurists

Futurists are people whose specialty or interest is futurology or the attempt to systematically explore predictions and possibilities about the future and how they can emerge from the present, whether that of human society in particular or of life on Earth in general. Wikipedia

The Origin of Consciousness in the Breakdown of the Bicameral Mind | Julian Jaynes

At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion -- and indeed our future. Wikipedia

Snow Crash | Neal Stephenson

'Metaverse' was coined in Snow Crash, where humans, as avatars, interact with each other and software agents, in a three-dimensional space that uses the metaphor of the real world

Snow Crash is a science fiction novel by American writer Neal Stephenson, published in 1992. Like many of Stephenson's other novels, it covers history, linguistics, anthropology, archaeology, religion, computer science, politics, cryptography, memetics and philosophy. Stephenson explained the title of the novel in his 1999 essay "In the Beginning... Was the Command Line" as his term for a particular software failure mode on the early Apple Macintosh computer. Stephenson wrote about the Macintosh that "When the computer crashed and wrote gibberish into the bitmap, the result was something that looked vaguely like static on a broken television set—a 'snow crash' ". Wikipedia

Neuromancer | William Gibson

Neuromancer is a 1984 science fiction novel by American-Canadian writer William Gibson. Set in the future, the novel follows Henry Case, a washed-up computer hacker who is hired for one last job, which brings him up against a powerful artificial intelligence. Wikipedia

Ready Player One | Ernest Cline

A teen searches for a hidden treasure in an expansive virtual reality universe in 2045.

Consciousness

Consciousness at its simplest is "sentience or awareness of internal or external existence". Despite centuries of analyses, definitions, explanations and debates by philosophers and scientists, consciousness remains puzzling and controversial, being "at once the most familiar and most mysterious aspect of our lives". Perhaps the only widely agreed notion about the topic is the intuition that it exists. Opinions differ about what exactly needs to be studied and explained as consciousness. Sometimes it is synonymous with 'the mind', other times just an aspect of mind. In the past it was one's "inner life", the world of introspection, of private thought, imagination and volition. Today, with modern research into the brain it often includes any kind of experience, cognition, feeling or perception. It may be 'awareness', or 'awareness of awareness', or self-awareness. There might be different levels or orders of consciousness, or different kinds of consciousness, or just one kind with different features. Other questions include whether only humans are conscious or all animals or even the whole universe. The disparate range of research, notions and speculations raises doubts whether the right questions are being asked. Examples of the range of descriptions, definitions or explanations are: simple wakefulness, one's sense of selfhood or soul explored by "looking within"; being a metaphorical "stream" of contents, or being a mental state, mental event or mental process of the brain; having phanera or qualia and subjectivity; being the 'something that it is like' to 'have' or 'be' it; being the "inner theatre" or the executive control system of the mind. Wikipedia